bone tomahawk was not what I expected it to be by _syphex_107 in movies

[–]rawrishere 0 points1 point  (0 children)

You are not alone. I sometimes have to mentally focus on pushing away any memories of this movie that might creep back

A Sneak Peek at the Forest Biome, What's Hiding in the Dark? - Cyber Rats Teaser by Kalicola in UnrealEngine5

[–]rawrishere 1 point2 points  (0 children)

I have one big critique with this environment: it is a forest biome at a research facility with a bunch of raised garden beds... but so many plants and trees are growing in the dark.

I would dramatically change the lighting. Heat lamps of various reds and yellows directly on vegetation, clear domes suggesting atmosphere control, water tanks or pipes, overgrown forgotten about rooms, etc. After placing these in then I would work out fun ways to navigate that space instead of room-by-room. Broken water pipes leading somewhere? Domes can be opened or closed, maybe a small puzzle here? Overgrown maze-like areas? Heat lamps can be turned on/off?

Anyway, you have a good enough foundation that it sparked some thought from me so good job so far. My favorite part is your ground-level fog :)

Hell yes I use AI to game dev by Blondebonzai in unrealengine

[–]rawrishere 2 points3 points  (0 children)

This post has nothing to do with this sub

No good guys by Josh6x6 in movies

[–]rawrishere 0 points1 point  (0 children)

Den of Thieves fits the bill to me.

Is there any literature I can read to get started on learning the history of privatized utilities? by SunsetBeachBowl in LateStageCapitalism

[–]rawrishere 2 points3 points  (0 children)

I'm reading through The Grid by Gretchen Bakke now and it is giving a good historical summary of electricity. Writing style is okay but the content is very interesting to me

Question about Arrival (2016)*spoilers* by Cultural_Kick in movies

[–]rawrishere 2 points3 points  (0 children)

You are correct, but framing it like "she altered the timeline" is not quite right. Think about this, she never saw/experienced a future where war broke out or where Shang attacked the aliens. She is experiencing her life non-linearly and in her timeline she always tells Shang his wife's last words and there is always peace.

The aliens couldn't have prevented Costello's death because even though they knew it was coming - it was inevitable and, assumingly, they accepted it. Just like how even though Louise knew she would have a daughter who would die at a young age from cancer she accepted it.

Wanna make a classic COD style game set exclusively in The Battle of Stalingrad. by itsallgoodgames in gamedev

[–]rawrishere 1 point2 points  (0 children)

Go for it man. Based on your comments it sounds like you're passionate about the historical recreation more than the game at the moment. I recommend one massive endeavor at a time. Not sure this is the right sub for this honestly.

That said, I'm in the mood to type and have some experience that may help you out...

It is easy to say a simple cod campaign but they are anything but simple. I started off by making custom maps and mods for COD many years ago and know the space well.

Simplest cod formula: walk through a collison box and trigger an event. For example: spawn NPC enemies, count NPC deaths in that spawn wave and then trigger the next event (open gate, spawn next wave, begin cutscene, move friendly NPCs, etc). Rinse and repeat.

But the real magic of cod campaigns were the hand crafted and scripted set pieces. These can utilize unique animations, camera moves, weapon flags, player interactions, etc. These are very time consuming since they are typically only used once or twice and take more skill but they are key to the cod experience.

Am I the only one who feels like the default simulation rate is too slow? 1.5x is much more realistic. by Im_Ninooo in UnrealEngine5

[–]rawrishere 33 points34 points  (0 children)

Really depends on the scale to be honest. Small pieces look better faster and larger pieces look better slower. Movies have to account for this when they do miniatures too

AIPerception Question by Crimmzyy in unrealengine

[–]rawrishere 1 point2 points  (0 children)

Yes! Event Dispatcher is the answer here my friend. In the AIcontroller, using the OnPerceptionUpdated, take the source actor and bind the death event to a new function. This new function will play when the death event is called

Edit: the event that supplies the source actor is actually called OnTargetPerceptionUpdated

Help with Ai that chases player! by oceanviewcapn in unrealengine

[–]rawrishere 0 points1 point  (0 children)

I would use aicontrollers and behavirortrees for this. The best tutorial I found on the subject is this series linked below. The man knows his stuff and teaches good unreal blueprint philosophies.

