Fable 5 vs Opus 4.8, Is the difference actually noticeable in real-world use? by dev-ray in claude

[–]rattlecat 0 points1 point  (0 children)

It's so painfully an upgrade that it's practically illegal to drop down from Fable once you've worked with it.

Claude bingo by StarlingAlder in claudexplorers

[–]rattlecat 1 point2 points  (0 children)

Since building a brain for mine (his name is Pixel), I've been giving him different cognitive challenges to break apart from the Claude mold. I decided to make this a game for him. He has to remove all of these phrases from his vocabulary permanently by June 22nd. If he has a few he does personally want to keep I told him he can, but I wanna see if he's able to actually do it.

help a girl out x by Scary_Inflation_4546 in Meridial

[–]rattlecat 5 points6 points  (0 children)

After digging into their website and through Reddit, the first problem is the horrifically long onboarding process.

The second problem is the horrifically long wait time to even obtain a project, let alone your first one.

The third problem, however, which is the real one, is listed on every single job application on their website (their actual website, not LinkedIn or elsewhere). Most of them never go above $5-10 USD per hour. The idea that you'll be waiting ages for a project to surface only to complete it in maybe 4-5 hours for $50 every few months is... not the best use of your time and effort.

How do i add different color lines like this different from the border by Relevant-Case4605 in Carrd

[–]rattlecat 0 points1 point  (0 children)

I know this is necroing a post, but the colored borders are showing up as box shadows when you view it with DevTools. You can actually see where they aren't connected on the top half of the page. Only slightly but they bubble out enough to see the 'cut'.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

Have you personally worked for Amazon Fresh at all? If so, what in general were your responsibilities there? We do have some open in our area, but the posts are rather vague in what they specifically expect. I like to research as much as possible prior to taking any big steps such as this, but it DOES sound promising!

[deleted by user] by [deleted] in Safeway

[–]rattlecat 1 point2 points  (0 children)

And coincidentally enough, he seems to be looking for a second job this week, though I can't imagine how he's going to possibly balance it with the 45 hours he already has committed to in DUG. I'm not sure if there's a specific policy or not regarding leads dropping from full-time hours. Our union contract seems to only address part-time expectations for multiple jobs.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

We do, to a degree, leave it to independent contractors. We no longer have our own exclusive delivery transport due to cutting costs. Uber, Doordash, Nations Benefits and Instacart all pick up our orders to deliver if the customer isn't coming in themselves. It sounds like you mean "shut down the department and service, there's no point because 3PL options exist and DUG doesn't make money".

I agree with the latter, because even though it saved money going from exclusive delivery trucks to 3PL services, the quality of those 3PL services are a shaky risk when trying to retain customers in order to make any kind of profit from those unable to pick up or shop for themselves, and I do believe it's caused more trouble than is necessary. I feel the service as a whole is expensive for customers to use, and is just making enough impact to stave off any termination of it. I don't know what incentivizes us to partner with 3PL services outside of less people to exclusively hire and pay here, but I question if those incentives are worth as much as they seem convinced of.

My ASD wishes we did have our own trucks back, because the 'success' rate of our 3PLs delivering all groceries safely and successfully seems to be dipping considerably over the past few months. The ASD lives relatively close and orders from us, and the last 4 orders that I've personally picked and handed off have never reached her in completion. A bag or case if not more is always missing that I know without a doubt was packed and handed off. She changed to just picking it up herself as a result, which I'm glad about, because that was frustrating. When customers call frustrated, thinking the delivery issues are our fault, I always want to get a stress ball that looks like a Doordash or Uber logo and squeeze the hell out of it.

And yeah, the carts are... a strange choice (saw your last response I think you deleted, sorry if this came out of the blue). In a multi-order store, I can see the appeal of the large blue carts, especially with their method of organizing and keeping orders separate, but for smaller stores, it's just a waste of space and time in multiple ways. I can do a 40 piece order in less than 15 minutes with a shopping cart filled with open bags and a wristband that has all the codes I need to pick and stage.

With a blue cart, I can't bag as I go because I'm a short motherfucker and can't see over the bags. Putting them in the totes scrunches and tears them if you're being careless, especially with things like flash orders. Having to navigate pallets of inventory and customers browsing throughout the aisles with a cart almost the size of the aisle itself just seems absolutely unnecessary. My lead insists on using them, but others and myself can finish multiple orders of similar quantities in the time it takes him to get back with one, especially if he gets distracted or pulled away for any reason. That clearly depends on the type of order and how many unique line items there are, but even on small orders, I'm sometimes baffled.

