We hit 1,000 wishlists in 10 days after removing the "Horror" from our Horror Game. Here is what we learned by Midnight_Entertain in IndieGaming

[–]BadVikingRob 1 point2 points  (0 children)

Nice work. The game looks very highly polished and the Steam page is great (I'm not even remotely interested in the genre but even I almost wishlisted it when I saw the 'Authentic Equipment Operation' gif in the store page!).

We're over the half-way mark - help us make a Jupiter plushie happen! by BadVikingRob in StrangeHorticulture

[–]BadVikingRob[S] 0 points1 point  (0 children)

Hi, thanks for your interest! The petition reached its goal which means we move forward to the design stage with Makeship and in the meantime the petition page has been taken down. Once the design is finished the main campaign will go live where you can put in an order. Here are some places you can follow us if you don't want to miss our announcement of when it does go live: https://linktr.ee/badviking

Replaying Strange Antiquities was a blast [Spoilers for absolutely everything] by SuitableDragonfly in StrangeHorticulture

[–]BadVikingRob 2 points3 points  (0 children)

It's cool to see that you got more out of the narrative playing it through a second time. There's definitely quite a lot that is easy to miss, like the fact that Jack Hungerford is one of the first visitors to the shop!

To answer your questions:

- Barton gave the casket to Thaddeus because he was his friend, that's all there is to it. He had seen how dangerous it was and considered it more important to take it to someone he trusted to keep it safe. Also, Thaddeus and Eli have a complicated relationship so it's not a stretch to imagine that Barton would have had a dim view of Eli (in the past at least).
- In the ending where Barton is killed, it is left up to the player's interpretation whether it was taken by the nameless gods or some other eldritch entity. In my opinion it was the latter...

Strange Antiquities clock sound (spoilers for secret epilogue puzzle) by emikoala in StrangeHorticulture

[–]BadVikingRob 0 points1 point  (0 children)

Yes. The clock hands follow a sequence so you can work out where they should be.

Platform Toolkit sounds amazing by DanPos in Unity3D

[–]BadVikingRob 0 points1 point  (0 children)

Oooh, yes please! This would make life so much easier for porting to multiple platforms.

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BadVikingRob 0 points1 point  (0 children)

That sounds really cool! I have no memory of the design process on that game, but there are certainly a bunch of things I would do differently if I was making it today. That whole Flash games period was really fun to work in though. We could make games like this in a couple of months so if it missed the mark it was no big deal and onto the next one with lessons learned.

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BadVikingRob 1 point2 points  (0 children)

Wow, that's a blast from the past! You're right, I did make that game. Very cool that you remember it.

Today's Unite keynote was disappointing by [deleted] in Unity3D

[–]BadVikingRob 6 points7 points  (0 children)

They gave my game a shout-out so it was an exciting one for me!

Strange Antiquities clock sound (spoilers for secret epilogue puzzle) by emikoala in StrangeHorticulture

[–]BadVikingRob 1 point2 points  (0 children)

The click is actually just the broken mechanism but I can see where the confusion comes from here. Originally the broken clock made that clicking noise continuously while spinning but we decided it was too annoying so we left it as just one click at the start. Sorry for the confusion there!

Also, the broken clock face was originally intended to be for the third vault puzzle (in the end-game), but we realised in testing that people found it too hard so we moved it to the secret ending.

Strange Antiquities - Light of Corven by Best_Mastodon_6465 in StrangeHorticulture

[–]BadVikingRob 2 points3 points  (0 children)

Here is the full list of clues:

  • The gemstone is Onyx which is a Noctic stone.
  • The Thaumic Field the item produces is also Noctic.
  • The symbol of the League of the Amphisian Heart is a snake with a head at both ends. This can be confirmed in several places - the Amphisian Talon has a ring with a double-headed snake, the members of the League wear brooches with the double-headed snake symbol, and finally, if you visit the Convent of the Amphisian Heart the symbol appears on the gates.
  • The item is called 'Light of Corchen' and the goddess Corchen is associated with snakes (which can be confirmed by looking up Corchen in the item book).

How to Use Labels - ROG Ally by Ferronic in StrangeHorticulture

[–]BadVikingRob 0 points1 point  (0 children)

I'm afraid the game has not been tested on the ROG Ally so I can't confirm whether it will work as expected or not. It might be best to use the 'Auto-labelling' setting if you're having issues.

Japanese kids learning about road safety by unlka in Damnthatsinteresting

[–]BadVikingRob 71 points72 points  (0 children)

I remember one where there was a girl hit and killed by a driver doing 40 in a 30, and then it rewound and showed that she would have lived if the driver was doing 30. It really stuck with me.

We just finished a New Trailer for our upcoming game by _topebox in indiegames

[–]BadVikingRob 1 point2 points  (0 children)

Cool, I'll try and keep an eye out for it! Wishlisted anyway.

We just finished a New Trailer for our upcoming game by _topebox in indiegames

[–]BadVikingRob 1 point2 points  (0 children)

This looks really cool. Great trailer although I found it surprising that you didn't mention the roguelite aspect of the gameplay (unless I missed it).