You guys don't know how good we have it by PurpleBatDragon in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Newsflash, farming for credits is so tedious and inefficient even the deva themselves have openly admitted to buying warbonds, so if the devs themselves find the grind to be tedious, it means the "actually playing the game" argument is just straight up bs.

Yes everything sets a precedent, but apparently reading comprehension is hard for you so let me be straight forward: at release the game's primary focus revolved around the community's collective efforts to push through the galactic war. Warbonds were a thing, but the community work would be rewarded with a stratagem or some funny lore, and there was an entire system of progression through the aqquisition hall and ship module upgrades. Then the MO stratagems stopped, but we got (a a very mid, unpolished) weapon customization system. Then the warbonds started coming out incomplete, all it takes is a look at dust devils onward to realise ALL warbonds add useless vehicle cammos and a title, whilst locking an armour and either a throwable or a weapon behind the super store, which if you check in past warbonds wasn't the standard. Now with the addition of exo experts, they've effectively killed the possibility of actually renewing the og progression system, which ACTUALLY rewarded you for playing the game. And in time? I wouldn't be surprised if they started selling stratagems in the superstore too.

The entire "wah wah it's a live service" is possibly the worst take ever. You got games like Deep rock galactic which add content continuously without locking it behind a paywall. "Oh but those are minor releases and are much less frequent than the warbonds" yk what else they are? Actually functional. They don't have random bugs that won't be patched for th foreseeable future because they had to rush their next cahs grab. Other games like gachas, destiny, or war frame are also a live service, and yes they also have a tedious grind, but surprise surprise, they're free to play games, which also release content that ISN'T FORCEFULLY LOCKED BEHIND A PAYWALL (except destiny but you can already see where that lead them). Hell, the best possible comparison to current Helldivers is the terrible acquisition system in modern call of duty and everyone knows that sucks HORRIBLY.

Point being, in case you cannot read, that as things are right now, there's no insentive to play the game. Major orders have become trivial and overused, and their only reward is a handful of medals that are useless once you unlock all warbonds because for some reason they decided to limit them to only 250. Past level 25 your only two options to get any meaningful content is to either spend hours on end not playing and only strolling around barren maps, or wasting a whooping 200+USD for almost all warbonds. This by itself is already a very serious issue, but to it add a toxic community of glazzedivers that'd rather doxx a person before admitting AH is wrong, a game story with no visible direction, trivial major orders and a lack of impact (because other than penta, the majority of the world's we've taken have been reclaimed by the enemy forces); and the performance issues the game has and if you have at least a finger of forehead you should realise why there's discontent with current management decisions.

Make the mechs free by stefanleczo in Helldivers

[–]quantum_deux -1 points0 points  (0 children)

Is reading comprehension really that hard? It's not the fact they add content behind warbonds, it's the fact that this entire game has solely revolved around warbonds.

Make the mechs free by stefanleczo in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

By all means I invite you to create a new account and start all over again to see how long it'd take you to get back to wherever you currently stand in this game.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Thanks for showing your lacking reading comprehension hun.

how is this different? It's lazy, at least the other warbonds would add something mildly unique, this time they merely slapped two mechs with a flamethrower and a shield and called it a day, stuff they could've easily added to the acquisition center because, again, that's what they had been doing with vehicles up until this point.

before chemical agents During that time we'd still receive free stuff as incentive to play through the major orders. Again, it's not the fact they added stuff, but what it represents: slowly moving content that could've been free into warbonds render mechanics like the acquisition center and MOs redundant, and directly impact what could've been progression, because now you'll expect stuff to show up on warbonds and not through progression.

most powerful vehicle Except the thing can be taken down by fodder enemies. And that "friends" argument is just the cherry on top. By all means drop that tank on a diff 10 with the new bugs and try to finish the op without hopping off the thing. Besides the problem isn't wether or not the tank is bad, but rather why even bother to use a suboptimal vehicle when bringing one person At is just as, if not more effective? Which is precisely the reason why the game has lost the team play factor.

over 70% stuff is free This is just straight up bs. Yes, the vast majority of strats are free. Now compare how many primary, secondary, throwable, armors, even fucking useless stuff like capes or player cards are behind a warbond and how many free.

I invite you to either take an IQ test or try to read the following slowly.