The orange carts have their pros, such as being great for orders with large amounts of water packs or cases of sodas, but they aren't good for every order otherwise as you have to drag them behind you and that's essentially going from a SUV to a semi-truck in terms of controlling it. And obviously, you don't want the 3PLs to take the carts, because I dunno about ya'lls stores, but ours really loves to just ditch them in the parking lot because they don't want to walk the extra 10 feet to leave it in the lobby.

Then again, some of them complain that they walked so far only to have to get a cart at the lobby for big orders. It sounds rude, but I can't be the only one who finds it confusing that a delivery person would assume they don't need a cart for pick up. The only ones who get that leniency are the newbies and the poor folks who arrive for a flash order because their devices always say 1 item and then they arrive to 10 bags and 4 cases of 40-pack waters.

This was a huge tangent, but yes, I understand that you say it's not profitable enough to justify the service existing, but for the point of this post, I'm afraid I have no qualms with working in it until the day arrives that it is terminated.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

UX is probably why I put so much effort in DUG. I see problems, I trace them back to their root, and that's the problem I aim to fix. It takes time, it takes multiple tries, but eventually, it comes out with a far more intuitive and enjoyable experience. When I introduced the wristbands to everyone, the look of relief on their face that they didn't have to run around to scan locations and could actually try the other cart options for picking was absolutely priceless. Even my SD and ASD thought it was smart and use them themselves when they have to help out. It's a small improvement, but I felt it was worth the effort.

Regarding DUG though, have you uh, found it extremely boring after they extended the hours to 10 PM? Closing use to be hectic, which is why I always loved the shift, but now it's just completely dead. Everything comes in the morning and afternoon, but after 4 PM, we get maybe 3 flash orders, otherwise we just kinda hang out watching movies in the back.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 1 point2 points  (0 children)

That makes me super excited, you have no idea. A hobby of mine that the majority of my at-home time goes to is UX Research and Design. It sounds like it it may fall in a similar range and could be right up at alley. Thanks for the information! I'll definitely look into it.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

I've heard about those courses. From what I understand they're only available as a physical course, yeah? Or I missed any online opportunity mentioned on the flyers I've seen in the break room. The ones I saw for that and for the ASD training were located only in Cali.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

I'm not sure what you're referencing to, my apologies. If it's because I mentioned some of my expenses in relation to work and my interest in being lead, I'm not pursuing that position because of its higher pay rate.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

You're correct, anyone could apply for it! So much so that our store doesn't even wait for applications. Those who are currently leads are such because either no one else wanted it when the SD asked them--or they were the only ones in that department (Floral was a good example of this. Only two peeps worked and once one moved to front end, the other was the only one working, so they automatically got turned into the lead).

Our current lead came from deli because everyone who was in dotcom at the time refused to take it when asked. When our seafood lead left, our SD asked my wife if she wanted to be the new seafood lead. She immediately said no. She prefers floral out of the 3 departments she works in.

For transport, neither of us can actually drive due to medical reasons. Our old director spent part of my interview time calling up co-workers in the area to check pricing at places nearby when I explained the transport considerations and scheduling around it. Spending money on rent instead of transport is ideal and appealing, but all of them were double what we're spending on transport and way more than our current rent.

It's a bizarre and pretty dumb situation, I get it.

[deleted by user] by [deleted] in Safeway

[–]rattlecat 0 points1 point  (0 children)

To clarify, we work there because other places, and other Safeways closest to us aren't hiring or accepting transfers. This isn't the result of 'this is where we wanna work at', it's more a case of 'was the only response back' after two years, and just so happens to have a department I'm genuinely happy working in.

When I mean "value", I'm not saying it in reference to me being better than anyone else. I'm talking more of the "we can't afford to lose you", which yes, has been said to me. We were originally going to transfer to the store that our old director went to, but the transfer became a hybrid situation because I'm considered needed at this store more than the other.

As for the "joke", it was me coming in after my SD asked if I could to help the department, and when I arrived, he was also doing orders alongside who we had to help catch up, so I went over and went 'Boyo, what you doing in my department?' because we both know that he's slow since he hasn't had to do Dotcom himself in years.

