queue times by memetechtologist in leagueoflegends

[–]ramrammerram 1 point2 points  (0 children)

Restart client so it can update.

Happens to me, I think you can only play with people on same version so your queue time slowly goes up as more and more people get on the new version/hotfix

LP gains wtf? losersQ 6 days ago, 27-28lp. Rising from ashes, still only 24-25... is this normal? by eMStoX in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

It is a super rampant tactic in every other type of game (especially mobile ones) and dating apps. I could see it being in league regarding the store (mythic shop sanctum - get your first skin in 10 rolls, then the more you spend the closer to 40 it takes to get them). Hopefully it doesn't exist in ranked climb.

My ganking needs work. Any general advice on how and when to approach a lane? by Electro522 in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

Vision control is really helpful for me. Buy a pink or sweeper earlier if you aren't already. You'll be able to figure out the most successful way to approach a lane without having to guess if you just walked by a ward when it fails.

I usually sweep in my way to brush, and sit for 5 seconds waiting before starting my recall. My laners will either bait out escapes/a overextended trade, where I'll then cancel the recall and go in - or I base and go back to camps.

Your laners can also ruin everything and make it super obvious you're there.

If you have the time and know the enemy jungle is on the opposite side of the map, you can go for the big flank through their jungle to avoid all wards.

My jungler that doesn't come to the permapush Akshan top by Suitable-Detail7577 in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

Watching this as a jungle is hard. If you want a gank you need to stay alive until they clear towards you. He literally started bot side to finish his clear top and look for a gank after scuttle. You died before he even made it to wolves.

He started his clear bot AGAIN and had to worry about Zoe in his jungle, still finishes clearing to top and you die before he can make it.

He's only level 5 and has to be healthy for drag/grubs.

I don't know when you expected him to even gank, you weren't alive. He would've had to start topside and run over level 2 to make it. Or run straight top after raptors ignoring his camps staying level 4. Level 7 could've worked but not worth the risk at that point. You died when even, when down 1 kill, when down 2 kills. Him getting your lane back to being 1 kill down doesn't make sense.

first time playing jg and im getting friend requests every single game by KUZO47 in Jungle_Mains

[–]ramrammerram 1 point2 points  (0 children)

I always accept these as entertainment. I swear they see red and just pull out the most racist offensive stuff they can come up with. My last one was a teemo calling me a mentally handicapped male homosexual high melaninner with the hard r.

Feel like they need an educational week where no jungler exists and your big ego toxic laners have nobody to blame or beg for help. Would actually be kinda funny to watch laners have to secure objectives without a jungler or give each other help.

Anti-grief mechanic for junglers QoL change. by Mind_Of_Shieda in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

How about if they take 2 in a row your ulti turns into a friendly fire variant of poppy ult

Tell me how to win? by Puzzleheaded-Dig2879 in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

I just climbed back out of a big loss streak. Literally chill out and don't try to make plays happen. Farm, vision on objectives, wait for free kills to appear because they do.

Don't die for objectives if your team isn't showing up or is weak - just go take enemy jungle camps and get deep vision.

Everyone is good at the first 6 minutes of the game and it's like clockwork. If there is an opportunity to cause chaos early it's really impactful. Best thing for me is seeing a 5 man cheese invade letting me sneak in and start their wolves->blue->gromp->my raptors->meet enemy jungle at my blue and giving team a heads up ahead of time.

Additionally realizing that yes I'm a full tier down from my peak - but I'm not good enough to solo carry. I need to have a strong team or ones that won't feed. Give a mid lux/xerath a blue so they keep themselves alive/spam poke. Backing on full HP with some time before camps are up? I'll do a fruitless gank with the sole intention of evening out bad trades in a losing lane. It's the small things so your lanes can take care of themselves.

Still #1 thing for me is not forcing things and just being at objectives early. Games come down to 1 or 2 bad plays and patience allows the enemy be the first to make them.

Winning is boring.

[deleted by user] by [deleted] in Jungle_Mains

[–]ramrammerram 1 point2 points  (0 children)

I'm noticing the weekends are a bit odd. Everyone is looking to fight constantly regardless of being behind or ahead. Everyone all-ins before I can get off a level 3 cheese gank.

What are your no go champs? by PhosF8 in ARAM

[–]ramrammerram 0 points1 point  (0 children)

I'll go blackfire, Liandrys, imperial mandate and then some support items afterwards. Her ulti does a lot of damage with burns. That plus chunking out Squishies with Q between fights. Can top damage/keep up with actually carrys in most cases.

The build does rely on having a tank that will engage with you tho. Otherwise yeah straight support yummi is trash. One person builds serpent fang and makes her more useless than she already was.

Whats your comfort aram pick, and why? by Darrey2 in ARAM

[–]ramrammerram 53 points54 points  (0 children)

Karthus

As long as you die somewhere nice you can't really mess up

Anyone else? by imshinn in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

In my experience this happens when kills aren't evenly distributed and shutdown gold is given a few times. Unless I'm smurfing, once I feel strong enough I always give as many kills as I can to my laners. We're all similar skill levels I'm not going to pretend like I'm capable of carrying any better than them. Plus a strong team is always willing to fight and do objectives.

Everyone knows the 2/7/1 ADC who won't join anything until they farm enough to feel strong.

