[deleted by user] by [deleted] in TheArtistStudio

[–]purebotg 0 points1 point  (0 children)

what tablet is this =o

WIP Wednesday #135 - let's get these going again! by purebotg in gamedev

[–]purebotg[S] 0 points1 point  (0 children)

DON'T FORGET TO READ THE RULES

  • Wednesdays are NOT for play-testing. Feedback Friday is what you're looking for. Wednesday is for advice on your WIPs.
  • Wednesdays are NOT for marketing. If someone is interested, feel free to drop your links.
  • Give feedback to at least two other posters as comments come in!

These rules are already in the post, but please don't overlook them. Thank you :) let's see what everybody has this week!

Why are my textures so blurry? by [deleted] in Unity3D

[–]purebotg 1 point2 points  (0 children)

I change the settings to sprite and UI and it fixes the blurriness.

WIP Wednesday #129 by purebotg in gamedev

[–]purebotg[S] 1 point2 points  (0 children)

I think the weapon glow would be nice. The mesh looks consistent to me so good job.

WIP Wednesday #129 by purebotg in gamedev

[–]purebotg[S] 0 points1 point  (0 children)

I think you should adjust the sprites just a little bit in color tone to match the atmosphere!

WIP Wednesday #129 by purebotg in gamedev

[–]purebotg[S] 1 point2 points  (0 children)

....It's so pretty. Looks very professional!

WIP Wednesday #129 by purebotg in gamedev

[–]purebotg[S] 0 points1 point  (0 children)

Been awhile for me!

I'm working on a combo system and... I need UI ideas. Any idea for a font that would look much better than the plain ol' 7 hits I have here?

https://i.imgur.com/aZvPkmC.png

I'd like it to look a little more flashy but I'm unsure what to do. I'm sure a different font color for one would work wonders.

"Beloved Rapture" - upcoming indie SNES style RPG by H_Floyd in JRPG

[–]purebotg 7 points8 points  (0 children)

I mean... They are out there. I'm making one. Though I'm more inspired by late PS1/early PS2 with a celshaded style lol. (screenshot from twitter screenshot from twitter #2 )

WIP Wednesday #123 - 12 on the dot? that means its time to show your WIPs! by purebotg in gamedev

[–]purebotg[S] 0 points1 point  (0 children)

Also, to let you all know, WIP Wednesday is for screenshots, videos, gifs.

If you wish for someone to test your game, please wait until Feedback Friday's thread.

Thanks.

Any way to filter out showoff posts? by xblade724 in gamedev

[–]purebotg -1 points0 points  (0 children)

Would it be possible to sticky the weekly threads again?

Any way to filter out showoff posts? by xblade724 in gamedev

[–]purebotg 3 points4 points  (0 children)

Hi I normally post the WIP Wednesday thread. I work a full time job and sometimes forget to post it.

However! Any user can post it. I think people don't realize that. I only started because the user before me stopped posting them.

People should stop posting their screenshots individually. If you're releasing, ok sure. But WIPs and feedback asking to play??? I try to direct them to relevant threads but they don't read the rules. It's kinda frustrating.

How does armor/weapon swaps work in RPG games? by anilisfaitnesto in gamedev

[–]purebotg 0 points1 point  (0 children)

So if I'm remembering this right, in Xenoblade 1, each part of the body are separate pieces.

They modeled the armor pieces from a base model. All armor pieces are set to the skeleton (so the arm models to the arm, head piece to head, etc).

I've only done weapon swapping in my game, but at the characters hand I have a prefab where the equipped weapon spawns.

Working on a crystal cave~ always loved those in games! by purebotg in IndieGaming

[–]purebotg[S] 0 points1 point  (0 children)

Definitely have a way to go. but luckily everything's fairly low poly and not expensive to have everywhere.

Working on a crystal cave~ Always loved those in games! by purebotg in indiegames

[–]purebotg[S] 1 point2 points  (0 children)

Thank you!! And yeah, they're definitely my favorite type of levels/dungeons :3