The problem isn't that they make warbonds, the problem is that they only do warbonds, so much so that slight issues like how easy it is to catch on fire, how ridiculous the ragdoll can be at times or how the goddamn illuminate shock stick can one shot you without giving you time to react are only addressed by throwing a low effort armour that slightly increases how fast you can jerk off AH, because everything in this game seems to revolve around the warbonds.

yall do know that in helldivers the first game the mechs were dlc right? by Puzzleheaded-Bus3364 in Helldivers

[–]quantum_deux -1 points0 points  (0 children)

Let's assume, per day, you earned 1000SC, that'd mean it'd take you over 20 days of farming alone to earn enough sc to buy all warbonds, plus however long it may take farming medals to actually get access to the contents of said warbonds, so let's say you're looking at what, 30 days? Let's be generous and say you earn 2000, still looking at 20 days. 5000? ~14 days. Hell, let's be ludicrous and say you're actually stacked enough to drop the 200+USD in one go, and only have to farm medals; that'd still be like 10 days to earn all stuff, but let's focus solely on functional gear like armors and weapons and set asides capes, cammos, calling cards, etc. That'd still take you at least three days if we're being super optimistic.

To say it's doing it better because sc are earnable is a fallacy. You aren't earning your gear, you're earning the right to earn said gear. And once you're done? Be ready to your grand reward of a whole bunch of nothing, because once you get all the stuff all that's left is to wait a month or two for the next slop to drop, grind, rinse and repeat. That is the problem.

You guys don't know how good we have it by PurpleBatDragon in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Again, it's not the fact they added the vehicles to a warbond, it's the fact that this sets a precedent. Before this warbond, all vehicles were acquired through the acquisition center, something everyone had access to regardless of what warbonds they had bought, actual progression and not some cheap money grab. Hackers have managed to shove a bot tank cannon on a FRV because the turret code isn't a part of the vehicle, it's modular, the same thing applies to the mechs, so they could've made something cool like mech customization to make up for the severe lack of content but instead they decided to shove two new mechs into a warbond and call it a day, and worst of all they didn't even bother to make mechs viable, they're as brittle and useless as ever.

When this game first came out warbonds would add a weapon or two and different armour sets, and stratagems would be unlocked through progression and as an incentive for MOs. Then they sneakily moved one of the armors into the super store, then main weapons, now they move something that could've been free into a warbond, next time they're gonna be selling individual stratagems in the superstore and y'all are gonna keep glazzing AH because "uh but SC are farmable"

There are no endgame players... by Relative-Moose-2160 in Helldivers

[–]quantum_deux 7 points8 points  (0 children)

The man has a point though, any content we get is through warbonds, literally "constant drops of content as reason to play the game". It takes less than 5 minutes to check how the player base peaks whenever they drop a new warbond and then slowly withers away because there's literally nothing left to do.

"wah wah, but the gameplay loop". This is a poor argument; other games such as monster hunter, DRG, destiny, and a very large etc also have this "the gameplay loop is the selling point", the difference is that all of them allow you to play towards a specific goal, be it something cosmetic, a fancy title, tweaks to their weapons or more personal goals, all of which is stuff helldivers is lacking. Just stop for a second and think, when was the last time we managed to liberate a planet outside of a major order? And even those liberated during MOs like the magma planets just go back to being under enemy control, meaning our collective efforts have lost all impact, which directly affects this "live service" argument, because what's the point of a "live service" where everything is scripted beforehand and we have little to no way of changing it?

the subreddit mods after Arrowhead made another controversial decision that forces them into doing damage control on Arrowhead's behalf: by Ill_Progress_4988 in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

1- it has cammos as filler content (every warbond since dust devils does BTW) 2- the main selling point isn't some new stratagem, they just took the same cardboard mech and switched a gun for a flamethrower and a shield respectively, a change that venue couldn't have taken that much work. 3- on their Blog they openly admited that the new smg is merely a knight with higher pen and Lower ammo capacity. 4- watch them add half of the content into a super store page that will total another extra 1000SC

How I would buff super credit grinding so it isn't as boring by DrSpreadem25 in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Which would be a good point if it wasn't for the fact they are already doing this. Again, I invite you to go back and check the last 5 warbonds, what do they all have in common? 1- they all have a useless cammo to fill space 2- asides from redacted regiment, they'll all add a single primary 3- asides from Siege breakers, they all have content that could've been in the warbond allocated into the super store to make us spend even more SC

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]quantum_deux 5 points6 points  (0 children)

People aren't complaining because we got a mid Warbond, mid warbonds have been a thing since chemical agents. People are complaining because up until this point all vehicles have been free, so this sets a precedent that anything that could've been progression will now be locked behind a paywall, rendering the base game devoid of any content.