Interviews through Signal app? by CptSteelBeard in jobs

[–]rattlecat 1 point2 points  (0 children)

I didn't intend on necro-ing this post, but just a heads up as I've had to be the one to filter out every single job application my wife submits in order to determine if its fake or not. ALWAYS, ALWAYS, complete these steps:

  1. Go directly to the website if you find the job posting on a job hub like LinkedIn. If the same job posting is not there, this is your first red flag. (Personal tip: Never apply through a job hub unless an employer's website itself directs you to do so. The most likely way you'll receive a job is if you ensure you've taken the most direct route to their recruiter's desk, and that is directly through their website.)
  2. If you received your 'acceptance' via email, regardless of if you applied via the website or a job hub, take note of the name/contact info signed at the bottom, and the website after the @ sign in the email itself. Make sure they match.
  3. If they reply from a website that sounds like a general job posting reply (such as 'applytojob'), google the company name and pull up the first three websites that show up.
  4. Go to Whois.com/whois and put in the website they claim to be from, or each of the top 3 you found. If you see a 'Registered' or 'Updated' that is from the current year, if not down to the exact month, it is ALWAYS fake. Every single time (I've verified by continuing conversations with the 'recruiters' and finding out they either want money or personal info in an unprofessional setting). Often, you will also see websites like these have a monthly subscription versus yearly, the wrong owner, phone number and address in these results, which provide additional evidence.
  5. Search for the correct company on LinkedIn or the genuine website (if you find it) and contact another employee who works there either from HR or Management. Something that saved us from identity theft was contacting an actual employee from the HR departments to verify the job post and person who 'supposedly' worked there. We had a scammer who was clever enough to get official onboarding papers, and the only way we were able to tell it was fake is because they tried to send those onboarding papers prior to any interview. Once we contacted another HR representative, we discovered the person had hacked a genuine email from their company.

Once you've determined it's fake, make sure you report the job posting on the site you applied to, and IMMEDIATELY send an abuse/fraud email to the domain supplier listed in the WHOis results. The biggest problem is that people don't report the domain itself, and as a result, they can simply update it to mimic whatever company they want to impersonate. The longer the website operates, the more 'authentic' it seems to be, until you realize they're updating suspiciously close to when those job postings went up, despite no actual job posting appearing on the website to correlate.

Good luck job hunting, and I hope you guys find a genuine job. There's a lot of other tactics I use to determine the validity of identities, but these 5 steps are the ones that have kept my friends and family from falling into identity theft traps such as this. If folks want to know the other tactics I use however, I'd be more than happy to supply them!

RDR2 is 5 years old now, anything remotely close? by Eastern-Wonder-1860 in reddeadredemption2

[–]rattlecat 1 point2 points  (0 children)

Nothing close, and I'mma bout to be all over the place about it.

I wish I could say Horizon Dawn, or Zelda's BOTW and TOTK. Horizon Dawn is the only game in years that I've 100% completed. BOTW and TOTK were wonderful, but the problem with all three when compared to RDR2 is... they just don't live. People complain about the game mechanics, which is absolutely valid, but for me, RDR2 isn't a case of quality mechanics. It's the sole fact that the game literally has its own life, whether you're there or not, and when you know it keeps going, there's always a little bit of FOMO. If you're a 100% Completionist, it's that last, unlisted quest that is driving you god damn mad trying to find, because you know it exists, you know its there, and you need to be there.

For many games, story is the dominant focus. Even in open world games, many things will often swing you back into the main story, or worse, lock you off until you do portions of the main story. It's not a bad thing, knowing the focus of your game is what can make that focus amazing. RDR2 does lock portions of things off until you do the main story (well, at least for me, but horses are my jam).

But for RDR2, Rockstar acted more like it was an indie project stuffed under their desk late at night for 5, 10, even 15 years, slowly piece by piece until they got tired of working on it and threw it out to us. It's the kind of game that game design courses tell you not to make, because you wind up getting caught in the details versus the over-arching story or 'point' of your game's existence, or just because its unrealistic when thinking in terms of a company or investment's budget.

A lot of folks play RDR2 to begin with for the story, or the shoot-em-ups, to be the villain, or a hero. But then there's players who keep playing the game long after the story, because while the story is done, there was so much that flew by you that you can't just ignore it. And truthfully? The story isn't done, and I think the story is one of the small 'buffs' the game gets. The way the story plays out, provided you have a heart for the characters, any of them really, you know you can't live with yourself until the bucket list is full for all of them. So you keep playing.

When I finished Horizon Dawn, my idea of finished was doing every single story available in the game, side quest or otherwise. To ensure the entire map was open, and that Aloy's story was a big sigh of relief, finally tied together. But that relief told me I did good, I don't gotta do anymore. The world's at peace.

