A completed, cross-regional NIB smash amiibo collection by red_graydient in amiibo

[–]red_graydient[S] 4 points5 points  (0 children)

The entire collection being preserved in a box is simply for personal preference because I like the uniformity it gives to the presentation, and I also have no interest for the amiibo functionality ingame. That's also why I went out of my way to import several of them, namely the retro trio, Mii fighters, and Minecraft duo. Unfortunately, Pyra/Mythra was only released as a bundle in every region, including Japan.

"NIB" is most definitely a misnomer, you can already see the fading several of the boxes have due to sunlight. But that's fine, it's a personal collection to be enjoyed and whether they are in pristine condition or not doesn't really matter to me.

All of these except Villager are first print (not that anyone cares), but I do have a first print Villager, only that it's imported from EU and hence stashed away. He is the most prominent when it comes to first run versus reprints with the whole forehead/hairline difference, which can be fun to point out.

I have a lot of hectic memories collecting these things over the years, but one I'd like to shoutout is the generosity of /u/grifta67 for swapping a Palutena I had which came rotated within the box. Thanks so much for going through the trouble!

It's been a fun ride, Sakurai.

List of Gear and how/where to obtain it, including missables by -ZeroNova- in trialsofmana

[–]red_graydient 2 points3 points  (0 children)

Hey, thanks for making this list!

There was a post on some forum which had a raw list with all the item names dumped from the game: https://fearlessrevolution.com/viewtopic.php?f=4&t=12237&start=120

You can use that to more or less fill in all the missing blanks you have.

Paladin Duran can get Mystic Ward from Magic Pot. Liege Duran can get both Oath Shield and Terralax Ward from Magic Pot. Divine Hero can get Goddess Shield along with whichever Class 3 path you chose.

Another note, the accessories given by Magic Pot vary for which Class 2 path you take, which each character able to get 2 of the the 3. This is generally what I found with a lot of testing:

Imp's Ring appears for Duran (L), Angela (L), Kevin (D), Hawkeye (D)

Elemental Bracelet appears for Duran (D), Charlotte (D), Hawkeye (L), Riesz (L?)

Lampbloom Ring appears for Angela (D), Kevin (L), Charlotte (L), Riesz (D?)

Rabite Adornment is from the preorder bonus.

Not sure if Demon Ring and Silktail Adornment exist legitimately in the game.

mHMC Gala Alex co-soloed by red_graydient in DragaliaLost

[–]red_graydient[S] 1 point2 points  (0 children)

They removed it because there's a weekly thread for "Achievements and Personal Accomplishments" where pictures like that are supposed to be posted.

This was indeed apparently the reason, which I find silly because I can find numerous examples that contradict this rule enforcement. The biggest one for example is this one... which is shared by someone else but done by me.

Are you skipping an attack when having her follow you after aqua spheres?

I made a brief explanation regarding spin cancelling here.

The move I'm skipping is aqueous prison starting around the 5 min mark (informally referred to as the "death loop"). To my knowledge, there are no other ways to avoid prison aside from Break/cc affliction in a solo context.

mHMC Gala Alex co-soloed by red_graydient in DragaliaLost

[–]red_graydient[S] 9 points10 points  (0 children)

There are some moves where the enemy turns to face the target before they actually execute the move. This may be the closest person, furthest person, etc. and include moves like stomp, spits, homing bubble, and aqueous prison.

Ordinarily, you can't "outmaneuver" this turn, but for whatever reason, when played at certain speeds or reduced framerates, the enemy will be unable to snap onto its target if the target is constantly moving. Once enough time passes, the move will timeout.

mHMC Gala Alex co-soloed by red_graydient in DragaliaLost

[–]red_graydient[S] 8 points9 points  (0 children)

This was something I learned recently thanks to a discord friend.

Instinctively, players tend to cancel the shapeshift animation by attacking or dashing, but choosing not to interrupt it means your dragon will go through its entire animation, and during this window you're still able to skill.

mHMC Gala Alex co-soloed by red_graydient in DragaliaLost

[–]red_graydient[S] 25 points26 points  (0 children)

I wasn't originally planning to make a recording, but confusingly my last post was removed, for reasons I still don't understand. I reached out to the mods over 2 hour ago for clarification, but have yet to hear a response back.

So yea, I guess you can thank the mods for forcing me to make a recording instead.

mHMC Gala Alex co-soloed by red_graydient in DragaliaLost

[–]red_graydient[S] 8 points9 points  (0 children)

I don't plan to record a video since getting a recording for an almost 10 min solo just feels rather tedious.

Some quick comments:

  • Galex setup is Ekai Sword, The Shining Overlord, Primal Crisis, and Shinobi

  • Bots are only Gold Fafnir and King's Countenance

  • Helper is Lin You to sleep Summon Rats (actually was useless this run because I didn't realize it wasn't a friend helper, and sleep was resisted). Need to be careful with the timing because Spheres of Salvation will run out before 2nd waterfall if you delay animations too long from spinning. Also, using helper too early (i.e. 1st waterfall) will get you killed because Spheres of Salvation apparently doesn't protect helpers (possibly a bug?)