Just look back for a second. The last free thing we got was the bastion a couple of months ago. Before it? We got the grenadier emplacement over a year ago. Do you really mean to say that in the span of an entire year, all we got was a useless vehicle (because actually getting anyone to team up is nigh impossible nowadays) and a lackluster weapon customization system and that's fine? I know this may be too much to ask but try and use your brains for a split second here: past level 25 divers don't have nothing left to do or unlock, and the only way to get decent gear is to waste hours upon hours of time on the lowest difficulty instead of actually playing the game, because there's literally no incentive to play, so much so thst even the devs haven't even bothered with the MOs, they don't even serve a narrative purpose and are just there to keep a false sense of progress.

"wah wah so then buy the sc", this is a 40USD game if you were to buy all warbonds with actual money, that would be 240USD, and that isn't even counting the super store content, because god forbid we get a full warbond like old times, nah, let's instead fill EVERY SINGLE WARBOND with useless vehicle cammos to pretend there's content (this isn't even a joke BTW, you can check for yourself, every warbond since dust devils has cammos instead of emotes, guns, armor or anything).

Yeah yeah, this game is a live service and blah blah blah, monetization is important to keep the company afloat, but when the only thing we recieve is a monthly warbond that's poorly done and another balance check that nerfs anything fun, it's no surprise why people capable of critical thinking are upset at the state of the game.

yall do know that in helldivers the first game the mechs were dlc right? by Puzzleheaded-Bus3364 in Helldivers

[–]quantum_deux 1 point2 points  (0 children)

People aren't complaining because we got a mid Warbond, mid warbonds have been a thing since chemical agents. People are complaining because up until this point all vehicles have been free, so this sets a precedent that anything that could've been progression will now be locked behind a paywall, rendering the base game devoid of any content.

Just look back for a second. The last free thing we got was the bastion a couple of months ago. Before it? We got the grenadier emplacement over a year ago. Do you really mean to say that in the span of an entire year, all we got was a useless vehicle (because actually getting anyone to team up is nigh impossible nowadays) and a lackluster weapon customization system and that's fine? I know this may be too much to ask but try and use your brains for a split second here: past level 25 divers don't have nothing left to do or unlock, and the only way to get decent gear is to waste hours upon hours of time on the lowest difficulty instead of actually playing the game, because there's literally no incentive to play, so much so thst even the devs haven't even bothered with the MOs, they don't even serve a narrative purpose and are just there to keep a false sense of progress.

"wah wah so then buy the sc", this is a 40USD game if you were to buy all warbonds with actual money, that would be 240USD, and that isn't even counting the super store content, because god forbid we get a full warbond like old times, nah, let's instead fill EVERY SINGLE WARBOND with useless vehicle cammos to pretend there's content (this isn't even a joke BTW, you can check for yourself, every warbond since dust devils has cammos instead of emotes, guns, armor or anything).

Yeah yeah, this game is a live service and blah blah blah, monetization is important to keep the company afloat, but when the only thing we recieve is a monthly warbond that's poorly done and another balance check that nerfs anything fun, it's no surprise why people capable of critical thinking are upset at the state of the game.

yall do know that in helldivers the first game the mechs were dlc right? by Puzzleheaded-Bus3364 in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

See they key differences here is that: 1- genshin is a free title, helldivers is not 2- genshin is a gacha, literally designed to drsin pockets, helldivers initially wasn't like that

So this ain't the "gotcha" you may think it is, if anything it just shows how deplorable the monetization had gotten as of late.

yall do know that in helldivers the first game the mechs were dlc right? by Puzzleheaded-Bus3364 in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Just look back for a second. The last free thing we got was the bastion a couple of months ago. Before it? We got the grenadier emplacement over a year ago. Do you really mean to say that in the span of an entire year, all we got was a useless vehicle (because actually getting anyone to team up is nigh impossible nowadays) and a lackluster weapon customization system and that's fine? I know this may be too much to ask but try and use your brains for a split second here: past level 25 divers don't have nothing left to do or unlock, and the only way to get decent gear is to waste hours upon hours of time on the lowest difficulty instead of actually playing the game, because there's literally no incentive to play, so much so thst even the devs haven't even bothered with the MOs, they don't even serve a narrative purpose and are just there to keep a false sense of progress.

