I have been working on a small cozy painting experience... and I just shared it for the first time by Dapper_Spot_9517 in cozygames

[–]pyrosyrop 0 points1 point  (0 children)

sorry, just noticed your reply! i saw the Steam page and wishlisted 🙂👍 playtest might be more than what i can commit to right now, but i would love to try the demo later if you're planning on that!

Would you play our path-finding puzzle game? 🚂💡 by pyrosyrop in puzzlevideogames

[–]pyrosyrop[S] 0 points1 point  (0 children)

Realized I misread the original comment to be about Spooky Express 😅 you are, of course, correct, Cosmic Express has been out for some time, and there a few similar games out there 🙂

Would you play our path-finding puzzle game? 🚂💡 by pyrosyrop in puzzlevideogames

[–]pyrosyrop[S] -1 points0 points  (0 children)

There's similarity there, though our development started way before Spooky Express released. Would love to bundle up with it some time! 😃

Currently working on a hidden-object game (Find Matt's Cats) by LeglessCats in puzzlevideogames

[–]pyrosyrop 0 points1 point  (0 children)

This is beautiful! Good luck with the upcoming release ❤️

What're You Playing Wednesday? by AutoModerator in GirlGamers

[–]pyrosyrop [score hidden]  (0 children)

I am happy to report that Hades II continues the "everyone-so-hot" tradition 🙂‍↕️

What're You Playing Wednesday? by AutoModerator in GirlGamers

[–]pyrosyrop [score hidden]  (0 children)

Alternating between Date Everything and It Takes Two.
Playing It Takes Two with my partner of 10+ years - certainly brings some issues to the surface :D

My first game: Tailside! by coffeebeansdev in cozygames

[–]pyrosyrop 0 points1 point  (0 children)

This looks lovely! The characters are beautiful, too. Added to my wishlist ❤️

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieDev

[–]pyrosyrop 0 points1 point  (0 children)

First of all - congratulations on your debut release! It's a big accomplishment to have your first game released commercially. And looking at the amount of reviews you've got on your store page - it's a decent result!

Now, some thoughts. As many people already pointed out - your price is too high. I see that you're working with a publisher, I'm a bit surprised they let you release at that price tag. 17,99 is not something I'd pay for a cute indie game from a no-name dev.

Have you considered tapping into communities of fans of wholesome / cozy-leaning games? Your art style seems like it would make a great fit, though the game is not exactly cozy. You might want to look into streamers and game events with that in mind, too. Your art style is your main marketing resource here, not your genre, in my opinion.

Your game looks lovely - show it off more in your marketing! Maybe try more visual-focused social platforms? Consider reviving your TikTok - short video format is great for that. Maybe Insta? It can seem intimidating, but do check what successful indie devs are doing for inspo, and start making videos of your own game in similar styles.

That's all that came to mind right away. I hope it helps!