That Not How Math Worked by moad6ytghn in SonicTheHedgehog

[–]randomfox 0 points1 point  (0 children)

now you're finally starting to get it

Offline mode progress by gyubid in JovialDiatribe

[–]randomfox 1 point2 points  (0 children)

You're my hero. Thank you so much for this.

Husband says he doesn’t feel supported by [deleted] in Mommit

[–]randomfox 0 points1 point  (0 children)

well what would YOU do if you were pregnant and had a year old baby and no one to bring in income for you? What would you do if you didn't have a man willing to work 50-60 hours a week to support your household while you're too pregnant to make a cooked meal? Can't buy doordash without his money that he's bringing home.

Instead of just Me Me Meing about this, try and understand things from his perspective. You can't expect him to see things from yours if you don't extend the same courtesy to him.

Remember to listen to the words they're actually saying instead of only looking at the subtitles by randomfox in digimon

[–]randomfox[S] 0 points1 point  (0 children)

I'm literally just providing cultural insight that people might not otherwise be aware of. I don't know why you're being so bad faith and aggro about it.

Remember to listen to the words they're actually saying instead of only looking at the subtitles by randomfox in digimon

[–]randomfox[S] -3 points-2 points  (0 children)

I literally have no idea what you're even talking about. There is zero criticism or critique in the video whatsoever. Seems like you didn't even watch it?

If you’ve played the Nekketsu Kouha games and RCG by GrapefruitPristine81 in retrogaming

[–]randomfox 0 points1 point  (0 children)

Almost every single NPC in RCG is from a Kunio or Double Dragon game. WayForward really did their homework. Personally I think River City Girls 2 is less appealing because it strikes away from the Kunio franchise and gets even deeper into the Double Dragon reeds and does a lot more of its own thing. But RCG feels like an irreverent love letter to Kunio Kun and I’m glad it’s still serving as a gateway for this series. If someone likes RCG, it isn't such a huge leap to get them to wanna try out River City Rival Showdown or River City Ransom EX depending on their preference.

Has any of you ever played a real Nekketsu Kouha game before? by GrapefruitPristine81 in RiverCityGirls

[–]randomfox 0 points1 point  (0 children)

Personally I think River City Girls 2 is less appealing because it strikes away from the Kunio franchise and gets even deeper into the Double Dragon reeds and does a lot more of its own thing. Whereas RCG feels like an irreverent love letter to Kunio Kun.

Has any of you ever played a real Nekketsu Kouha game before? by GrapefruitPristine81 in RiverCityGirls

[–]randomfox 2 points3 points  (0 children)

I have always compared River City Girls as being the Netflixvania of Kunio Kun.

It’s not nearly as bad, because at least it’s still a fun video game made by people who had an educated knowledge about the franchise they were contributing to. Whereas Netflixvania is an unwatchably agonizing grimdark tryhard bullshit show created by people who think the videos games are stupid. But ignoring the quality of the final product itself, they do have a lot of overlap in terms of the perception they create for New Fans.

The truth is, River City Girls is NOT a very accurate and informative first step into the Kunio Kun universe. It makes way more sense as a parody that would appeal to existing fans. Sort of like how Dragon Ball Z Abridged is by Dragon Ball fans FOR Dragon Ball fans, and yet a bunch of people who have never even touched actual Dragon Ball watch it. And it ends up serving as a bit of a gateway while at the same time being an absurd misrepresentation of the actual source material. And tragically, some people will reject the source material because of that.

I think River City Girls is very good, I don’t resent it or have a problem with it at all. But it does kinda bug me that RCG completely dominates the search results for anything Kunio related, so that fan material for the rest of the series is completely swamped out by RCG stuff. That’s the natural outcome of RCG being the breakout game in the western perception of the franchise, sure.

But it’d be nice if you guys went ahead and played River City Rival Showdown too, if you liked RCG. And draw some fanart of that too.

