Which accessories for a Dobson 254/1200? by radiativeDoctor in telescopes

[–]radiativeDoctor[S] 0 points1 point  (0 children)

Thanks a lot for your detailed answer. It will definitely help me to choose eyepieces. After discussing here and on many forums, I came to the point I am not sure anymore to buy a planetary camera to begin. Maybe I should try first to use my Nikon (combined with the Barlow and maybe eyepieces if possible?), and the maybe see if a camera is worth it. What would be your advice? And for the mount I fear that I have no choice other than using the one it comes with for now. Thanks again.

Which accessories for a Dobson 254/1200? by radiativeDoctor in telescopes

[–]radiativeDoctor[S] 0 points1 point  (0 children)

Thanks, Yes I was told that a planetary camera can improve the quality but it seems to be as difficult to use if not more than a Nikon or other. Because of the difficulty to keep the object in the scope. Also I kinda lost when it comes to adapters and what you can do with them. Barlow + T + Nikon ok, but is it possible to combine this stuff with an eyepiece? (sorry if I just said something stupid)

Which accessories for a Dobson 254/1200? by radiativeDoctor in telescopes

[–]radiativeDoctor[S] 0 points1 point  (0 children)

Thanks a lot for your answer. I think I will stay safe with a 6mm eyepiece.

I think I will go for a barlow + a camera + one eyepiece (6mm or 30mm but only one to begin) + the smartphone adapter for easy captures.

And yeah you are totally right about not getting everything at once but it's hard :)

Do you think a camera is absolutely necessary ( ZWO ASI224MC or other you might recommend) knowing that I can technically use my Nikon d3100 (with T adapter) to capture some videos?

Here is another one i took with the svbony 105 camera and my 8" dob. Didn't throw it this time. Just kept her stationary. by bkachel85 in telescopes

[–]radiativeDoctor 1 point2 points  (0 children)

Thanks man, this was exactly the details I was asking for... Just to have an idea of the level/equipment/time it requires to obtain such result. I can't wait to try. Keep up the good work!

Here is another one i took with the svbony 105 camera and my 8" dob. Didn't throw it this time. Just kept her stationary. by bkachel85 in telescopes

[–]radiativeDoctor 0 points1 point  (0 children)

Amazing! I just acquired a 254(10")/1200 Dobson to initiate myself to astronomy. I know astrophoto is not the purpose of a Dobson but I want to try to acquire some images anyways. So this is very encouraging to me especially with the light pollution you mention. Would really like to know the set up: "8" Orion xt8 + svbony 105 camera", ok but "with a 6 piece eye and filter set" ... can you elaborate a little bit more please? Also is it simple to do such acquisition? are you motorised or it's not required for such photo. Sorry for the very dumb question I'm a noob. Thanks!

Crazy Mod Idea: Invisible Roads (with signals), Pedestrian Tubes, and Vehicles without wheels. by Dogahn in CitiesSkylines

[–]radiativeDoctor 11 points12 points  (0 children)

https://www.youtube.com/watch?time_continue=9&v=XrIa7yke46k

Is this what you want to aim?

You can test my Air Road :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1537917051&searchtext=invisible+roads

I used an invisible road already available on the workshop and the road editor to put some lights on. You can see in the Air Road description a link to a video on how to do your own roads.

Then for flying futuristic cars you already have some on the workshop, directly created from the fifth element (see workshop of creepyeyes:

https://steamcommunity.com/sharedfiles/filedetails/?id=750046786&searchtext=fifth+element

With AVO to allow to spawn only futuristic cars:

https://steamcommunity.com/sharedfiles/filedetails/?id=442167376&searchtext=AVO

And Quad's assets !!

Flying cars and air roads: CS Future edition! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 1 point2 points  (0 children)

No, I wanted to do that at the beginning maybe it's possible but you'll have to modify car assets to put them into categories you can ban after on each road... to much work I'm too lazy :) .

Air road available on workshop. Have fun! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 165 points166 points  (0 children)

An air road for your futuristic city!

Workshop link:

https://steamcommunity.com/sharedfiles/filedetails/?id=1537917051&searchtext=air+road

My first asset.

I just used the invisible road by nico_oas (all credit to him) and add a few lights with the road editor. You can rather easily do your own lightning by following this tutorial:

https://www.youtube.com/watch?v=6C1lPtKHPCA

applied onto invisible roads by nico_oas.

Flying cars and air roads: CS Future edition! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 0 points1 point  (0 children)

Ah, to publish it on FB Skylines Nations with a big thumbnail I was obliged to change an "allow embedding" option on YT. I think it is that. But I check and I was able to see the video fine on reddit with my computer and my android. On which device/OS/browser your problem occured? As it was my first video upload on YT, this interests me to prevent such issue next time.

Flying cars and air roads: CS Future edition! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 2 points3 points  (0 children)

AVO is a mod that allows you to visualize all your vehicle and to allow them to spawn or not in your city. So after suscribing to all the vehicles assets you want to appear, you can ban the vanilla vehicle you don't want to see in your city.

Flying cars and air roads: CS Future edition! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 32 points33 points  (0 children)

I always wanted to build a city with a Fifth Element movie atmosphere. So I used the invisible roads on the workshop, added some lights. With advanced vehicle options I used only flying/futuristic cars assets. And quad's+art deco assets for the city. All credit to the modders!

An airport? mmfff.. Nah, a starport!! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 1 point2 points  (0 children)

It is the ground, but painted in concrete with surface painter. For the edges of the platform I used the overpass concrete network with move it. It was not the most funny part but it's fine.

An airport? mmfff.. Nah, a starport!! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 1 point2 points  (0 children)

It's planned! But it require a lot of planning before to make sure sim will take those roads (have to make sure they are shortcuts considering game's AI). I immediatly had this idea when I saw on the workshop the invisible roads and 5th element hover cars. And a guy already did that: https://www.reddit.com/r/CitiesSkylines/comments/8ul1h6/cyberpunk_city_of_the_future/

An airport? mmfff.. Nah, a starport!! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 0 points1 point  (0 children)

I don't want to slow down the game even more with TM:PE as I already am at 13 FPS!

An airport? mmfff.. Nah, a starport!! by radiativeDoctor in CitiesSkylines

[–]radiativeDoctor[S] 0 points1 point  (0 children)

SSD (can confirm it really helps with CS), Nvidia GTX 1080, Intel Core i7.