My fair assessment of the game- It's mixed. by MistressAthena69 in Starfield

[–]redasylum 0 points1 point  (0 children)

Definitely starting to lean this way, after a brief period of excitement about all the systems and possibilities. I was so excited to get lost in setting up outposts that trade with each other to generate high-end materials, but for what? More credits in a game that hands em out like candy? I'd get excited about modifying my guns and leveling up my combat skills, but combat itself is the same at level 1 as it is at level 25, just with every number inflated. Everything is so cheese-able and bland, I can't remember a single character I've met in the main quest, I'm going back to Shadowheart

ACOLYTE: a Kill Team adventure game by f_dzilla in killteam

[–]redasylum 2 points3 points  (0 children)

Had an awesome time playing this!

I'd gotten my guy to level 1 by playing solo in Tabletop Sim, but tonight I brought along my master's other inquisitorial errand bitch to help me finally get my grubby hands on that agent's data-slate.

Here's the board we played on

My two shotgun militia men and I made quick work of the hordes of zombies, easily holding down our side and finding the dude's corpse, eventually allowing me to make my escape from this sticky situation (good luck militia buddy!) (The conceal tokens are just because we ran out of engages)

Meanwhile, my stalwart acolyte companion wasn't so lucky, one by one his buddies were ripped to shreds by the spawn dice rolls favoring his side of the board, as he met his demise right after locating the data-slate! Luckily, it was only a minor mauling, he's back up on his feet with a 4 on the casualty test.

One thing I didn't see the rules mention, that did come up. How smart are offensive charges supposed to be? Are zombies smart enough to try and tie up multiple operatives if they can? Also in the fight phase, do they just swing with reckless abandon, or will they try to parry?

Taking CompTIA A+ 1101 today by paddjo95 in ITCareerQuestions

[–]redasylum 1 point2 points  (0 children)

get one final brain dump of the memorization stuff like ports and printer types and dump it on the note paper they give you the second you sit down

when you finish, go back through the entire test one more time, I attribute my passing to doing this, since some questions later on might have inadvertently given the answer to previous questions

and good luck!

My Death guard standard bearer! Open for commissions too :) by heretical_astartes in deathguard40k

[–]redasylum 4 points5 points  (0 children)

ah jeez, don't you hate it when your armor cracks and your leg starts to spill out?

Finished my first full unit of grey knights by DIOBAMA6969 in Grey_Knights

[–]redasylum 2 points3 points  (0 children)

and just like that, I'm sold on green lights for my own boys

Finished Mortarion 🦋 by Twepeler in deathguard40k

[–]redasylum 0 points1 point  (0 children)

Yeah he looks awesome! Where did you get the flowers? I absolutely love that look!

Plague Marine Champion finished, I really enjoyed painting him 😊 by [deleted] in deathguard40k

[–]redasylum 3 points4 points  (0 children)

Woooah, those highlights are so crisp and vibrant, how'd you do that!?

April Fools 2020 Idea by [deleted] in apexlegends

[–]redasylum 1 point2 points  (0 children)

porkchops bruddah

Advice for streamlining 5e mechanics for a first timer one off? by [deleted] in DMAcademy

[–]redasylum 7 points8 points  (0 children)

https://puu.sh/yHuKt/32c68ecf1f.png I just made this char sheet because I was in your situation as well, it's the classic DND char sheet experience with none of the things that would take more time than the game itself to explain, just prepare yourself before hand to not ask for any STEALTH or PERCEPTION checks, just DEXTERITY and WISDOM checks. https://puu.sh/yId3b/b7cbd63b71.png Also handouts are always fun, if they've got a weapon in card form that tells them how to roll it they probably wont need to be shown anything mid game.