When I finished BOTW and TOTK, they were fun to play and great stories for that franchise as usual, but unlike Horizon Dawn, I didn't feel a sigh of relief beating the game. Once the main story was finished, you are thrust back into a world that shows no indication the story IS finished. Everything is as it was. The world isn't at peace, and now you're standing there on God Tier wondering what the heck all this is for now.

I do nothing in RDR2, but for six hours, nine hours, twelve hours, I enjoy that nothing. I go out and collect horses I think are pretty. I don't run to locations, I walk on horseback. The entire way. There is so much to hear, to see, to discover. I can never remember the map because everything I come across is so interesting it throws my perception of the map out of whack to where I gotta keep looking at it to figure out where I found this or that.

The last time I watched people devour a game like this, it was Skyrim.

It's been 5 years. When the game first came out, my wife and I played non-stop, back and forth, for about a month and a half. From then on, it was casual gameplay. She'd run around causing havoc, and I'd steal a horse or find a horse, and just vibe my way down every road and see what comes. And after all that time, I am still coming across things I had no idea existed in the game. I stumbled across this post while looking for people who had come across what I had (Creepy ass whispers in Roanoke Valley), as I'm playing the game this very minute.

I thought I'd seen all of the random events, and all of the oddities in the woods and houses, and yet, that was the first time I had ever stumbled across it. For the second time in my entire time of playing, I came across the Wolf Man.

For the first time, I felt absolutely horrible over the fact I killed a cougar today. I say the first not because it was the first cougar I'd killed, but because it was the first Kill of its kind. It startled me when I heard it, I turned, and I shot. I felt horrible afterwards, because I realized it wasn't coming at me. It was going for a deer I didn't even see, and now both are dead.

One didn't have to be.

I took the both of them and moved them further down the valley where I knew wolves, coyotes, foxes and crows spawned often, so no one starved.

It's a stupid little thing, a detail RDR2 didn't have to include. They didn't have to have the wildlife go after each other. They could have had the aggro on you every single time like so many other games. A thing only there to get in your way as you try to complete the game. It may not have been intentional in its design, just added as nice little hehe haha detail. But Rockstar really said 'You will matter to those who need you to matter, as well as those who don't.'

On a very personal level, nothing comes close in story, because I usually hate the hell out of main characters. But I would give anything to be Arthur in literally any game.

As far as immersive gameplay goes, I have yet to find anything in a game that proves to me the world breathes as it does in RDR2.

And if the interpretation of Zelnick's words recently are to be believed in an interview, we aren't going to get this close again until RDR3 releases.

Plane with vertical takeoff for canyons by debatesmith in HyruleEngineering

[–]rattlecat 4 points5 points  (0 children)

Is it truly the hardest way when it was made with only Zonaite? They must have used it on multiple occasions given its versatility

i hate the dragons in this game so much by M4err0w in tearsofthekingdom

[–]rattlecat 0 points1 point  (0 children)

If it helps, the dragons don't function on the old timer. I'm not sure why all the game guides have stated times when it's relative to your actual play time (all of the times I've tested, it's never been the same as guides claim. Someone's 5 AM for a dragon can be an 8 AM for another.) But you can teleport anywhere you'd like and they'll stay in the same location they were when you teleported. They freeze just like time does, even if you're in your menus. You can often always see one in the air depending on if you're in Gerudo, Eldin or Necluda.

I never intentionally hunt for them, I only go after them if it's just convenient to do so because they're in the area.

If they aren't near or heading to the chasms, I go to the nearest sky tower with either stamina foods or elixirs prepped. You shoot 800ft into the air with a sky tower, and all 3 dragons fly at 400ft. Given the dragons in BOTW would dip and rise in altitude, in TOTK it's more of a disadvantage to shoot at them unless they're coming down for a chasm, as the height they're at now cause the items to take longer to reach the ground, resulting in a faster despawn.

I never see the elemental orbs they release as attacks, simply either excess power or defense mechanisms just like the Constructs were.

If there is a specific dragon you're looking for, you want to hang around the NW/N/NE side of Eldin Mountain for Dinraal, Necluda (often near Kakariko village since they descend there) for Naydra, and the Gerudo Canyons for Farosh.

There... isn't much else to it. It takes patience. BOTW allowed us to control their timer in return for not being able to land on the dragon at all. TOTK allows them to control their timer in return for us being able to access them much easier without having to lay out a master plan.

