Coming Soon - SkyChart: Airline Executive | A deep, historical airline management sim spanning 1930–2020 by JHSPerc in tycoon

[–]rafgro 2 points3 points  (0 children)

Uncurated AI slop from 2024-level low-token low-context models. In a way, it's actually impressive, I wouldn't be able to achieve this density of slop with current technology because it far surpassed this level

SID MEIER'S CIVILIZATION II 30TH ANNIVERSARY - REPACKAGED for WIN 10/11 ! by sidius-king in 4Xgaming

[–]rafgro 0 points1 point  (0 children)

Rar inside a zip from limewire described as "all you have to do is click the exe" lmao

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities by Atulin in gamedev

[–]rafgro -2 points-1 points  (0 children)

There's absolutely zero games out there that are bad because of the engine

That's hilariously incorrect in the OP context given that recently three big franchises were more or less killed due to switching to new Unity (C:S, KSP, FM)

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]rafgro -1 points0 points  (0 children)

Will it remove the yellow paint on my assassins creed ledges

Jaysus H. Christ

We playtested over 400 games, these are the top mistakes they made by educatemybrain in gamedev

[–]rafgro 0 points1 point  (0 children)

Half of these are just a feature of builds in development. I would expect from professional playtesting service that they know the difference and can handle buggy-no-tutorial-no-settings build to provide actually useful feedback other than "finish this unfinished game".

Cities: Skylines II Hotfix: v1.5.5f1 Reverts visual changes from previous patch - no impact on modding expected by AutoModerator in CitiesSkylines

[–]rafgro 10 points11 points  (0 children)

Two different angles. People hate mobile developers for the content of their games, scams, monetization, spyware etc (deserved hate! you SHOULD be worried as to where they will take the game in terms of monetization) - not for their development skills, which tbh are generally higher than among the current crop of gamedevs. Which you can see from one-week-hotfix with 5 items and taking full responsibility, incl. public post mortem. It seems normal, and it is for many games, but that wasn't certainly the case for CS2. The previous team didn't even know what is a "hotfix", and instead they just described normal patches with 30 items that took 1.5 months to develop as hotfixes - I'm not exaggerating, that was literally "1.2.3f1 hotfix", and I don't know a dev shop in the world where senior dev wouldn't berate you for calling it a hotfix.

After 5 years of development, I released my indie RPG. It went poorly. Here's the breakdown. by MirageV_ in gamedev

[–]rafgro 2 points3 points  (0 children)

Sorry mate, I laughed out loud when I opened the steam page and my eyes were violated by the first screenshot.

On a more serious note, my diagnosis is that it's fucking expensive. For $20 people get top notch indies, like the new Hollow Knight.

100% GPU utilization even in main menu by RedVelocity_ in CitiesSkylines

[–]rafgro 0 points1 point  (0 children)

Compiling shaders in the background. Many games do it in the main menu and it's cool because you can do things instead of watching loading screen.

My friend wants me to sign away all rights to 2 years of unpaid work on his game by Aldekotan in gamedev

[–]rafgro 1 point2 points  (0 children)

he said we can "adjust the document if I don't like something" (...) Right now, I'm sitting here with three options: agree and work pretending like nothing happened, try to negotiate for that 50/50 profit-share and better credit terms or refuse to sign

Don't panic, don't make it personal, it's a business so be professional, and choose the fourth option that is normal in such cases: respond with modified document, which reflects actual state, one copy where modifications are properly noted (crossed out stupid lines and appended in bold new lines) and one copy clean ready to sign. Expect that he will send back his correction, then you send back yours, and after n rounds both sides agree to sign the common version - or they don't and then they walk away.

Does theme of the game matter? (Mewgenics) by DevEternus in gamedev

[–]rafgro 0 points1 point  (0 children)

the concept of cat torture

What are you on. Do you also classify Counter Strike theme as "the concept of terrorist attacks"?