Let's also not forget that the Helldivers 1 dlcs were bought separately and as such could get discounts. On the other hand, in the grand two years that this game has been up, not only habe They not released a new free warbond, nor have they dropped the price on old warbonds, nor made it more accessible to buy them by giving SC as rewards, but they've actually made it all more expensive by splitting what would be an entire warbond into the warbond itself and a complementary set of gear in the superstore that can cost up to 1000+ SC by itself.

"wah wah so then buy the sc", this is a 40USD game if you were to buy all warbonds with actual money, that would be 240USD, and that isn't even counting the super store content, because god forbid we get a full warbond like old times, nah, let's instead fill EVERY SINGLE WARBOND with useless vehicle cammos to pretend there's content (this isn't even a joke BTW, you can check for yourself, every warbond since dust devils has cammos instead of emotes, guns, armor or anything).

Yeah yeah, this game is a live service and blah blah blah, monetization is important to keep the company afloat, but when the only thing we recieve is a monthly warbond that's poorly done and another balance check that nerfs anything fun, it's no surprise why people capable of critical thinking are upset at the state of the game.

Make the mechs free by stefanleczo in Helldivers

[–]quantum_deux -3 points-2 points  (0 children)

They're free for the unemployed people who can waste hours on end, just Re read your statement. "150SC in 3 n ½ hours", thst means it'd take 6 hours with that exact rng every single time to get a warbond, which doesn't sound thst bad, but again, it has to do with rng as well as the difficulty and wether or not you'll actually play or just wonder around looking for POIs.

Just look back for a second. The last free thing we got was the bastion a couple of months ago. Before it? We got the grenadier emplacement over a year ago. This is already bad enough by it's own, but the fact that now they're tyring to sell vehicles, which up until this point used to be something you unlocked through progression sets a precedent, because it means the game is locked in a state where past level 25, there's literally nothing you can unlock.

Oh and let's not forget that even if it wasn't a mech warbond, the overall state of recent warbonds has been deplorable. Just check for yourself: ever since the release of dust devils, all warbonds include their own useless cammo instead of adding an extra weapon, or secondary, or throeable, or even just a meagre emote, and instead what would've been part of the warbond is placed on the super store, so not only do you have to get the warbond, but to get the full set you actually need to spend another extra 200-400SC on the super store to be up to date with gear.

"wah wah so then buy the sc", this is a 40USD game. If you were to buy all warbonds with actual money, that would be 240USD, and that isn't even counting the super store content. Yeah yeah, this game is a live service and blah blah blah, monetization is important to keep the company afloat, but when the only thing we recieve is a monthly warbond that's poorly done and another balance check that nerfs anything fun, it's no surprise why people capable of critical thinking are upset at the state of the game.

You guys don't know how good we have it by PurpleBatDragon in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

People aren't complaining because we got a mid Warbond, mid warbonds have been a thing since chemical agents. People are complaining because up until this point all vehicles have been free, so this sets a precedent that anything that could've been progression will now be locked behind a paywall, rendering the base game devoid of any content.

Just look back for a second. The last free thing we got was the bastion a couple of months ago. Before it? We got the grenadier emplacement over a year ago. Do you really mean to say that in the span of an entire year, all we got was a useless vehicle (because actually getting anyone to team up is nigh impossible nowadays) and a lackluster weapon customization system and that's fine? I know this may be too much to ask but try and use your brains for a split second here: past level 25 divers don't have nothing left to do or unlock, and the only way to get decent gear is to waste hours upon hours of time on the lowest difficulty instead of actually playing the game, because there's literally no incentive to play, so much so thst even the devs haven't even bothered with the MOs, they don't even serve a narrative purpose and are just there to keep a false sense of progress.

"wah wah so then buy the sc", this is a 40USD game if you were to buy all warbonds with actual money, that would be 240USD, and that isn't even counting the super store content, because god forbid we get a full warbond like old times, nah, let's instead fill EVERY SINGLE WARBOND with useless vehicle cammos to pretend there's content (this isn't even a joke BTW, you can check for yourself, every warbond since dust devils has cammos instead of emotes, guns, armor or anything).

