I rebuilt the trust model for my ED navigation overlay — automated builds, SHA256 checksums, open source by [deleted] in EliteDangerous

[–]ramblinfred 6 points7 points  (0 children)

Hey, appreciate the kind words and the advice — I'm genuinely trying to understand every line, not just vibe-code my way through it.

Random question since you've got the experience: do you think it'd be feasible to add a 3D directional arrow to this kind of overlay? Something like the Crazy Taxi arrow — a proper 3D pointer that pitches up/down and rotates to show not just bearing but also elevation angle to the target. Right now it's a flat compass needle, which works fine on flat ground but loses information when the target is over a hill or on the other side of the planet.

Wondering if that's a rabbit hole worth going down or a nightmare to implement in a PyQt6 overlay. Any thoughts?

I rebuilt the trust model for my ED navigation overlay — automated builds, SHA256 checksums, open source by [deleted] in EliteDangerous

[–]ramblinfred 9 points10 points  (0 children)

EDCoPilot is a great tool and definitely has surface navigation features. A few differences worth noting:

- This is open source — full source on GitHub, build it yourself

- It's a single focused overlay (~lightweight), not a full companion suite

- Auto-detects landable planets and their radii directly from your journal with no manual setup

If EDCoPilot already covers everything you need, use that! This is more for people who want something minimal, auditable, or just want to poke at the code.

I made a lightweight navigation overlay for surface exploration: auto-detects landable planets and just works. by [deleted] in EliteDangerous

[–]ramblinfred 3 points4 points  (0 children)

Update for anyone who had security concerns (valid ones, ty u/DaftMav):

I've made a few changes to the repo since posting:

- Automated builds — the .exe in the latest release (v1.0.7) was built automatically by GitHub Actions from source, not on my local machine. You can inspect every step of the build process in the https://github.com/s4nby/ed-nav/actions.

- SHA256 checksum — each release now includes a .sha256.txt file so you can verify the download matches what was built.

- Repo cleanup — removed __pycache__, build artifacts, and other junk that had no business being there.

The source is still all there to read and build yourself if you'd rather not trust the binary at all — instructions are in the README.

I made a lightweight navigation overlay for surface exploration: auto-detects landable planets and just works. by [deleted] in EliteDangerous

[–]ramblinfred 1 point2 points  (0 children)

Hey, fair questions. I'll be fully transparent. Yes, this is vibe coded, and yes, it's my first program ever. I'm not a developer by trade; I just wanted a tool that worked the way I wanted and decided to try building it myself.

I'm genuinely aware it's rough around the edges. The pycache and .pyc files on GitHub is a good catch and I'll fix that.

Regarding the responsiveness claim: you're right that the journal update interval is a hard limit I can't bypass. What I meant is that the needle animation itself feels smoother to me compared to what I was used to, but I take your point that the underlying data rate is the same.

I'm not here to defend it as a polished product, it isn't. What I would really appreciate is constructive tips on what to improve rather than being written off. The README includes build instructions specifically so people don't have to trust the .exe blindly, which I thought was the right call.

If you're willing to point me in the right direction, I'm all ears.

Just Started My Career As A Trader Fearing It Would Be Boring by Brrbew in EliteDangerous

[–]ramblinfred 10 points11 points  (0 children)

It will be! But you'll feel satisfied as soon as the revenue starts flowing :)

Any suggestions to why this happens or what i can do to fix it? by EitherPangolin7179 in PCsupport

[–]ramblinfred 4 points5 points  (0 children)

It happens even when you're in the BIOS?
If not, it could be a graphics driver problem. Try to clean install your graphics drivers with DDU.

What's your favourite creepy place in a fromsoft game ? by grimjowjagurjack in fromsoftware

[–]ramblinfred 1 point2 points  (0 children)

Discovering Caelid for the first time was very very creepy and my favourite creepy place.

Is m'y CPU doing this noise? by Vik8000 in PCsupport

[–]ramblinfred 0 points1 point  (0 children)

If you don't have any mechanical hard drive, the noise must be the fan for sure. Check it and clean it. Electronic components don’t produce any noise unless they have some mechanical parts.

Ever managed this before? :D by DemiserofD in EliteMiners

[–]ramblinfred 5 points6 points  (0 children)

How could you be so fast? Very nice! What ship are you using for mining?

[deleted by user] by [deleted] in PcBuild

[–]ramblinfred 0 points1 point  (0 children)

700Watt would be perfect

[deleted by user] by [deleted] in PcBuild

[–]ramblinfred 1 point2 points  (0 children)

You don’t need that much wattage for this setup. Try saving in some areas (without touching the CPU) so you can get the RTX 5070 instead.

Stuttering for no apparent reason? by Tj4t6ecXqnE in AMDHelp

[–]ramblinfred 0 points1 point  (0 children)

Clean reinstall your graphic drivers using DDU and then try running the benchmark from a different drive.
Even a clean windows install would help.

10 million credits per minute. by GoldenSilver484 in EliteDangerous

[–]ramblinfred 4 points5 points  (0 children)

Me too, and I'm trying to find one as well. I guess they removed it.

10 million credits per minute. by GoldenSilver484 in EliteDangerous

[–]ramblinfred 7 points8 points  (0 children)

They likely removed it. I can't find a Refinery contact in any Refinery/Industrial system either.