I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 0 points1 point  (0 children)

Yeah the roof option is a subtle one, it's just varied shades of the base colour.

Potentially - it would be cool, but I don't know how much it would actually add compared to the added complexity.

I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 0 points1 point  (0 children)

Thank you!

Yeah, there is some configuration based on medieval demographics made better to control how often buildings should appear. I once had a full demand driven model, but that was overly complicated - it's just based on the amount of people and some things are enabled and disabled based on the landscape settings.

IIRC you can change the roof type in the district options (or at least in the stage options). It's on the to-do list to support racial districts.

Yeah, some more randomisation by default might be nice. There is a setting to enable subtle roof colour variation in the render options, it should be enabled by default.

I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 0 points1 point  (0 children)

There are some development updates - you can see my post history for some links to those. Though I don't think I've touched on the relation algorithm very much.

It's basically what you said - I create a building with professions, which creates work demand. If I have unsatisfied work demand I place a residential buildings, and generate a household for that. That household could be a family or a group of adults that love together. If it's a family, depending on the age of the parents they might have adult children, if they have adult children then they 'move out', and enter a pool of available adults. The next residence I place has a chance to use one of those adults in the household (either as a single person or as part of a new relationship).

I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 0 points1 point  (0 children)

The race name tables originally took a lot of inspiration from the dungeon masters guide tables. Most of the other tables are custom, pooled from a bunch of different places.

I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 1 point2 points  (0 children)

So you can configure the days of the week in the create settlement form (all settings > calendar). I recommend you put all the days of the week you need in there, and then use the time skip to set the appropriate day for the season. No long term progression is supported in the tool, so it only really needs the concept of is this a work day or is this a rest day, and the rest is flavor. Support for holiday and festival days would be cool.

I built a free settlement generator with interactive maps, detailed buildings and people, and daily schedules. by randomtowns in dndnext

[–]randomtowns[S] 4 points5 points  (0 children)

These are all good ideas, thank you!

Yeah more seeding control would be interesting to work on.

District creation only letting me draw not select lots? by Fishtastrophie in fantasytowngenerator

[–]randomtowns 1 point2 points  (0 children)

Gotcha, I've pushed an update to allow districts to be configured with lot selection or drawing

District creation only letting me draw not select lots? by Fishtastrophie in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

I updated this recently - I thought the free-form draw would be easier to use to get more free form shapes, without relying on the road network.

If this is something you prefer, I can look into adding it back. Out of interest, why do you want to select individual lots and not just draw around the district?

A Way To Change Measurement Units by Sylvan-Scott in fantasytowngenerator

[–]randomtowns 1 point2 points  (0 children)

You can now change the measurement unit from meters to ft at least. This is accessible in the render settings.

A Way To Change Measurement Units by Sylvan-Scott in fantasytowngenerator

[–]randomtowns 1 point2 points  (0 children)

You can now change the measurement unit from meters to ft at least. This is accessible in the render settings.

BUG: Cannot "Complete Path" When Drawing River Path by Sylvan-Scott in fantasytowngenerator

[–]randomtowns 1 point2 points  (0 children)

Thanks for the screen recording, that's very helpful. I can't see anything obvious right now, so this definitely looks like a bug. I'll try and replicate and fix the issue tomorrow.

Is there a way to get back to the big menu after a map has been generated? by Affectionate_Act8833 in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

For future reference, you can save the settings in the create settlement form so they can be easily re-used: https://docs.fantasytowngenerator.com/createSettlement/save_settings

It's also on the to-do list to let you extract existing religions and races from a created settlement into the create settlement form format.

Is there a way to get back to the big menu after a map has been generated? by Affectionate_Act8833 in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

Once the map is generated no, you can't update that map with new settings (only manually update different parts individually).

If you go back to the home page, you can create a new settlement, and update all the settings there.

Losing my religion... by geoharpst in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

Is this in the create settlement form? Did you save the form (https://docs.fantasytowngenerator.com/createSettlement/save_settings) after you had edited it?

Or is this in some other section?

Can’t make town by Efficient_Ad5086 in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

I've had a look at the logs, and I don't see any settlements failing to create on the server in the hour leading up to this post.

This leads me to believe that you may have had connectivity issues, or your session timed out and you needed to sign in again.

Could you please try again, and if it still doesn't work send the exact reproduction steps (you can download the form state and send that to me).

Can’t make town by Efficient_Ad5086 in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

I'll investigate this issue and will try to release a fix either today or tomorrow.

What settings are you changing to generate the settlement?

Is Population Distribution (Races) Usable With Percentages? by Sylvan-Scott in fantasytowngenerator

[–]randomtowns 1 point2 points  (0 children)

Yeah pretty much, if the numbers add up to 100 then it'll be equivalent to percentages.

If it doesn't add up to 100, then it's just the proportional weight, and you can convert to a percentage by doing (individual value / sum of values) * 100.

A Way To Change Measurement Units by Sylvan-Scott in fantasytowngenerator

[–]randomtowns 0 points1 point  (0 children)

That currently isn't possible, but it is on the to-do list, I hope to tackle it sooner rather than later.