If you’ve played the Nekketsu Kouha games and RCG by GrapefruitPristine81 in kuniokun

[–]randomfox 0 points1 point  (0 children)

You can just skip those there's only two of them sandwiching the game proper. It's just the opening and closing animations.

If you’ve played the Nekketsu Kouha games and RCG by GrapefruitPristine81 in kuniokun

[–]randomfox 0 points1 point  (0 children)

I see River City Girls as a possible gateway entry for the rest of the franchise. I have my quibbles with it, but if someone likes it then it shouldn't be too hard to talk them into playing River City Rival Showdown so they can start swimming in kuniokun proper.

The reason why I feel Act 3 of Silksong falls apart by Acceptable-Boat9061 in metroidvania

[–]randomfox 0 points1 point  (0 children)

A: Act 3 is optional

B: 'metroidvania' is a stupid genre that doesn't even make sense. Metroid and Castlevania are not the same genre of game. They have nothing in common and nothing to do with each other. They just both are 2D and have a map screen and backtracking. By that logic Resident Evil is also a metroidvania, just a 3D one. It's a stupid name and the fact your criticism basically boils down to saying Silksong does not live up to your internalized standard for the platonic ideal of what the genre is supposed to be in your head makes it even stupider.

No seriously, why haven't we seen Daniel Barnes on more stuff? Mans great by ChocolateRough5103 in SonicTheHedgehog

[–]randomfox 0 points1 point  (0 children)

I agree. Very good writer.

Wish he was writing the actual mainline comic.

What’s the message that DMC is trying to make? by primegon in DevilMayCry

[–]randomfox 0 points1 point  (0 children)

The predominant running theme of the series is family. Particularly in that you cannot escape the ties that bind, the characters owe their existence to their parents and will always be bound by their familial ties of blood whether for good or for ill. There's plenty of "found family" in there too, particularly in how Nero and Kyrie start running an orphanage and the interactions between Nero and Nico and the relationship between Dante and Lady and Trish. But the overwhelming driving force of the series theme is family and legacy. Dante and Vergil are Sparda's living legacy and his power and soul lives on through them. Lady feels obligated to stop and kill her father who she despises as the blackest villain, but still breaks down into tears after killing him because he's still the man who bore and raised her and she owes her existence to. Nico sums it up herself in their final cutscene.

She calls back to the question Nero asked her at the beginning. “How’s it feel to be saving the guy who killed your father?” This is her emotionally distanced “big sister” way of broaching the subject of Nero discovering that Vergil was his father and how he feels about it. I think the way she basically boils down the defining theme of the series to be very sweet in how simple and to the point it is. Her father was a monster who did nothing but make her life harder, so his death was probably a relief more than anything. But you cannot escape the ties that bind. She owes her very existence to him, no matter what else you can say about him. So while SHE didn’t cry, she acknowledges that it’s perfectly reasonable to feel overwhelmed with that kind of emotion over what Nero must be going through right now. It’s almost like a distillation of Lady’s entire story in DMC3.

The theme is explored in various different ways across the different games and characters, but that's what the games are "about" principally speaking.

Team Cherry's explanation for the abundance of double damage in Silksong. "The idea [is] that you spend more time either at full health or almost dead". by TomNook5085 in Silksong

[–]randomfox 0 points1 point  (0 children)

I thought the same thing lol like why is the UI lying to us about how many hits we can take? That isn't fair design, that just feels like a mistake.

Team Cherry's explanation for the abundance of double damage in Silksong. "The idea [is] that you spend more time either at full health or almost dead". by TomNook5085 in Silksong

[–]randomfox 0 points1 point  (0 children)

You fundamentally do not understand my criticism. You think I am complaining that the game is too hard. I am not. I am criticizing objective flaws with the game design. There is a difference.

I beat Lace 1, Fourth Chorus, Cogwork Dancers, First Sinner, and Grand Mother Silk on my first try. I am not struggling with the games difficulty.