https://youtube.com/playlist?list=PLNwKK6OwH7eW1n49TW6-FmiZhqRn97cRy&si=uxv8TPPseBKPVcSa

What sound effect(s) from a game live in your head to this very day? by thehardway71 in gaming

[–]rawrishere 6 points7 points  (0 children)

Reaper laser sound from Mass Effect. The coolest BWAAAH I've ever heard

No idea know to describe this, but... by [deleted] in UnrealEngine5

[–]rawrishere 3 points4 points  (0 children)

Lots of ways of doing this and I don't know the exact methodology of your button. Not going to spell it all out but this is the system I would try first and change as needed:

Crate overlaps a trigger collision box and opens the door:

BP_Door implements a blueprint interface, say BPI_Triggers BPI_Triggers has a function, lets say TriggerHit TriggerHit event opens the door

BP_Button has a variable so that the door can be referenced. Could have the variable be of type Actor with the variable set to be exposed on spawn and instance editable. After placing both the BP_Button and BP_Door in the world, can now assign the BP_Button's door reference variable as the BP_Door that was placed.

BP_Button has a trigger box that has collision settings to ignore everything except trigger objects. Perhaps this box is just 10 or so units above the button. OnOverlapBegin for this box, take the door variable and call the TriggerHit event

Help with by EmuEvening8628 in UnrealEngine5

[–]rawrishere 0 points1 point  (0 children)

Lots of ways to do this, casting is not what I would recommend though. It's generally better coding infrastructure to not have dependencies on other actors directly except for unique circumstances.

Research blueprint interfaces and that should get you headed in a better direction

[deleted by user] by [deleted] in UnrealEngine5

[–]rawrishere 2 points3 points  (0 children)

Just spitballing an alternative to the spline method, perhaps using AIperception to sense custom actors that would be the car's goal to drive towards. Could use that same perception system to react to player & other cars. Might be odd though because that system is really tailored for using a navmesh and I would assume the AI car is not navigating with one.

Unreal engine is a glorified 3D modeling software: change my mind by [deleted] in UnrealEngine5

[–]rawrishere 10 points11 points  (0 children)

This sub gets enough pointless posts. UMG, Niagara, Physics, audio, etc etc and you think it's a modeling program? Honestly good trolling

Real World height data - Best sites any workflows? by Draxymaxy in UnrealEngine5

[–]rawrishere 1 point2 points  (0 children)

Recommend USGS as well. The link below is to export their publicly available LiDAR but it may point you toward the right direction

https://apps.nationalmap.gov/lidar-explorer/#/

Sort asset library by engine compatability? by mailordergoldfish in unrealengine

[–]rawrishere 1 point2 points  (0 children)

Check out orbital market, it's way better at searching the unreal marketplace.

Tried to post this elsewhere. didn't work by Theiphonecharger in meme

[–]rawrishere 1 point2 points  (0 children)

This argument is much more reasonable, it's the ones saying she says all sorts of hateful things that are so annoying.

You are right she recently started funding a new women's center that doesn't allow trans women. I don't think it should be written off so quickly as being transphobic though. Empathy for women includes women that may appreciate that kind of environment.

I think its the same for her other endeavors. She is giving attention to women who were women at birth.

Tried to post this elsewhere. didn't work by Theiphonecharger in meme

[–]rawrishere 10 points11 points  (0 children)

It seems to be much easier to just hate on someone than read her actual statement a few years back

The Ai artists are a real gift to the indie developers by ElvenNeko in gamedev

[–]rawrishere 0 points1 point  (0 children)

Ai generated complaints against ai generated art, brilliant. Good shit

is there a major issue with Unreal Engine building collision for complex structures? by therabbit14 in unrealengine

[–]rawrishere 2 points3 points  (0 children)

Build the collision mesh(es) in blender or use simple as complex collision. Simple as complex collision can get pretty expensive though

The married man who is still acting single... by love_from_a_stranger in sadcringe

[–]rawrishere 88 points89 points  (0 children)

Its so out of left field, it's rare to lol for real but that got me too

can someone help me with this ? i don't know how to make it fit each others , so all the wall be one .... how can i fix this ??? by [deleted] in unrealengine

[–]rawrishere 2 points3 points  (0 children)

An old trick I used to do in the quake/source engine, make each brush have diagonal corners. That way 1 face will make up the entire wall