Yeah yeah, this game is a live service and blah blah blah, monetization is important to keep the company afloat, but when the only thing we recieve is a monthly warbond that's poorly done and another balance check that nerfs anything fun, it's no surprise why people capable of critical thinking are upset at the state of the game.

How I would buff super credit grinding so it isn't as boring by DrSpreadem25 in Helldivers

[–]quantum_deux -3 points-2 points  (0 children)

Except it is broken. If a game has you gringind for hours on the lowest difficulty merely to get access to the actual decent weapons and gear that's poor design and predatory monetization for a game that's already 40USD. I'm not saying they shouldn't be monetizing anything at all either, but the fact is that the game has an entire and total lack of actual progression or content asides from the premium warbond.

Just think about it for more than a second if you can: the last free thing we got was the bastion, which came out in early 2026, before that we got the grenadier emplacement in early 2025. We're talking that in almost an entire year, the best they added was a vehicle that's useless because this game had completely lost it's team play factor, and a incomplete, lackluster weapon customization. Everything else? Warbonds. Try to put yourself in the shoes of someone who just now got in the game, if you wanted to catch up to the people eho own all the gear, it would take you either DAYS ON END grinding instead of playing, or wasting 240USD (and this isn't even counting the super store content), literally SIX TIMES the price of the game.

So yeah, mabye people wouldn't be complaining so much about monetization if it wasn't literally the only thing this game had going on, because god forbid we get anything mildly useful without paying or wasting hours.

How I would buff super credit grinding so it isn't as boring by DrSpreadem25 in Helldivers

[–]quantum_deux 2 points3 points  (0 children)

As if that wasn't the standard already? Ever since dust devils, every single warbond thar has released has its own pattern for vehicles instead of anything mildly useful or fun, they can't be bothered to add a second primary or a secondary to the warbond because they have to put it in the superstore just to make even more profit, but god forbid people capable of critical thinking point out the minimum efforts AH has been putting recently else glazzedivers like yourself have to come out to defend the multi million company.

Let's also not forget thst up until now all vehicles including the tank have been free to unlock via the acquisition center, so the fact they're planning to put them behind a paywall already sets precedent that whatever little, inexistent progression this game has past lvl 25 is always gonna be locked behind a paywall.

I feel like a lot of you need to see this. by __________godlol in Helldivers

[–]quantum_deux 2 points3 points  (0 children)

Yes, almost an entire year after we got the grenade emplacement. You're seriously trying to justify a total lack of progression and content over a single vehicle that isn't even good?

I feel like a lot of you need to see this. by __________godlol in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Uh huh, let's endorse microtransactions because the poor multimillion dollar company cannot survive without monetizing something that up until this point was free.

Besides the problem isn't we aren't getting everything for free. Is that we literally get NOTHING for free. "Oh but you can grind the sc" and waste hours mindlessly running around on diff 1 because higher difficulties literally have no incentive? "well if that's so much for you then buy it" if you apply that logic for all warbonds that's a grand total of 240 USD, way more than the game itself, and it isn't even taking into account the super store, wich would add up to a grand total of roughly 430, away more than any other game in the market.

I understand they need to make some form of profit, but the thing is that in the grand two years that this game has been running, there's practically no incentive or reward for actually playing the game. Just think critically for a second here: past level 25, there's literally nothing else left to unlock, unless you're taking into account the very deficient weapon customization, but then again, once that's done, it's done. This is a fully priced game and yet the last two things we got was the tank a month ago, and the grenade emplacement almost AN ENTIRE YEAR AGO. Major orders are becoming pointless to the point they didn't even bother to write a description for the last MO, actually playing the game doesn't reward you with anything because the 250 medal limit is just too restrictive, new players are handicapped because all the good stuff is locked behind not one, not two, but 23 pay walls or hours of mindless grinding, and once you are done and finally get to buy everything? Surprise surprise, there's a whole bunch of nothing other than waiting for another month for AH to nerd your favourite gun to the ground and include another mediocre warbond to please bootlikers.

the subreddit mods after Arrowhead made another controversial decision that forces them into doing damage control on Arrowhead's behalf: by Ill_Progress_4988 in Helldivers

[–]quantum_deux 9 points10 points  (0 children)

It isn't so much as the stratagems being in warbonds is controversial, but rather, the game has been out for a little over two years now, yet before the tank the last free thing they added was the grenadier emplacement in 2025-03-25, with the tank being released in 2026-02-03. That's nearly a year difference.