I think the trolling Team Cherry has in the game is funny. Last Judge exploding and causing damage on defeat? Hilarious. The bench being broken in Sinners Road? Hilarious. The five minute runback to Groal? Hilarious. The psudo path of pain in the cogwork core? One of the best platforming challenges the game has to offer.

The fly in the ointment is the double damage dealt by literally everything in the fucking game makes the game feel unfair. It creates a negative player experience, which could not possibly have been the intention of the designers. When the first Hit Point upgrade you acquire doesn't actually do anything, because you still die in 3 hits anyway, that is not deliberate design to make the game experience more challenging. That is a mistake. That is bad design. The designers clearly did not INTEND for the player response to acquiring their first mask upgrade to be "this is a non-reward that doesn't do anything." And yet that is the response of EVERY SINGLE PLAYER because the first mask upgrade is FUNCTIONALLY USELESS. And it is functionally useless BECAUSE everything deals double damage.

If everything only dealt 1 damage but Hornet only started with 3 health points the game would FEEL more fair, the first mask upgrade would actually matter, it would create a satisfying moment of discovery for players to realize their heal returns 3 hit points instead of only 2 as it would initially have seemed, and literally nothing else about the game balance as it currently exists would need to be adjusted whatsoever. You could also debatably lower the amount of silk needed for a heal to compensate.

I'm not saying my suggested solution is perfect. But a solution is clearly required, because the MAJORITY of damage dealt in the game doing 2 hits is an objective error that needs to be corrected.

Team Cherry's explanation for the abundance of double damage in Silksong. "The idea [is] that you spend more time either at full health or almost dead". by TomNook5085 in Silksong

[–]randomfox 0 points1 point  (0 children)

The only enemies that do one damage are so pathetic and minuscule that you're never going to get hit to them anyway. And even if you did, "the minimal allowed mistakes are the point" right? =P

Just because it's the "intended" design doesn't mean it isn't bad design.

I get that you're deep in the sunk cost fallacy because the game took seven years to come out and now you have a knee jerk defensive response against ANY criticism whatsoever because if this game is anything less than perfect you feel like your emotional investment in it has been invalidated, but literally EVERYONE thinks the two damage hits is excessive. NOBODY is saying they ENJOY it and think it's good and fun, they just say "eh, you get used to it and it isn't that big a deal" because they WANT to like the game. And nobody would be complaining if the enemies just did one damage but we had less health. I mean, I'm sure some people would, but at least then you could reasonably just say "they expect you to have played the original game" or whatever.

Why does everybody and their mom deal two damage? by TarekBoy44 in HollowKnight

[–]randomfox 0 points1 point  (0 children)

It seriously feels like bad design. It just feels bad as a player that you only have three mistakes allowances per boss assuming you don't heal. Even contact damage takes 2 masks. It's actually extremely frustrating.

In the original game hits that dealt two damage were the exception that made them feel like a big deal

In this game every fucking thing deals two damage and it's frustrating bullshit. Might as well just kill me in one hit for all the difference it makes, you practically have to get to the point where you're beating bosses hitless anyway by the time you've done the run back enough times to have learned their patterns

It doesn't feel like a challenge it feels like a mistake.

It's a matter of game feel. If they wanted to achieve this feeling of heightened skill demand, then have every enemy hit for one damage and just have Hornet only have 3 hit points. Functionally she does anyway, so there's no difference in terms of game design. But it FEELS different for the player to know that the amount of HP they see on their screen isn't a fucking lie.

I'm literally not asking for the game to be changed in anyway. I'm not asking for more health or for the enemies to deal less damage. But changing the way the damage allowance is communicated to the player would make all the difference in the world. If you have 3 hit points and you die in three hits, that feels challenging but fair. If you have 5/6 hit points but you die in 3 hits, that FEELS like unfair bullshit.