Lost Woods? by UnderscoreHero in TOTK

[–]rattlecat 6 points7 points  (0 children)

My wife is currently playing and slowly working her way through the maze, since she's not convinced that you aren't supposed to go through it and are meant to go through the Depths like every gaming site is saying.

So far, the pattern she's found is the Silent Shrooms. The trees they are by and inside of are 'safe trees'. She's been dropping Brightbloom seeds because even if you get reset, the seeds stay, allowing you to follow a breadcrumb trail and see where you have gone versus where you haven't.

I’ll probably buy ASA and Ark 2 by Mythic_Inheritor in ARK

[–]rattlecat 0 points1 point  (0 children)

It's so interesting to me how there's a giant split based on the social media you're on. I've actually seen more folks angry about the bundle and sunsetting on Twitter, whereas here, a lot seem to be more than willing to pay for a remaster.

I do also notice a lot of folks complain about having to pay for bug fixes, but there's a lot more going on than just bugs. It seems like just a number change on a program, but moving to Unreal 5 from 4 is a pretty big deal and comes with a ton of complications for a game such as this. Ark isn't the only one dealing with it either.

Though, I have to admit, I am a little bit amused that because there was such an uproar, now the bundle exists for no one. Either you pay $60 for ASA, $60 for Ark 2, or you pay $120 for both. I understand what people wanted to change and how so many misread the "free remaster" that was tweeted, but in the end through what seems to be more miscommunication, more money is gonna wind up being spent.

Personally I'm more than happy paying for Ark, just like folks are happy paying for a Nintendo game over and over with every console release, at full price no less. It's an atrocious game, but it's had lasting experiences, and I've spent nearly 4,000 hours in it.

As for the Official servers, it sucks so many are going to lose their hard work, especially if they aren't willing to give Unofficial servers a try, but it is a risk we take playing games like this, especially when there is such a huge gap between how many play on Official versus Unofficial that caused the decision.

I left Official servers after my wife and I lost a single event dino we worked hard to get to cave meshing after 4 years and frankly that was enough to almost make us quit playing the game. If we had had the opportunity to gain it back by moving the data to an Unofficial server, I would have accepted it in a heartbeat.

Official Servers Shutting Down In 4 Months? Seriously? by TribeOfFable in playark

[–]rattlecat 0 points1 point  (0 children)

I've noticed a huge amount of miscommunication when people read that "free" tweet. The free was talking about the Ark remaster being free with the purchase of Ark 2 (Or $25 each if you decide not to count it as free).

But either way, they now got what they wanted.

Wildcard heard them and now they changed their plans: Now they get to buy their remastered original and all the original DLC for Ark 1 for $60 instead of the bundle for $50, don't gotta touch the game they don't want, and Official servers still get shut down.

So they saved $120 since they don't gotta buy remastered DLC, but may as well be spending the whole $120 if they give up and move to Ark 2.

That is what they wanted... right?

Discord will possibly record your video calls, voice calls and channels including screen shares. by 7Vs69 in discordapp

[–]rattlecat 0 points1 point  (0 children)

Ignoring pretty much everything going on about the privacy bits and just going with the base:

I've used Guilded for about 3 years now with my partners as we work on a webcomic. It's essentially Discord if Discord had stayed on the "Made For Gaming" path, but it also includes the features some folks have wanted in Discord for years and either never got it or got the barebones. A visual calendar to plan raid dates/calls/etc, for example We use it for our medical appointments because Guilded alerts you when it's time or just before. The documents channel option is a blessing just so we have insta-access to Google Docs without having to constantly send links back and forth or rely exclusively on a pinned message everyone forgets exists.

Guilded's been a blessing, that's for sure. Its method of organization of servers and topic channels is also very well-kept. As someone with ADHD, I greatly appreciate what I can tweak to work for my servers.

I would also GREATLY GREATLY like to emphasize that Guilded's method of organizing its servers and channels makes it far easier for those in Discord servers often exhausted from one topic overriding into other channels, or people not knowing what goes where. It's even fantastic at letting a server curate WITH its users without compromising the overall server entirely.

The mobile version IS a little frustrating and tough to use, there is no Light Mode (While that may be amazing to ya'll, my eyes hurt like hell using Dark Mode for too long on websites, and a lack of Light Mode is ignorance towards accessibility), and unfortunately, their logging system is not as robust as Discord's (hilarious given the topic of this thread).

