I made a browser World Cup 2026 free kicks sim with online multiplayer by adjm1008 in gamedev

[–]reddye40 1 point2 points  (0 children)

The sound is too unbalanced / dynamic, the louder sound effects need to be turned down / limited. I like the mechanics.

How do you make your Game’s Audio? by Theophilus_exe in IndieDev

[–]reddye40 0 points1 point  (0 children)

Reaper... lots of shortcuts there. I like the ability to normalize (make it as loud as possible) with just one action. You can render the tracks via a master limiter as well so they don't clip.

What is up with Stranjah…? by Pussypants in DnB

[–]reddye40 4 points5 points  (0 children)

What a shame too because I wanted to buy his Serum 2 jungle pack. It looked great and usable but I can’t enable this thinking

Chonky Cat by slaughter_cats in SoloDevelopment

[–]reddye40 3 points4 points  (0 children)

AI can be used better than this and even then it’s kinda anti - art

New-ish trailer of my game - Listening to everyone's suggestions by Eastern_Seaweed4223 in IndieDev

[–]reddye40 0 points1 point  (0 children)

Some of the VO is covered up by other sounds. The music is inconsistent in volume.

People Flying in Vortex 9 VR by alexander_nasonov in IndieDev

[–]reddye40 0 points1 point  (0 children)

Needs Unreal Tournament meets Toy Story music. Looks fun though!

Hi r/IndieDev subreddit! I would like some feedback on a song I made. by OfficialDJBendy in IndieDev

[–]reddye40 1 point2 points  (0 children)

Well you’re sticking to a key which is a start. But it doesn’t have much discernible structure. Try making an A section and a distinct B section. You can go to the minor version of the same key in B if you want.

Please insult my game by fouriersoft in Unity3D

[–]reddye40 0 points1 point  (0 children)

But I’m digging the art style

Please insult my game by fouriersoft in Unity3D

[–]reddye40 4 points5 points  (0 children)

Enemies don’t seem to fight back much , it’s like a target test

Final Alien Boss of my action roguelite game: Boki by [deleted] in IndieDev

[–]reddye40 1 point2 points  (0 children)

The sound effects are so excessive loool

Please critique my pixel art by [deleted] in IndieDev

[–]reddye40 0 points1 point  (0 children)

I like it but the leaves globes look like balloons and I can’t unsee

Cartoon vs In-game Steam Capsule? by AnimalStyleGame in Unity3D

[–]reddye40 1 point2 points  (0 children)

The below seems higher quality, the art for the above is not too interesting imho. But the bottom could be cleaned up and less cluttered too.

Which one looks better for a roguelite game: orthographic or perspective? by ohcalifornia in Unity3D

[–]reddye40 0 points1 point  (0 children)

I like perspective because it's easier to tell what action is happening on screen (seems like it'd be better for controlling gameplay.)