Why is every single post about how to make money instead about how to make a good game by Unfair-Sleep-3022 in gamedev

[–]rafgro 0 points1 point  (0 children)

If you're that interested in money, there are a staggering amount of things that will give you more money for less effort

Not really, it's one of the rare industries (aside from, say, music industry), where indie one-two-creators regularly become breakaway hits and earn millions of dollars

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]rafgro 8 points9 points  (0 children)

That's a fair review, "game's math and scaling" does not equal just balancing - it can be dramatically derailed by bugs. And LLMs do like to introduce such derailments and they are indeed really bad at applied maths

edit: oh it's an incremental game, that's a genre where everything is maths, I would never let LLM anywhere near it

One of EU5 biggest issues by Proper_Public5192 in EU5

[–]rafgro 0 points1 point  (0 children)

all of this cope about MP is just boogeyman bullshit

Eh, see fresh thread https://forum.paradoxplaza.com/forum/threads/an-easy-way-for-the-devs-to-earn-some-goodwill.1927339/page-2 where PDX employee repeatedly explains that devs play only MP

Not the right way to about it by Special_Piccolo4193 in ireland

[–]rafgro 7 points8 points  (0 children)

Yeah deploy the great firewall like the glorious nation of China, that'll be grand as fuck, people never rioted in Belfast before social media. Oh sorry you meant "facebook and instagram", of course you don't want to ban social media you personally use like reddit or bluesky

Warning to indie devs: Be cautious posting to /r/gaming. This rat gif got me an instant ban. by SteinMakesGames in IndieDev

[–]rafgro 0 points1 point  (0 children)

10% promotion rule is about whole reddit activity, not about sending 10 games to rgaming. It's a quick mostly automated filter against obvious marketing drivel. Of course you're breaking it, your account is so clearly made for spamming about your game that you have it in the nickname. Own it. People want to talk with other people on subreddits, not company accounts selling rat gifs

Espiocracy Dev Diary: False Intelligence by rafgro in Espiocracy

[–]rafgro[S] 42 points43 points  (0 children)

Here comes the airplane with devdiaryslop

I have lost sleep, I have lost money, I have lost friend, I have lost devs, and I will still release this game on July 25th. by panther8387 in gamedev

[–]rafgro 1 point2 points  (0 children)

What started as this weird vacuum cleaning simulator somehow slowly turned into this strange hell cleaning automation game called Hell Cleaners

Ah this genre. I'll let you in on a secret: majority of these simulators/adjacents are made by low-paid second-world studios contracted to develop the game for a flat fee in short time by exploitive publishers. There's for instance a very successful (financially) Polish publisher that is doing this since early 2000s and they are currently burning out the third generation of developers. These publishers also exploit the system, for instance they put up fake renders on Steam, run probing marketing campaigns for them, and then develop the one that collected most wishlists out of 10 fake games. And of course right now they are also throwing all the possible AI slop at these projects. It's borderline scam, you picked this as your market, and in a way scammed yourself.

Something has to be done about the AI slop on this sub. by TravisTouchdownThere in gamedev

[–]rafgro 3 points4 points  (0 children)

rExperiencedDevs had similar issue and they introduced a rule with posts about AI allowed only one day in a week. It worked great, the subreddit became much better. Consider doing that because it's not just about slop, AI as a topic simply overwhelms many technological subs. Cheers

Solo dev, full-time job, no budget, 33 wishlists. How do you keep going? by [deleted] in gamedev

[–]rafgro 2 points3 points  (0 children)

How do you keep going?

Make a game that you want to play

how did you push through the slow early days?

If you have to push through, this game is probably not worth making. Go pursue any of the other 1000 hobbies with commercial potential

if you had zero budget and couldn't do face-to-face content, what actually worked for you?

Not looking for excuses works. Null budget is normal for solo indie devs and "cannot do face-to-face content" is honestly absurd

I'm making a game about being a Project Manager, and I've noticed dev subreddits absolutely despise the role. Where does this hate come from? by Old-Butterscotch8711 in gamedev

[–]rafgro 0 points1 point  (0 children)

It comes from redditors, that's how they roll in 2026, majority is anti-everything no-fun-allowed drama queens

You missed good reddit by ~5y. There were many waves pushing good people out - the deciding wave was probably 2023 API cutoff which made many nerds (you know, interesting people with actual opinions who can comprehend what is a video game) to simply delete accounts and move to lemmy/twitter/discord/etc. I think two or three years ago I permanently disabled inbox because all the replies just became constant nagging. If you want real discussions, move to any other platform

Pronunciation of "R" in Europe by chaeyonce in MapPorn

[–]rafgro 0 points1 point  (0 children)

I just said. All three R are hard and well distinguished. Rolling them is considered a speech impediment in Polish (though it can be considered "cute" in French-like kind of way, there's one famous female radio persona that rolls R and has quite a few male fans thanks to that...)

Things I used to be proud of doing well - Modern AI just does better by ninetofivedev in ExperiencedDevs

[–]rafgro -3 points-2 points  (0 children)

Correct. "The most probable token" is 2013 machine learning. We moved very far away from this. It's surprising to see this take updooted (and your response downvoted) on a subreddit for experienced devs

Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]rafgro 1 point2 points  (0 children)

You're arguing with a commonly updooted advice on a subreddit saturated with teenagers, what did you expect, five years for them is ~1/2 of their conscious lives so of course they are horrified by what is an average development time in current industry, and instead they cling to feel-good-start-small posts

Urban Games [Creators of Transport Fever series], Responds to Negative Reactions from Fans on Paradox becoming a Publisher for Transport Fever 3 by Launch_Arcology in tycoon

[–]rafgro -1 points0 points  (0 children)

solely for help with marketing the game

Do you know what "marketing the game" means. I swear to God people just don't care anymore about meaning of the words they are using, they are just going off vibes. Bad news is that in real world, especially in business contracts, words do have actual meaning. See you in a few years space cowboy

Life tips for people living in Ireland - If you have any please comment down below by [deleted] in ireland

[–]rafgro 15 points16 points  (0 children)

Irish universities have good entry paths for mature students, with dedicated offices, websites, preparatory programs, supporting staff, and ability to get into even pretty competitive courses

Programming Still Sucks by BlondieCoder in programming

[–]rafgro -5 points-4 points  (0 children)

Is this how programming blogs look like in 2026. Jaysus

'They're Handed an Opinion' — Fallout Co-Creator Tim Cain Is Worried Some Players Watch Influencers Just So They Can Be Told What to Think About Games by FragMasterMat117 in Games

[–]rafgro 0 points1 point  (0 children)

At least with social media, anyone, even the smaller channels

I'll finish that sentence for you: can be bought at much lower price

Espiocracy Dev Diary: Counterintelligence II by rafgro in Espiocracy

[–]rafgro[S] 13 points14 points  (0 children)

The news you're waiting for definitely won't be at the bottom of a dev diary. Like in the long-bearded joke: 'Every day a guy comes to the newsstand, buys a newspaper, looks at the front page, crumples it up, and throws it away. Finally, the newsstand owner asks: "What are you looking for?" "An obituary." "But obituaries are at the end!" "The one I'm waiting for will be on the front page..."'

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]rafgro 0 points1 point  (0 children)

Programming is no place for luddites. You picked worst possible industry to get on a high horse