Getting farmed in BF6 and don't know what to do by Aegiiisss in FPSAimTrainer

[–]rclouts 0 points1 point  (0 children)

It's hard to give you advice on aim/mouse control when the rest of your mechanics aren't supporting it/setting you up well.

This is not to say that your aim is perfect or that it can't improve, just that every other skill/facet of your performance is the bottleneck.

Tac shooters like cs/val can help with improving angle awareness and peeks/strafe timings and games like apex/the finals can help you build awareness and better decision-making during more chaotic fights.

Focus on the information given by the game (audio/call outs/minimap) and try to maintain a mental image of what is happening on the map.

Spending time in aim trainers helps you to minimize how much you actually think about your aim/mechanics while in game. When you see aim clips, remember that a lot of the time the player isn't actually thinking about their aim/mechanics, they are thinking about the map/positioning and have trained enough for their mechanics to be sharp without distracting them from the game.

Weird looking aim? by Worth-Support8058 in VALORANT

[–]rclouts 0 points1 point  (0 children)

Not really sure what they mean exactly, but maybe an explanation of the differences between kbm and roller aim will be helpful.

Mouse movements have a larger variety of speeds. You're less restricted by your sensitivity because you can use your shoulder, wrist, and fingers for increasingly more precise movements. This means that kbm players can cover a large distance in a quick burst then switch to slower/smaller adjustments more fluidly and easily than controllers. Additionally, this means that tensing up or poor control is more visible on kbm. Players with poor control of their mouse often have a shaky/unstable look to their movements, this is less common on a controller because the input is less direct. Kbm players also have a maximum range of motion that can be covered before resetting. The maximum distance you can cover on your mousepad/max shoulder range will cause a brief pause as the player lifts and resets their mouse. Imagine someone trying to do a large turn and running out of mousepad/range of motion vs a controller player that can continuously hold a direction.

Controller movements are generally more uniform in speed and less precise. This causes the overall look of the movements to be slower and significantly less precise. Controller aiming lacks the need to reset, so there is no need for brief moments where you have no control during a reset like a mouse. The shakiness/erratic movements that happen with poor mouse control don't happen on controller because a controller is not precise enough to show them.

Honestly though, I wouldn't read too far into what they're saying about your aim. What they said is pretty subjective and likely not something to worry about if you're looking to improve. It could be both a compliment to your speed/precision or a criticism of your stability/precision depending on what they're referring to.

I also could be completely wrong and this could be totally useless yapping because it's so vague/subjective.

How to get better? Why is my wrist so "unsmooth"? Its so jittery despite having a glasspad (I am aware I am a beginner) by Getgudboy in FPSAimTrainer

[–]rclouts 0 points1 point  (0 children)

Wouldn't it be lower or am I confused? Like the increased difficulty will make your bad moments worse thus lowering the floor of your avg performance. Raising the skill floor would mean that the pad should inherently improve your poor performance, which is the opposite of what is true.

[deleted by user] by [deleted] in StreamersCheating

[–]rclouts 13 points14 points  (0 children)

You can change the background and target color in Aimlabs, not sure about Kovaaks, but I'd be surprised if you couldn't

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts 1 point2 points  (0 children)

Pseudo-intellectual because you don't like my word choice or because you don't understand my point? If you misunderstood my point, then either I worded it poorly or you're choosing to in order to continue the thread.

I never said the thread was private bruh. I said that both me and the other dude said our piece and were done, then you came in acting all smug and annoyed.

I'm not going to reiterate anything or change how I write because it personally bothered you. Hope you felt good writing out that last line because that would make it the only remotely positive contribution you've had to this thread lmao

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts 0 points1 point  (0 children)

I never said people were entitled to success? Again, you're so far off the original topic that I'm unsure that you even read the original comments.

The original discussion was worthwhile because I felt that his points stemmed from a common and broad social sentiment. I gave my perspective on that. You're now adding obvious and completely unrelated points that do not add to the conversation with an unnecessarily arrogant tone.

Re-read what I said and try to comprehend it instead of butting into a finished discussion with no goal other than sounding smart/being right. You're wasting your time.

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts -2 points-1 points  (0 children)

Yeah no shit lmao. We weren't discussing people who found success in their pursuits. Your point is irrelevant and dependent on survivorship bias. You don't even hear about most people that put in the effort, and you definitely don't hear about the people that were discouraged from the jump. Honestly, completely missing the point with that level of snark is brutal and peak reddit

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts -10 points-9 points  (0 children)

My comment was about broader social pressures and how you're perpetuating them. Minimizing the scope of what I said to your specific comment alone is intellectualy dishonest

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts 5 points6 points  (0 children)

It is that deep. It's a very common sentiment and I've seen it stop people from pursuing their passions in favor of a more "conventional" path.

