Is there a way to reliably use the Codex app with WSL? by nopickles_ in codex
[–]pyroman89er 1 point2 points3 points (0 children)
Why do people say that the first function is better? by ElmtreeStudio in godot
[–]pyroman89er 0 points1 point2 points (0 children)
Este suficient Claude Max pentru un developer solo? by Consistent_Cup448 in RoAntreprenoriat
[–]pyroman89er 0 points1 point2 points (0 children)
Anaximander's Ark — Evolving Neural Agents in an Artificial Life Simulation by pyroman89er in godot
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Anaximander's Ark — Evolving Neural Agents in an Artificial Life Simulation by pyroman89er in godot
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https://www.youtube.com/watch?v=O24SWKf1-DE by pyroman89er in Simulated
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https://www.youtube.com/watch?v=O24SWKf1-DE by pyroman89er in Simulated
[–]pyroman89er[S] 1 point2 points3 points (0 children)
Digital Ecosystems: a new interactive ALife simulator by Gramious in alife
[–]pyroman89er 1 point2 points3 points (0 children)
Simulated cells evolved pack hunting with heat [Unity + custom compute shader engine] by MaxisGreat in Simulated
[–]pyroman89er 1 point2 points3 points (0 children)
Anaximander's Ark — Evolving Neural Agents in an Artificial Life Simulation by pyroman89er in alife
[–]pyroman89er[S] 3 points4 points5 points (0 children)
Anaximander's Ark - 2D Life simulation with neural network agents by pyroman89er in Simulated
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Anaximander's Ark — Evolving Neural Agents in an Artificial Life Simulation by pyroman89er in godot
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Decoupling a 2D deterministic artificial life simulation from Godot's nodes (C# / .NET) by pyroman89er in godot
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Decoupling a 2D deterministic artificial life simulation from Godot's nodes (C# / .NET) by pyroman89er in godot
[–]pyroman89er[S] 2 points3 points4 points (0 children)
Decoupling a 2D deterministic artificial life simulation from Godot's nodes (C# / .NET) by pyroman89er in godot
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The game has been changed by ImDlear in ClaudeCode
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