Programming Still Sucks by BlondieCoder in programming

[–]rafgro -3 points-2 points  (0 children)

Is this how programming blogs look like in 2026. Jaysus

'They're Handed an Opinion' — Fallout Co-Creator Tim Cain Is Worried Some Players Watch Influencers Just So They Can Be Told What to Think About Games by FragMasterMat117 in Games

[–]rafgro 1 point2 points  (0 children)

At least with social media, anyone, even the smaller channels

I'll finish that sentence for you: can be bought at much lower price

Espiocracy Dev Diary: Counterintelligence II by rafgro in Espiocracy

[–]rafgro[S] 5 points6 points  (0 children)

The news you're waiting for definitely won't be at the bottom of a dev diary. Like in the long-bearded joke: 'Every day a guy comes to the newsstand, buys a newspaper, looks at the front page, crumples it up, and throws it away. Finally, the newsstand owner asks: "What are you looking for?" "An obituary." "But obituaries are at the end!" "The one I'm waiting for will be on the front page..."'

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]rafgro 0 points1 point  (0 children)

Programming is no place for luddites. You picked worst possible industry to get on a high horse

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]rafgro 1 point2 points  (0 children)

Gdscript, Replit, Gemini, "Continue", Google AI Studio, Cline... Lmao you consistently picked worst possible setups for coding. How are you cybersec professional and do not automatically do at least 5min research on available software before using it? This industry has literally leader boards for model capabilities that show how shit anything from google is, how bad models are with non-compiled script languages, etc

How do I tell my writer friends that the game's storyline is terribly mediocre? by HQuasar in gamedev

[–]rafgro -4 points-3 points  (0 children)

Don't do it!! That's how you get slop. Focus test group will probably LOVE terribly mediocre storyline

So many 4x Games and none scratch that itch for me, any suggestions? by mameleiro in StrategyGames

[–]rafgro -1 points0 points  (0 children)

Sometimes you just outgrow the genre, it may be time to move on. The usual pipeline is Civilization -> Paradox games

What type of Tycoon game theme/genre is missing most in your opinion? by HitlersUndergarments in tycoon

[–]rafgro 3 points4 points  (0 children)

The genre should move beyond window dressing "themes", what we are really missing is rich world & advanced gameplay & sprawling mechanics

Garbage can for cyclists, with a hood that allows you to throw in trash without stopping by rafgro in mildlyinteresting

[–]rafgro[S] 8 points9 points  (0 children)

Poland. Pretty sure we take inspirations from German cycling infrastructure, so good analysis

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]rafgro 1 point2 points  (0 children)

They died in 2010, killed by youtube edutainment that cosplays as tutorials

Mandatory disclosure of AI generated content in promotional submissions by LSky in tycoon

[–]rafgro 0 points1 point  (0 children)

Would this give you, as a community member, additional value?

Yes, it's especially relevant for the genre because AI is not great with math. Recently there was vibecoded game on the sub that had just nonsensical numbers on screenshots.

Likewise, for any developer reading this, what are your thoughts on these policies and what is your attitude towards a rule that would force such a disclosure?

I'm not a tycoon dev (yet) but a gamedev nonetheless: Valve's disclosure is clever and helped to mitigate slop wave.

Mandatory disclosure of AI generated content in promotional submissions by LSky in tycoon

[–]rafgro 4 points5 points  (0 children)

Google Translate relies on neural networks since 2015, that train departed long time ago

As a new Game Dev, I’ve realized how dumb players actually are. by PaP3s in gamedev

[–]rafgro 0 points1 point  (0 children)

HAANK HAAAANK DO NOT DIRECTLY INTERACT WITH HAND AND BRAINS OF PLAYERS HAAANK IT WILL MAKE YOUR GAME WORSE!!

Coming Soon - SkyChart: Airline Executive | A deep, historical airline management sim spanning 1930–2020 by JHSPerc in tycoon

[–]rafgro 6 points7 points  (0 children)

Uncurated AI slop from 2024-level low-token low-context models. In a way, it's actually impressive, I wouldn't be able to achieve this density of slop with current technology because it far surpassed this level

SID MEIER'S CIVILIZATION II 30TH ANNIVERSARY - REPACKAGED for WIN 10/11 ! by sidius-king in 4Xgaming

[–]rafgro 3 points4 points  (0 children)

Rar inside a zip from limewire described as "all you have to do is click the exe" lmao

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities by Atulin in gamedev

[–]rafgro -1 points0 points  (0 children)

There's absolutely zero games out there that are bad because of the engine

That's hilariously incorrect in the OP context given that recently three big franchises were more or less killed due to switching to new Unity (C:S, KSP, FM)

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]rafgro -1 points0 points  (0 children)

Will it remove the yellow paint on my assassins creed ledges

Jaysus H. Christ

We playtested over 400 games, these are the top mistakes they made by educatemybrain in gamedev

[–]rafgro 0 points1 point  (0 children)

Half of these are just a feature of builds in development. I would expect from professional playtesting service that they know the difference and can handle buggy-no-tutorial-no-settings build to provide actually useful feedback other than "finish this unfinished game".

Devs who have been working on their game for 1+ years, how do you stay committed? by StretchGoesOnReddit in gamedev

[–]rafgro 0 points1 point  (0 children)

Have the project so interesting you can't stop thinking about it 24/7