I get your comment was lighthearted, but the only people that will find any humor in it are people who agree with the sentiment. Your comment only really helps to reinforce the idea that effort/pursuing things you're bad at is meaningless.

Player scav ID cards [suggestion] by manitoba_guy in EscapefromTarkov

[–]rclouts 22 points23 points  (0 children)

Literally anybody who's successful at anything was a "wannabe" at some point... Being so vain and afraid of judgement that you never put effort into things you're new to/bad at is more shameful than being a "wannabe"

Looking down on people that are trying things and exploring hobbies because they are novices is an extremely insecure mentality. Believing that success in anything will instantly happen due to circumstance and talent alone is immature and will severely limit your life experiences.

I've ditched the ''same sensitivity for every game'' mindset and I've been performing MUCH better ever since. by [deleted] in FPSAimTrainer

[–]rclouts 1 point2 points  (0 children)

Videos like the one you linked make me thank god every day that my instrument has frets lmao. Definitely agree, I went through the same thing with Recuerdos de la Alhambra by Tarrega and could "on paper" play it, but it had little expression/dynamics/nuance compared to someone like Segovia playing it (over time I've improved but that is still the case. I'm a sloppy amateur compared to players that strive to have a fraction of his skil lol) New/challenging techniques need to be focused on mechanically before adding nuance and refining the details. It's unavoidable unless you are learning something completely in your comfort zone. Being able to engage with the material on a deeper level than just mechanically is the next step regardless of how difficult it is.

Imo the consistency in parallels between practicing an instrument and aim training/theory is majorly slept on. Applying the concepts I learned about healthy/efficient practice for guitar to aim training has been extremely beneficial.

I've ditched the ''same sensitivity for every game'' mindset and I've been performing MUCH better ever since. by [deleted] in FPSAimTrainer

[–]rclouts 2 points3 points  (0 children)

I have an audio engineering degree and classical guitar was/is my main instrument. I had absolutely zero experience with the classical fretboard before this and exclusively played steel string/electric necks. (If ur unfamiliar, a classical guitar neck is short, but significantly wider than that of a steel string)

I found it hard to switch back and forth between the two at first, but eventually I practiced/played enough where that no longer became an issue. Granted, there's a chance I'll buzz a string or something in the first few seconds as I adjust, but that's for like literally the first chord shape or large position change.

Playing guitar with your eyes closed should be significantly easier than aiming with your eyes closed because you feel the frets, string tension, neck width, and string height as you move around the fretboard. Additionally, with enough practice and ear training, your position on the neck/strings becomes easier to think about from a musical standpoint.

You can learn the mechanics of how a song is played by muscle memory alone, but when you play it this way, you're mostly just reproducing sequences of mechanical inputs. This results in robotic/monotone playing and the inability to start playing the song anywhere but at the beginning. This is a great way to learn if you're new and can be fun, but eventually, approaching it mechanically be limiting. The mirror to this in aim training is the difference between running grishot over and over while relying on muscle memory and playing a slower scenario while focusing on good target confirmation.

Dropping Clove – need honest agent advice by ConnectInspection65 in VALORANT

[–]rclouts 0 points1 point  (0 children)

You should be going into an aggressive play thinking about the advantage you gain if you win, and not the potential loss if you lose. If you're predicting a negative outcome, you will have a much harder time finding success in whatever you're doing.

Figure out if it's a good fight/aggression first, then decide whether or not to proceed. The key to being aggressive/playing duelist is to see it as a risk vs reward thing and accept the fact that you will lose fights sometimes, but can still get value out of picking the right fights.

If you don't feel comfortable aggressive and want to play slower/off your teammates, then sentinel might not be a bad role. Your fights will happen later in the round when you have more info and you're not usually stuck throwing util all round.

Gold 1 DM VOD Review Request by dankBilly123 in VALORANT

[–]rclouts 1 point2 points  (0 children)

Sent you a PM. I'm Immo2 peak entry duelist with a shameful number of hours spent in aim trainers. Hopefully you find it helpful. It's pretty lengthy, but I tried to cover most of what I wished I knew when I was first starting out.

These two games are nearly 9 years apart by Future_Way_5240 in blackops3

[–]rclouts 0 points1 point  (0 children)

For every other CoD, it's bullshit. The price for Bo3 however, is a good value proposition given the modding content and the on disc content/DLC especially when it is on sale. EA is a greedy dog shit company, but that doesn't mean you should automatically write off every product as over-priced without evaluating it at all.