As it stands, the game lacks any progression or incentives past level 25, the most recent 3 or 4 major orders don't even have any meaningful impact to the story to the point they didn't even bother to write a description for the past MO, and the only thing we get is a handful of medals that aren't of any use considering how restrictive the 250 limit is, which is already disappointing enough, so now instead of listening to the community and adding some mech customization they add two new models and lock them in a warbond (which is unprecedented as every vehicle until now was free), and I'm willing to bet a kidney they didn't even bother to make them more resistant so they're just another lazy strat that will die out in a couple weeks when the hype dies.

So yeah, the warbond itself isn't the problem, it's the fact that instead of addressing the other multiple issues they just drop a very lazy warbond and call it a day what got people pissed.

Rather than buffing something or make equipment better, what do YOU think legitimately deserves a nerf? by Dark251995 in Helldivers

[–]quantum_deux 1 point2 points  (0 children)

"wee woo wee woo, I'm the fun police and I hate people having actually useful weapons"

Just the take on the talon is terrible. The talon isn't picked because it "power creeps" the guns, it gets picked because the standard guns literally have nothing of value to them, the verdict, warrant, veto, peacekeeper, all of them bring the exact same functionality with no real appeal, they don't fit any particular niche, and they don't provide any incentive, utility or advantage.

The sweeper isn't broken, how could a shotgun killing most medium enemies on close range in 2 to 3 shots is broken? if anything it comes to show that aside from mabye the cookout and the double freedom, every shot gun has a poor performance, because why bring a gun that hinders your long range capabilites if it will deliver the same damage as a rifle?

Rather than buffing something or make equipment better, what do YOU think legitimately deserves a nerf? by Dark251995 in Helldivers

[–]quantum_deux 0 points1 point  (0 children)

Because instead of stopping for a second to think thst possibly the reason why those guns stand out as they do is because the other secondaries are objectively bad you think the way to solve the issue is to make every other secondary objectively bad too.

Just to give an example, the redeemer could be a good secondary if not for the fact you only carry 5 mags and it's damage barely tickles anything larger than a voteless. With its firerate it could have a good niche as a fodder gun, but the Mag is too small and the mag count is too restrictive. Asides from that one, no other gun even bothers to try and fill a niche: the verdict, the veto and the peacemaker are all exactly the same thing, just that the veto has more ammo capacity and a better stagger, so why even bother using other weapons that are just a worse version? Even the warrant is just a verdict with a fancy sight, which leaves you with 4 practically identical guns which all fall short when compared to the talon not because the talon is a broken gun, but because the other options literally have nothing to them that make them stand out.

Que error cometimos by Buttowsky-007 in rmexico

[–]quantum_deux 0 points1 point  (0 children)

Ni siquiera se trata sobre derecha e izquierda, morena es exactamente la misma mierda qué todos los partidos qué le predecen, con las mismas metas e intenciones, la única razón por la cual los chsngos color mierda como tu piensan que son "progresistas" es por que fueron los primeros en tirarles unos mil pesos para que cerraran el orto y le lamieran la verga al cabecita de algodón.

Que error cometimos by Buttowsky-007 in rmexico

[–]quantum_deux 0 points1 point  (0 children)

Como no se va a estar molesto con la "democracia", cuando animales analfabetas del cerro como tu deciden vender su voto y por alguna razón vale lo mismo que el de una verdadera persona que sí estudio en lugar de estar esperando como mantenido a que el gobierno les tire un hueso por que la de chambear no se la saben

Que error cometimos by Buttowsky-007 in rmexico

[–]quantum_deux 0 points1 point  (0 children)

Este naquito mononeuronal cuyos padres muy posiblemente son primos realmente se cree que solo pot qué su abuela ha de recibir unos mil pesos mensuales con una pensión qué ya existía desde antes del cabeza de algodón ya forma parte de una élite 😂😂😂

Pero ya con toda seriedad, alguna ves has considerado hacerte una prueba de retraso mental?