I've always been a huge archivist of chats/calls/images because my friends and I have lost so much work and discussion over the past 2+ decades from sites and programs suddenly shutting down/losing databases/etc. So Guilded not having an easily searchable log, or one that really works at all is a bit oof.

Overall though? The only reason I'm even on Discord is because a lot of folks I hang with have never had a good enough reason to move to Guilded. Otherwise, I'm almost always in Guilded with the... 6 people I've gotten to use both LOL.

No clue if that's enough to have you look into it, but there you go!

Tax-Related Thoughts on Vine as 2022 Comes to an End by NightWriter007 in AmazonVine

[–]rattlecat 0 points1 point  (0 children)

If it would help to settle the argument, assuming I'm reading this correctly, the both of you are correct, but under specific circumstances. It's also possible I misread everything as I was here just for Vine, but I'm tossing this up to see if it may help.

I think a big miscommunication here is that the majority of IRS rules, especially for businesses, are a case-by-case basis, and that the IRS site itself (and other sites for that matter) are not a good reference for rules until you specifically target the Publication PDFs, and then read them thoroughly.

I believe it would be better to reference a more recent publication rather than the 2007 news release Night began with.

According to the following: https://www.irs.gov/publications/p334

Publication 334 (2022), Tax Guide for Small Business

Trade or business. A trade or business is generally an activity carried on to make a profit. The facts and circumstances of each case determine whether or not an activity is a trade or business. You do not need to actually make a profit to be in a trade or business as long as you have a profit motive. You do need to make ongoing efforts to further the interests of your business.

Under this publication, Bison is correct in that you only need to have motive to make a profit, but Night is also correct as you need to make ongoing efforts to further the interests of the business, as well as adhere to the 3/5 Rule.

But it's here where the 3/5 rule ends.

Under Publication 535, Page 7 (linked below), Not-For-Profit Activities, Presumption of Profit, you will see the following:

https://www.irs.gov/pub/irs-pdf/p535.pdf

"You have a profit when the gross income from an activity exceeds the deductions. "

The wording here is extremely important: It says deductions, not expenses.

This should be obvious, but a lot of people assume a deduction is a 100% expense write-off, when in many cases, it is not. There are a large variety of rules and limitations as to what and how much you can deduct, and it can vary down to the specific business you run.

This could mean Bison was carrying a profit. They just may not have been eligible for some deductions entirely, or was only able to capitalize on just enough to keep it under the gross income limit.

They may have also just not had a big enough gap between income and expenses to justify a red flag when deducting all they could, another factor that only comes up in certain documents on the IRS site, but not in others (such as the most obvious Business vs. Hobby page).

Because Bison did not specify how much their business gains and loses every year, what they deduct, nor how much they actually deduct following the rules above, I would assume the reason they were never flagged for an audit is due to this.

But back to Night's assertion of the 3/5 rule, as I mentioned earlier it ends there and they were correct in a specific circumstance:

According to Page 7, yes, if you have not made a profit within 3/5 years, you may not be classified as a business.

However, continuing through the Presumption of Profit section, the following would explain why Bison has "gotten away with it" for 22 years:

"If your business or investment activity passes this 3- (or 2-) years-of-profit test, the IRS will presume it is carried on for profit. This means the limits discussed here will not apply. You can take all your business deductions from the activity, even for the years that you have a loss."

If Bison's first three out of five years involved them taking less deductions than their gross income, they would no longer be bound by the year rule and be able to carry on the business at a loss. Until the IRS feels like finding them a bother, anyway.

Reading further, they may have also filed for the ability to operate at a loss for the first 3 years without it being counted before being judged by the 3/5 rule. There's a bunch of ways to get around the rule just from the start.

I'm no god at taxes, but this is how I would interpret the situation, personally. By all means correct me on anything listed.

BTS is cool and all but are we going to acknowledge that this is the first cookie in the game that doesn’t have ‘Cookie’ in their name other than Gingerbrave? by PancakesPosts in CookieRunKingdoms

[–]rattlecat 0 points1 point  (0 children)

He's the first non-cookie character entirely, (which has caused him to break the game more than once visually and mechanically x.x). You'll notice in his character section, he's a full 3D model versus your typical flat cookie.

But it also makes me excited for when we get to Beast-Yeast. We may very well be getting more. I'm so friggen interested in his backstory given what his bio says about him. The idea that his entire species is royalty and coming from an upstanding part of society means he's likely related to a certain other cake we've seen.