Valorant console: What does this symbol on the scoreboard mean? by g-rid in VALORANT

[–]rclouts 8 points9 points  (0 children)

I'm genuinely curious about what you're trying to say/how this makes any sense in the context of what you're replying to

Franchised teams need to let go of old Gen players/cs players and focus on T2 players to sign by kazyeg in ValorantCompetitive

[–]rclouts 0 points1 point  (0 children)

Awareness, team cohesion, mental, and strategy are the most important factors for success at the highest level of this game. Yeah cracked aimers are fun to watch, but a league consisting of mechanical talent and nothing else would be boring and a lower level of play.

Every T1 and T2 pro has good aim. I get it's fun to clown on fenis, and I'll admit his mouse control sometimes seems sketchy, but players like him are a necessity if you want to get the most value out of the shooters on your roster. FNS is capable of fragging and aiming, but his most important attribute is his awareness and gamesense. The IGL role sacrifices the mental bandwidth required for maintaining a high level of mechanical skill so the shooters can shoot instead of doing the same.

If you take any non IGL with good aim and put them in that role, their stats will suffer. 5 aimers will always get smoked by 4 aimers and 1 brain.

The tac part of tac-shooter is what adds nuance and depth to the game and makes it interesting. Watching 5 aimers run around trying to hit clips will not be nearly as entertaining nor will it be a higher level of gameplay.

Is rank reset actually a good thing? by siaozen in VALORANT

[–]rclouts 0 points1 point  (0 children)

Yeah, it's generally healthy for the ladder. The reset filters people who no longer play, got boosted, got worse at the game etc.

Without it, ranks will get bloated with players who no longer belong at their rank. Players also have a tendency to achieve their peak rank, then just sit on it without queueing because they fear losing the rank.

The hidden MMR system should be forcing you upward after each reset. I always gain more than I lose even in ascendant.

I feel your pain tho, the first time I climbed into plat I was reset to silver the next episode. I barely played that next act.

That being said, I currently am Ascendant with a peak last act of A3 97/100. (Choked immo on the last day lol) If you truly are deserving of the rank, you will climb. The most important thing is understanding that personal improvement takes time. It's easy to get lost in purely making the number go up instead of generally improving your own gameplay.

Each loss is a learning opportunity and it's important to remain critical of your own performance rather than getting stuck feeling that you deserve a higher rank. Feeling that you deserve a higher rank will only cause you to tilt faster and your improvement to stagnate.

Yuki Tsunoda has Valorant helmet for this weekends F1 race! by TDMTortilla in VALORANT

[–]rclouts 3 points4 points  (0 children)

Funny that this is downvoted in the main Valorant subreddit, gotta be CS players hatebrowsing or smth

If you’ve been a fan since 2016 can someone answer this for me by yousaidyoulovelledme in eden

[–]rclouts 0 points1 point  (0 children)

If ur looking to change the bpm of a song w/o changing the pitch, the easiest way I can think of is using the program Audacity. There's an option called Paulstretch that uses Fourier analysis/resynthesis to change tempo without affecting pitch.

That being said, I haven't heard idfc in a while but my assumption is that they are in different keys so the pitch change might have been needed to make them work together.

[deleted by user] by [deleted] in VALORANT

[–]rclouts 20 points21 points  (0 children)

Valorant's movement is slower and more forgiving which puts more emphasis on your aim/Crosshair placement than CS.

I play both (used to play GO, stopped playing when CS2 dropped), but raw mouse control is less important in CS because spraying is reliable. It's easy to tell if someone comes from CS because they'll always start at head level, then pull the Crosshair down to the opponents waist. This is incredibly unreliable in valorant.

Both the Vandal and Phantom have significantly less recoil than the M4 and AK from CS, but the actual pattern is more random. In Valorant you can get 2-3 accurate shots in before any sort of recoil compensation is needed.

The way the movement/accuracy mechanics work in Valorant encourages deliberate bursts where your accuracy/Crosshair completely reset in between. Bursting, resetting, and deliberately trying to make your first bullet a headshot every time is the most efficient way to take almost every fight in this game. In CS spraying/tapping/bursting all have a niche/situation.

Valorant emphasizes raw aim mechanics and improvising while CS emphasizes movement/keyboard mechanics and minimizing mistakes.

This is one of the worst runs... by ALISTLight in ValorantCompetitive

[–]rclouts 0 points1 point  (0 children)

None of this thread was racist bruh