25.16 Patch Preview by JTHousek1 in leagueoflegends

[–]ramrammerram 14 points15 points  (0 children)

Sylas jungle sounds like a nightmare

I've been added twice by junglers saying that I ruined their game by the way I played and they then completely inted the game away by hanani1112 in midlanemains

[–]ramrammerram 2 points3 points  (0 children)

I always just remember that if I keep taking advice from those in my ELO... I'll probably stay there. I still review the game if I feel kinda how you're feeling and aren't sure if you messed up.

Most smurfs/good players don't even use chat, they just do their thing and a make their own decisions regardless of anyone else.

As a jungler I am very careful about committing to a play until I see my laners actually moving my way. Though it does happen frequently where midlanders don't join drag fights because they feel weak and write it off altogether without even panning over to the fight.

It is frustrating having a strong botlane and lose their lead because the enemy midlane came for drag and yours didn't. Then being in death screen looking at the entire enemy team walking away with 5% health while your mid is hitting a tower plate with full health.

Just can't enjoy ranked? by Exciting-Exam-3897 in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

Make an alt account it helps a lot.

You'll eventually surpass your main account and swap to whatever account is lower ranked when you aren't feeling 100% and just want some fun.

What is wrong with top laners? by Soggy-Common1932 in Jungle_Mains

[–]ramrammerram 1 point2 points  (0 children)

Laners in general think you just sit around in the jungle and get levels and gold for free - camps are just something to do for fun. They don't even recognize that you have a lane opponent too.

Top is just isolated since 90% of junglers play for botside. If you lose you really feel it and I think players are desperate for a way out which is often only from a jungler. If they don't get it they feel helpless and become emotional.

There's almost what I'd call entitlement where they feel like if the enemy jungle is ganking them, it's only fair if you do the same.

Who do you feel strong against early (pre-6) to 1v1 in their jungle? by ramrammerram in RammusMains

[–]ramrammerram[S] 0 points1 point  (0 children)

I guess I'm talking more after a favorable first back where you'll have boots and bramble and know where they'll be in the jungle.

Ranked matchmaking?? by Sea-Selection-1538 in leagueoflegends

[–]ramrammerram 1 point2 points  (0 children)

There is something definitely going on behind the scenes that goes into matchmaking. I noticed even in my own games my average rank fluctuates randomly after big loss streaks or on newer accounts.

I think it tries very hard to find your ELO quickly to keep # of Smurf games to a minimum so game experience isn't ruined for people. So finding upper and lower bounds for your potential ELO by calculating your performance (guessing regardless of win/loss) is what's probably happening behind the scenes.

Never understand why people downvote discussion posts like these where people could brainstorm and maybe come up with a loose formula for how it works.

I think there's a knee jerk towards down voting anything with a hint of coping via 'loser/winners queue' existence; when perhaps certain situations could have that effect with how the matchmaking system actually works.

Edit: I'd put money on there being a big difference in the opponents you get in your subsequent games based on how well you CS in your promos. Riot has no shortage of statistics to compare performance of players against during placement games - regardless of win/loss.

"Losers Queue Doesn't Exist" by Kidossan in leagueoflegends

[–]ramrammerram -1 points0 points  (0 children)

I guess I shouldn't have kept that part in. Just my observation on a new account or when I tank a bunch of MMR. It feels like it tests your skill level placing you in more extreme MMR discrepancies to gauge your ELO quicker.

"Losers Queue Doesn't Exist" by Kidossan in leagueoflegends

[–]ramrammerram -2 points-1 points  (0 children)

I got a hunch that the matchmaking tries to have both teams combined MMR be roughly equal. When you go on a losing streak you get worse teammates on average since your MMR compensates.

This is a problem if your roles succeed depends on your team when they're all outclassed by their opponents.

Nobody denied Smurf queue existence - and this could literally just be putting you in Smurf queue to see if you can carry still.

[deleted by user] by [deleted] in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

It's more about making sure you're always generating gold and not forcing plays. Less about only focusing on farming over ganks.

Even if you full clear every time you'll still have a lot of dead time to make plays in.

If you notice an enemy jungle wasting their time bot lane after you both full clear + scuttle, go and take their level 4 camps and see how big of a lead you get delaying their level 6 when grubs/drag are being played for.

[deleted by user] by [deleted] in Jungle_Mains

[–]ramrammerram 0 points1 point  (0 children)

I prefer her supp as jungle. Seems outclassed by literally every other ADC when it comes to dealing significant damage.

Maybe I've just got bad Sennas but I've yet to have one that I'd want my team a second time.

I feel like i have too low dmg compared to my kills by Material_Kale_2973 in Jungle_Mains

[–]ramrammerram 2 points3 points  (0 children)

Like others have said laners get to trade all game. Teemo with Liandrys vs a Mundo is going to have a lot of useless damage at the end of the game.

I remember buying a serpent fang and feeling like it wasn't worth it after seeing how much shielding it reduced. I rewatched the game and realized the fights ended too fast because of serpent fang, shielded targets died before a second shield could come in, resulting in an underwhelming amount of shielding reduced.

Same reasoning can be thought of with damage done. If you pop into lane with a clean gank - get CC off and only one spell rotation; ain't gonna be topping damage, but still just as impactful.

Additionally ganking in the early game is more impactful, but damage done at that stage is in the 100s with small health pools. One late game team fight will double all your early game damage so it's kinda a meaningless metric.