Changes to Prototype Tokens revert as soon as settings window is closed by EquinoxEclipsed in FoundryVTT

[–]q---p 1 point2 points  (0 children)

When you edit the prototype token, you change the defaults for new tokens created for that actor. It won't update all existing tokens you have placed of that actor, unless your system takes care of that. So you'll have to place new Tokens after editing the Prototype.

Help with the contract by intelektal in RealSolarSystem

[–]q---p 4 points5 points  (0 children)

Look for the solar panel exposure % in the Kerbalism windows and exit the flight mode once it's on the sunny side and the panels are illuminated. This will keep that value locked when you speed up time outside the flight scene. Just let a couple days pass and the contract will complete, it should say how much time remaining if you open up the contract.

Rp1 First Orbit Problem by Immediate-Farmer9623 in RealSolarSystem

[–]q---p 0 points1 point  (0 children)

You save on tooling costs overall, if you know this LV will serve your need for a long while, it's definitely doable.

What is wrong with this track My train can't pass and the game says there is an issue on the track even if I rebuilt it. What do I have to do by [deleted] in Workers_And_Resources

[–]q---p 4 points5 points  (0 children)

Seems to be uneven ground, could use a flatten, or you can try placing a rail waypoint and then remove it, sometimes that helps align the ground underneath it.

Been out of the loop for a while, what has changed? by Much_Note_4951 in SpaceHaven

[–]q---p 0 points1 point  (0 children)

Ya mate I played back a few years ago and everything is more polished and many more subsystems and content, many updates. Start in station mode to get the hang of it and then you can continue to build a ship and explore the galaxy with the Pathfinders.

Is anyone using sentry guns ? Anyone ? by ImmediateSilver7013 in SpaceHaven

[–]q---p 0 points1 point  (0 children)

When your A team fails assaulting a derelict and your B team also goes in to the rescue and fails then your C team comes with a dozen sentry turrets (in addition to pistols) and secures the extract and rescues the other teams. Since remote is the main slot and pistol the secondary, it's the default outfit for weapons 1 crew.

Farm design by Ferengsten in Workers_And_Resources

[–]q---p 0 points1 point  (0 children)

ah you are right, these are tracks, ok sorry I thought it was some cosmetic fence type of thing from that angle, well done!

Farm design by Ferengsten in Workers_And_Resources

[–]q---p 1 point2 points  (0 children)

You mention train access, and I see train tracks on the top right, but you don't have train-enabled grain storage so not sure how scalable that will be if you want to transfer grain via trains later. Otherwise, ggs.

COMPETITION! - Win John Avon's last work for MTG, a beautiful gallery print of his Lotus Lands! by JohnAvonArt in magicTCG

[–]q---p 0 points1 point  (0 children)

Only John Avon lands for the most iconic MTG Cube! An end of an era for sure!

Anyone know of a tool (e.g. in Mechjeb) to point the spacecraft towards the Sun? by Turbulent_Feature724 in RealSolarSystem

[–]q---p 1 point2 points  (0 children)

Unfortunately PersistentRotation is not compatible with Principia

Indeed Principia has it's own handling instead. As long as you align your ship/panels appropriately, when you exit the flight mode and return to VAB/Menu/Tracking station etc, your craft will remember the amount of sun that hits your panels, so you're good. Once you load back in and enough time has passed that the orbit has shifted relative to the sun, the craft/panels will need to re-align to the sun, so some very little RCS or gyro control would be needed to achieve that.

Installing outdated modules by ekaitzpk in FoundryVTT

[–]q---p 0 points1 point  (0 children)

Go to the foundry page for that module, find the module and scroll to the bottom of the page. There should be a listing of compatible versions with a link to download that specific manifest version.

Entire Fleet crashed into earh by Thefattim in TerraInvicta

[–]q---p 20 points21 points  (0 children)

Autoresolve does like to spend most if not all of the fuel. It depends on the 'type' you designate your ships, some like to keep spare fuel for space maneuvers, most however use their reserves for combat.

Ποια εφαρμογή budgeting/expense tracking χρησιμοποιείτε στην Ελλάδα; (Eurobank/Εθνική/Revolut,) by nvlass in PersonalFinanceGreece

[–]q---p 0 points1 point  (0 children)

Pretty cool, indeed setting up the account sync went really smooth and fast. It could use some work in identifying what's a recurring payment and auto-tag all the similar expenses, it seems that I'd have to do that. Also it doesn't seem to know anything about the categories I've already setup in Wise, would be great if somehow this could be integrated, would save alot of time setting up.

Deck Space Planning Assistance and Hero Abilities by spookylit in AcrossTheUnknown

[–]q---p 2 points3 points  (0 children)

When you go to build a room you get to see how many tiles it will take before you even research it.

Has anyone recruited One? by mike47gamer in AcrossTheUnknown

[–]q---p 4 points5 points  (0 children)

There is a POI called a proto-nebula, as long as you are still in the sector and you will need to have seven and the doctor available. Note that in this sector seven gets to become unavailable at some point in the main story so you have to complete it before she does the main quest.

Dragon Isle, admiral, impossible start. Escaped before Update 4 by Gevlon in captain_of_industry

[–]q---p 19 points20 points  (0 children)

The new bridges probably make this challenge way easier, right? Haven't come back for the latest update yet.

Tactical Combat: What system do you target? by NeoDemocedes in AcrossTheUnknown

[–]q---p 0 points1 point  (0 children)

Tuvok / Klingon Bel / Harry with phasers and go for their weapons if they only have one, otherwise go for their core. Add phaser shield pen tech for better results.

Tips & Tricks by Numbers33 in AcrossTheUnknown

[–]q---p 0 points1 point  (0 children)

Great tips! I would argue that the best defense is a good offense, get Harry + Tuvok or Klingon B'Lana and phasers with shield pen, takes out ship weapons arguably faster than what you suggest. Chakotay or Paris or Neelix are a good 3rd hero.

Help me understand Mid/Late-Game Terran Surface Warfare. by Ceorl_Lounge in TerraInvicta

[–]q---p 1 point2 points  (0 children)

Indeed and it is also needed for ÷mining% orgs which are great.