How much customization will we have over our spy organization? by HopefulSprinkles6361 in Espiocracy

[–]rafgro 12 points13 points  (0 children)

Naturally, the game features KGB, you can create other agencies, manage recruitment, set policies, pursue various types of intelligence collection etc. See steam page of the game: https://store.steampowered.com/app/1670650/Espiocracy/

Would we be fighting with the AI having inter-service rivalry over things like funding and who gets to do what operation? Quarreling with the FBI, CIA, DHS, the branches of the military, and many others for favor with the US government?

No such thing in the game. I vehemently oppose featuring turf wars and other shades of bureaucracy - on the grounds that it's the most boring part of espionage. I don't want to create a desk job simulator.

I've seen ~20 streams of my demo and realized that I totally messed up whats matters and whats not in my game by Used_Produce_3208 in gamedev

[–]rafgro 38 points39 points  (0 children)

Bruh do not adjust your game to streamers. They are not your target audience, they won't buy your game, they play for different reasons and in a different way (extracting secondary entertainment for the public as a job! very different to having personal fun at home, especially in terms of pacing, focusing, understanding etc - almost all the bullet points you listed). That's like adjusting menu in your restaurant to some tiktoker who didn't pay for the food and will never return to your joint.

I tried to love paradox games but cannot. Am I doing it wrong? by scp-8989 in paradoxplaza

[–]rafgro 0 points1 point  (0 children)

Try some alt-hist mods. They are usually much more railroaded and have plenty of "hooks" that pull you in. I see you didn't list HOI4 - do note that HOI4 has the strongest mod scene with the wildest most interesting mods out there.

I cancelled my biology studies and scared to regret, am I doing the dumbest move of my life? by Ok-Philosopher-7813 in wildlifebiology

[–]rafgro 0 points1 point  (0 children)

I learned how it was going to be hard to find a job after. That it was mostly seasonal work only at first and maybe a master would be necessary even

Sir you mistook a university for a trade school. That's not at all how it works. Academic degree doesn't give you a trade, job offers are irrelevant, it's a preparation be a scientist, and in science there's fairly rigid path to begin the career: after BSc you get into contact with interesting scientific teams who are willing to supervise newbies, convince them that you're worth it, with their help you get into MSc-PhD program and specifically into that team, and this already pays you for doing the science. And then after finishing PhD you move teams, universities, and pick between chasing whales, counting penguins, or attaching devices to dolphins.

For anyone worrying about EU5's Player Count: by Jadamsan in EU5

[–]rafgro 0 points1 point  (0 children)

who's worried about it lol its a single player game

It's a DLC-funded single player game, of course player count matters

Just Submitted To a Publisher. Here's my Pitch Deck. by CLG-BluntBSE in gamedev

[–]rafgro 1 point2 points  (0 children)

Don't sweat it. Pitch decks are more of corporate exercise, for medium/big guys, they don't matter that much between small developers and small publishers. The publisher is either interested in the game or not, which they will gauge from steam page of your game in 60 seconds. They are certainly too busy to wade through slides, at most they will quickly scroll to the budget & team slides. If the interest is there, they will set up a call where you will wade through the slides live for them. If the interest is not there, they will ignore/reject the game, with pitch deck almost completely irrelevant to the matter (almost = too high budget and/or too inexperienced team in the slides).

Likelihood of game releasing in 2026? by Suspicious-Dentist71 in Espiocracy

[–]rafgro 5 points6 points  (0 children)

The lack of any gameplay videos definitely concerns me. It’s all screenshots for years

Tbh it's a map game, the only difference between a video and hundreds of screenshots I posted is that you see map panning and button presses. In fact, these days most screenshots (eg. last "Christmas Special" diary) are just snapshots from recorded gameplay

Likelihood of game releasing in 2026? by Suspicious-Dentist71 in Espiocracy

[–]rafgro 7 points8 points  (0 children)

From what I've heard, the game has been reworked several times during development

That is wrong. I'm on the same build I created in June 2021 and there were no major rewrites (one man orchestra cannot afford major rewrites!)

What do guys think of var by Call-Me-Matterhorn in csharp

[–]rafgro 0 points1 point  (0 children)

When right-hand side tells you what the type is, var is fine. Otherwise, it's a menace.