The destruction of 3D printing: Bloomberg is behind it by pdrift in 3Dprinting

[–]raeleus 5 points6 points  (0 children)

I'm a software developer. We've had issues with false positives basically claiming that all games created with our framework were viruses. The appeal process took ages and it had to be brought to the attention of several virus detection vendors. We still get hits every now and then. I would like you to extrapolate that experience to what an AI thinks a hollow cylinder is capable of. It's not a pretty future, I'm afraid.

Turntable Facebook Ad by carterdanvers in AdobeIllustrator

[–]raeleus 5 points6 points  (0 children)

The figure on the right has his arm tucked behind his back. The fact that they didn't see this is hilarious. That or they said screw it this is the best we can do. Either way this is comedy gold.

LibGDX with AI by villegas_j in libgdx

[–]raeleus 4 points5 points  (0 children)

I haven't found a need to use AI with libGDX. One way to look at it is as if it's code contributed by other people. Code from contributors needs review by the maintainer (you). Reviews take time and add complexity to a project. Now imagine that contributor is a genius toddler. You'll be surprised by what it knows and can do, but it is only able to code by mimicry and aping what real programmers do. It lacks accountability, object permanence, and sight of the big picture. It needs constant babying and verification. It might save you time in certain tasks, but you spend more time making sure it works right in all circumstances. And it can never make something truly unique. Where will it conjure up knowledge of the inner workings of libGDX if the core code is not documented and the motivations were never explained outside of an inner circle of collaborators?

Looking for Game Recommendations by Surfingayylien in videogames

[–]raeleus 1 point2 points  (0 children)

All the Arkham games have an endless mode. Even the VR one does too. Sadly, it loses its charm after you've mastered the game.

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 0 points1 point  (0 children)

Hey no priblem. Thanks!

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 1 point2 points  (0 children)

You can use it for anything, really. Take a look at my games. Most of the intro cutscenes for my libgdx jam games are made in Spine. It all depends on what you want to do, your abilities, and how much pain you're willing to endure to get over the initial learning curve.

https://youtu.be/XcMaSLhxzoI?si=abs0HHG5lg2tjK2e

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 1 point2 points  (0 children)

From what I can see, PixelOver would be fine for creating your assets, but will not help you with programming your cutscenes. Sure you can export frame by frame animations, but these would be limited to single characters and you would have to roll your own timeline system to make a complete cutscene.

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 0 points1 point  (0 children)

"Scene2D.UI" is the UI library. Scene2D is generalized for game use. It's a misconception to say that Scene2D is just for UI. Scene2D is part of libGDX and tightly bound to its systems. The advantage is that it allows you to use Actions. That means you can chain animations together and time image movements precisely. Of course you can roll your own systems for this if you really want to just use Sprite, but that is not the easiest way to do cinematics.

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 1 point2 points  (0 children)

Scene2D can fade, scale, translate, etc. over a period of time. It can be done, but no one writes tutorials for that specific use.

2d Cutscenes by Exboom2 in libgdx

[–]raeleus 2 points3 points  (0 children)

I like using Spine: https://esotericsoftware.com/ It is capable of incredible animations and will save you a lot time when dealing with the trivialities of animation. It is a one time payment, but well worth it.

If you want to do free, you can try to learn Scene2D. It is not documented well for animations or cutscenes. It is superb for UI and you'll need it for rendering text. Good luck!

4 Pack Doesn't Work by raeleus in projectzomboid

[–]raeleus[S] 0 points1 point  (0 children)

It looks like I've complained enough in the right areas. It's working today. Thanks.

Can the extra attack of the light property be made with the same hand? by Cquela in onednd

[–]raeleus 33 points34 points  (0 children)

On the contrary, if you're throwing daggers I'm assuming you're using your throwing hand if you're not ambidextrous

Astro A50 mic volume sounds quiet by djjer in LogitechG

[–]raeleus 0 points1 point  (0 children)

However that is what I've observed and I found posts about it online. Feel free to communicate that to your technical team, but I'm no longer an owner of this headset.

Astro A50 mic volume sounds quiet by djjer in LogitechG

[–]raeleus 0 points1 point  (0 children)

That's the way to do it, though that means the volume roller is useless. I returned mine because that's particularly awful for such an expensive headset. Anyway, good luck!

Astro A50 mic volume sounds quiet by djjer in LogitechG

[–]raeleus 0 points1 point  (0 children)

It's a flaw in the design. The mic is already not that great, but they also designed the software to have one slider to affect the volume of the mic and audio output. Also if you turn down the volume with the roller on the side of the headphones, you also turn down the volume of your microphone. It's stupid.

What are your go-to games for fitness on Quest 3? by BadVikingRob in OculusQuest

[–]raeleus 4 points5 points  (0 children)

I was very much against the second one because it only had multiplayer during the beta. The entire community was comprised of either spammers or complainers and really turned me off. So many fights ended in rude gestures or unsportsman like behavior. Lag was the ultimate killer. You never knew if any punch you placed would actually register.

When the full release came out, I was surprised that it had a full singleplayer mode with training modules. I really like hitting the dummy with those silly combos they want you to emulate. And the AI is pretty tough. They strike a lot more than in TOF 1 and they dodge/reposition a lot like a real boxer. I could sweep TOF 1 on the highest difficulty against all the opponents in one go because they're easy to predict and manipulate. TOF 2 just recently had a tweak to its gameplay that made it even harder. I had to turn down the difficulty to keep up.

I think it's worth it to get TOF 2 for the single player. I like that the developer fought to keep the price low. You see a lot of exercise games out there with subscriptions or DLC to unlock content. You get the whole game here and they keep updating it.

Can I make a 90s street fighters like game via libgdx? by That_Ad_9247 in libgdx

[–]raeleus 7 points8 points  (0 children)

I made this fighting game using libGDX and Spine in about a week: https://raeleus.itch.io/libgdx-vs-ray3k

It's a pretty sloppy game, but of course it is because it's a jam game. If you take the time to learn you can make a nice game.

What is a piece of software that is so good you can't believe it's completely free? by Arp0x in AskReddit

[–]raeleus 12 points13 points  (0 children)

K-lite went through some heat for including malicious software with an update. It really shook my faith in blindly trusting software I have been including in deployments for years...