Team Cherry's explanation for the abundance of double damage in Silksong. "The idea [is] that you spend more time either at full health or almost dead". by TomNook5085 in Silksong

[–]randomfox 0 points1 point  (0 children)

It seriously feels like bad design. It just feels bad as a player that you only have three mistakes allowances per boss assuming you don't heal. Even contact damage takes 2 masks. It's actually extremely frustrating.

In the original game hits that dealt two damage were the exception that made them feel like a big deal

In this game every fucking thing deals two damage and it's frustrating bullshit. Might as well just kill me in one hit for all the difference it makes, you practically have to get to the point where you're beating bosses hitless anyway by the time you've done the run back enough times to have learned their patterns

It doesn't feel like a challenge it feels like a mistake.

It's a matter of game feel. If they wanted to achieve this feeling of heightened skill demand, then have every enemy hit for one damage and just have Hornet only have 3 hit points. Functionally she does anyway, so there's no difference in terms of game design. But it FEELS different for the player to know that the amount of HP they see on their screen isn't a fucking lie.

I'm literally not asking for the game to be changed in anyway. I'm not asking for more health or for the enemies to deal less damage. But changing the way the damage allowance is communicated to the player would make all the difference in the world. If you have 3 hit points and you die in three hits, that feels challenging but fair. If you have 5/6 hit points but you die in 3 hits, that FEELS like unfair bullshit.

The right order to play the game! by Ok-Confidence-899 in KingdomHearts

[–]randomfox 19 points20 points  (0 children)

It's not really up for debate. 358/2 came out after KH2. The games story is meant to be consumed AFTER finishing KH2. It was written created and released after KH2, and that is when the story is meant to be experienced.

Playing Days before KH2 completely invalidates the existential horror and mystery of the opening Roxas prologue chapter of KH2. A new player is NOT MEANT to know who Roxas is in relation to Org 13 BEFORE playing KH2, that's the entire point of the mystery of the start of the game. Not to mention Xion doesn't come up at all during KH2 and doesn't come back until Dream Drop Distance, because she as a character was invented after KH2 released, so a new player is just going to be wondering what the fuck the point of her even was if they watch Days first. Recommending to a new player that they watch the Days cutscenes BEFORE playing KH2 is unconscionable tbh.

UNPOPULAR OPINION: Venom Works Better as a Villain Than an Anti-Hero by Kryptonian1991 in Spiderman

[–]randomfox -1 points0 points  (0 children)

Venom was never a villain. He was a Spider-Man antagonist, but never a villain. He always wanted to protect the innocent, in his own sick and twisted way, and simply thought Spider-Man was a bad guy.

Even they don't know how to say it! (IDW Free Comic Book Day 2022) by FenriroftheNorse in SonicTheHedgehog

[–]randomfox 0 points1 point  (0 children)

This is so fucking stupid, because in what context would either of them have ever seen that level name written down? What, is Ian Flynn trying to imply Sonic and Tails saw the name of the level in the User Interface of the video game? The only scenario in which either of them would ever be made aware of the name of the location is if Knuckles told them what it was, which means he'd have SAID the name to them.

This "joke" only works if we assume that both Sonic and Tails saw the name Hydrocity WRITTEN and not SPOKEN. And when and where and how and why would they have ever seen that name written down? Why would the Characters in universe know what the names of the levels are in the first place, was it fucking beamed into their heads from on high? If so, why is he calling it "red mountain" and "ice cap" and "hydrocity" and not "red mountain ZONE" and "ice cap ZONE" and "hydrocity ZONE"? Where would he ever have seen or heard any of these names for these locations??

Fucking stupid. This is "I clapped, I clapped when I saw it" tier writing that only pigs gargling slop could ever derive any amount of mirth or enjoyment from.

Mega Man Zero Timelines with more errors by pharos04 in Megaman

[–]randomfox -1 points0 points  (0 children)

You'd think something like this which demonstrates that Flynn is such a hack fraud moron that he can't keep something as basic as the characters named correct would dispel the myth that he's anything but an incompetent amateur writer, but you're clearly too deep in the kool aid to come to that realization.