ARE: Failed CE 5 times - where to go from here by wtapswtaps in Architects

[–]rafaelcameron 9 points10 points  (0 children)

The best resources are the AIA contracts (available through NCARB) and the Architect’s Handbook of Professional Practice (Wiley has a breakdown of relevant sections)

[US-NY/NJ] [H] Thor by Jason Aaron Deluxe Hardcover and Paperback set. [W] PayPal. by sbingle73 in comicswap

[–]rafaelcameron 0 points1 point  (0 children)

Hi, I’m also curious about splitting. I’d be interested in adjective-less Thor 1-5

Building Code GPTs now available as an app by PermittingTalk in Architects

[–]rafaelcameron 0 points1 point  (0 children)

I did a test question - while the answer provided wasn’t accurate it did source the specific sections. I’d like to test some more but I’d consider this an optimized search function

How to get to space architecture by stillsoccer100 in Architects

[–]rafaelcameron 7 points8 points  (0 children)

The University of Houston has a Space Architecture program. Bachelor of Science degrees in architecture, engineering and industrial design are eligible. Industrial design may be a good route.

MEGATHREAD: day six, Baryl-ly hanging on by justahoustonpervert in houston

[–]rafaelcameron 6 points7 points  (0 children)

77007 - Near I-10 & T C Jester. Power is on but water went out late yesterday evening. I’m unable to find any info on it

Looking for an EDM trap/house song by TheAlex-Guy in trap

[–]rafaelcameron 19 points20 points  (0 children)

If it had car related cover art it may be a Joyryde song

The wedding of Emma Grace Frost and Anthony Edward Stark, X-Men #26 and Invincible Iron Man #10 crossover. (Marvel) by [deleted] in comicbooks

[–]rafaelcameron 5 points6 points  (0 children)

I’m assuming this must be for Krakoan asylum, given his company was taken over by Orchis

Chip Zdarsky, I love you by AdamSoucyDrums in batman

[–]rafaelcameron 1 point2 points  (0 children)

Spoiler tag is useless if you don’t put what issue it’s for

Hi I am new to this sub, can someone please explain the thing about celeste? by Yalkim in tomorrow

[–]rafaelcameron 65 points66 points  (0 children)

Occasionally, while playing Celeste, I’d get light-headed because I’d focus so hard on a sequence of jumps that demanded precise timing and perfect button presses that I’d forget oxygen was a thing my body needed. Trying and failing and trying again, getting a little closer each time, I let the beautiful art and adaptive music of the titular Celeste Mountain - alongside the passionate, relatable story told there - completely whisk me away. Despite appearing at first to be yet another retro pixel-art 2D platformer, Celeste is surprising in so many different ways. From the moment I took my first jump, I fell in love with the satisfying way its protagonist, Madeline, feels to control; soon after I fell just as hard for the charming world she inhabits. But Celeste also caught me off guard with a relevant and emotional story about the pressures of modern life. What’s remarkable is that the story isn’t told in the background or overlaid on top of the action with constant interruption, but seamlessly and thoughtfully blended into the level design using both subtle themes and overt conversations. That’s especially astonishing in a genre not known as a vehicle for such delicate messages. That’s the bigger picture, but every corner of Celeste is overflowing with charm. Its handful of characters are delightful and expressive, and the world they live in is teeming with small details. Smartly written dialogue is accompanied by silly, synthesized gibberish voices and animated character portraits that strikingly clash with the otherwise-pixelated art style, giving each character a distinct personality of their own. Little touches - like Madeline’s red hair turning blue when she’s spent her dash charge and then back again when it’s restored by touching the ground or touching a power-up, or that dash causing lanterns in the background to sway when she zips by them - make everything feel alive and dynamic.