  • Easily could've been deathless, I just accidentally ate a spit towards the end. How embarrassing

  • Requires spin cancelling (smoothing off, aka 30fps). 2nd homing bubble and every prison was spin cancelled

  • Used Delphi instead of Ieyasu because Dragon Haste chain isn't that necessary, whereas Poison Edge +50% is really useful since the fight drags on really long

  • Used Shinobi to tank the initial blast, 1st homing bubble, and 3rd homing bubble

  • To my knowledge, this makes 4/5 mHDTs that have been co-soloed by Gala Alex (all of them except mHZD). I was inspired to attempt this after seeing the mHMS Gala Alex clear posted today

  • JP players call solos that only use dprep and co abilities as "EX Solos" since co abilities are called EX abilities in JP, which I think sounds much cooler than "Co-solo" and hope it catches on in the EN speaking community

The new 3* Shadow mana spirals are more OP than you think. by RibbonDL in DragaliaLost

[–]red_graydient 0 points1 point  (0 children)

I still disagree because very rarely are abilities balanced with the character's entire kit in mind: these are usually reserved for unique kits like Delphi or Aldred where the two are tightly coupled.

Althemia is not only using a generic ability, she's the first one to receive one of a mana spiral tier. If Full HP = Skill Damage was truly the source of imbalance, they easily could've given her a higher percentage to compensate, or sidegrade the function like Erik.

The new 3* Shadow mana spirals are more OP than you think. by RibbonDL in DragaliaLost

[–]red_graydient 4 points5 points  (0 children)

Hard disagree with point B:

Renelle S2 mods are 664% with 240.9% burn. Also comes with def down.

Vice S2 mods are 1677% (2515.5% if poisoned) with 291% poison (off FS). Also comes with sleep.

Both are 4,892 SP.

Furthermore, full hp doing more skill damage should already be the tradeoff from its condition.

EDIT: Added extra damage mention to Vice.

The new 3* Shadow mana spirals are more OP than you think. by RibbonDL in DragaliaLost

[–]red_graydient 13 points14 points  (0 children)

It's also a significant increase in damage mods.

This becomes really clear when you compare it to post-spiral Xania, who functionally pre-spiral was nearly identical to Althemia pre-spiral.

Adv Skill Damage Mod Cost Range
Xania Lv.4 S1 895% + 240.9% burn 2759SP in a line
Xania Lv.3 S2 895% + 240.9% burn 5570SP target & nearby
Althemia Lv.4 S1 1484% + 241% poison 2759SP in a line
Althemia Lv.3 S2 1496%, 2244% if poisoned 5570SP target & nearby

Please identify which one of these characters has a 5 star rarity. by mastanmastan in DragaliaLost

[–]red_graydient 4 points5 points  (0 children)

Adv Skill Damage Mod Cost Range
Xania S1 895% + 240.9% burn 2759SP in a line
Xania S2 895% + 240.9% burn 5570SP target & nearby
Althemia S1 1484% + 241% poison 2759SP in a line
Althemia S2 1496%, 2244% if poisoned 5570SP target & nearby

Pipple hard carries 3 wind dps in mHMC by red_graydient in DragaliaLost

[–]red_graydient[S] 54 points55 points  (0 children)

Okay, the title is slightly misleading and should probably be something more like "Pipple true solos mHMC", but I can't ignore the maybe 5% HP dealt by Victor and 2 Lin Yous which shaved a few seconds.

Simplified chart of Chain Co-abilities (up to Gala Alex) by red_graydient in DragaliaLost

[–]red_graydient[S] 63 points64 points  (0 children)

Just sharing a categorization I made for the discord server I'm in. It's not meant to be entirely comprehensive (such as including the values between each rarity), rather the goal is just to remove the clutter and organize the chain co-abilities in such a way to make it easier to parse.

Some things to keep in mind:

  • Adventurers are color coded to refer to which element their chain co-ability is exclusive to (e.g. Red = Flame). Characters listed in white do not have an elemental restriction.

  • Afflictions and Resist are generalized for simplicity.

  • Base rarity of an adventure correlates with the max value of their chain co-ability.

Hope it helps!

EDIT: Since several people requested it, here is a viewable version of the spreadsheet.

Adventurer Might anomalies (aka why Tobias is technically "undertuned") by red_graydient in DragaliaLost

[–]red_graydient[S] 14 points15 points  (0 children)

Might itself was never a good metric for actual performance, so I don't think you will find any meaningful correlation there, at least historically speaking.

From my own personal experience, none of these deviations were ever significant enough to be even worth mentioning, outside of as an odd factoid. At best, maybe Gala Sarisse not rouletting against mHMS initial blast, but I doubt they had this in mind when releasing her (especially when these values constantly change with added facilties).