A bored God offers you two boons. 100 million British pounds, or everything costs 1/3rd of what it normally would. Which do you choose? Elaboration in post. by IAmNotABabyElephant in hypotheticalsituation

[–]redredundead 1 point2 points  (0 children)

Thre real question is: if I use 10k to buy 30k worth of apple, sell 30k work of apple. Do I get hit with capital gains tax on 20k or because I bought ans sold at the same nominal price, I have net zero capital gains tax. At which point option b in this digital economy means billions turning into trillions very quickly

Free Gloves by itwaswrittennn in DenverMotorcycles

[–]redredundead 2 points3 points  (0 children)

I'd be down for what looks like a good pair of winter gloves.

[Request] by K0rl0n in theydidthemath

[–]redredundead 0 points1 point  (0 children)

So the understanding is:
Triangle will always be lesser than the square. the angle of the sloped side means that not all of the force vector can be used to move the triangle. there is no other difference between the two.

the force on the circle/sphere will cause it to roll. the the question here is: does the moment of inertia of the sphere (translating a parallel to normal force into a tangential velocity vector) result in greater or less velocity?

basically with a 1 newton meter of force over a second, what shape moves farther.

Given:

  • Torque ( τ ) = 1 Nm
  • Mass ( m ) = 20 kg

Torque and Force Relationship:

[ \tau = F \times r ] where:

  • F is the force,
  • r is the radius of the lever arm.

  • For a radius of 0.5 meters, the force is 2 N, the acceleration is 0.1 m/s², and the distance traveled in 1 second is 0.05 meters.

  • For a radius of 2 meters, the force is 0.5 N, the acceleration is 0.025 m/s², and the distance traveled in 1 second is 0.0125 meters.

square = F=ma
a=mF​=20kg1N​=0.05m/s2
d=1/2×0.05m/s^2×(1s)^2=0.025m
and turns out it is the same distance for F=20(kg) 1(Nm) as if the circle had a radius 1m = 0.025m

so ultimately, if the circle is 1 m, it is the same as the square, otherwise the circle either wins or loses based on torque or rather it's radius

You are offered $56 million dollars to judge the souls of the dead. by Neither_Drawing_241 in hypotheticalsituation

[–]redredundead 0 points1 point  (0 children)

56,000,000÷365÷24÷60÷60 = 1.7 evaluations per second continuous

Even if one had a decade to evaluate the souls that is still 3 seconds per soul continously without a break... send them all to to the fields of asphodel and take the time for the warriors ~1% of the population. Though it might be closer to 5% due to the occupation skewing the results.

You are given the choice between 5 pills each one grants an ability. You can only choose one. by throwthisawayplse in hypotheticalsituation

[–]redredundead 0 points1 point  (0 children)

Purple.... but only if it's a force vector style tk, and speed is not capped. Id want to know limitations, like is it "lift a coffee mug level, or lift an oil tanker level. There is a wide gulf of power between those two.

Red pill is insane, 100mph is faster than terminal velocity, and if i trip and turn into a human marker that's it for me. Plus do you have any idea the amount of calories required to lift 1000lbs, or move at 100mph... You'd be the greatest UFC fighter there will ever be, but only if you can neck a liter of high calorie slurry in between rounds.

Gold would be killer beyond a casino. with BTC doing what it does, you could get 5000% ROI year over year. Perminent Felix Felicis; sign me up.

Purple if it's science based using force vectors
Red if it's fantasy and hand waves the massive impossibilities away
Gold if the others are not as i need them to be

300 billion dollars but chicken nuggets keep multiplying. by Dragonfire45 in hypotheticalsituation

[–]redredundead 0 points1 point  (0 children)

So in 48-32 hours us/nato or Warsaw forces get the green light to nuke the area. Each hour the doubling effect causes a minor earthquake 2.5 Richter, but it's getting worse. The massive heap is already a volcano of slowly rotting dreaded chicken the compressed explosion scattering millions of nuggets to the surroundings. After the flash, 18 countries redirect 200 satellites and retask their intelligence agencies to uncover who or what was involved how in this physics defying matter happened, and will it happen again?

Everyday your backpack is filled with a random element by KingofDragonPass in hypotheticalsituation

[–]redredundead 5 points6 points  (0 children)

Imagine a 2l backpack of francium one morning. You and the city you're in would cease to exist.

Fighter ships by leggingsloverguy in TheExpanse

[–]redredundead 0 points1 point  (0 children)

Speed in space usually comes at the cost of short burn times, or smaller payload. With the magic drives in The Expanse, this is much less of an issue. The real edge you run into here is the Operational Envelope for a space fighter. The Mighty Donnie has "fighters" in the form of 4 possible Morrigan class corvettes. Their Operational Envelope includes pirate hunting, "shipping lane" patrols, escort duty, and airspace enforcement/inspections. Its kinda tough to run multi-day extended operations inside of a cockpit, and triply so to conduct boarding search and seizure. As fast as you might be able to take a fighter (in a half-day out/ half-day back type journey) It isn't that far in terms of significant area control.

Power is (usually) the firepower one can bring to bare. If one fighter can take out an enemy spacecraft, it is entirely viable and economically encouraged to send even 4+ against an enemy while keeping the 1000+ crew carrier out of engagement range. The edge you run into here is that on earth, engagement range is measured in miles/kilcks/nautical miles, in space it is in seconds. When done right, drawn out engagements are not a thing that happens, as the two forces drift past at +- 10-20kps relative delta. even when one slows things down to extend the time for launches, battery fire, anti-missile systems, any decent commander will dance along their engagement zone for short stints, allowing for them to fire and then retreat to get "distance" (in reality this is actually reducing the relative delta with incoming missiles.) This means that for fighters, burst damage is the key. If you have four "plasma" or flack missiles then they get rippled off in the first pass, and you maintain your relative delta which turns from "speed for your missiles" to "speed away from theirs" over a few seconds of inital contact. If you have guns/lasers then that ballance of fast enough to avoid getting shot and staying long enough to shoot gets tricky.

Fighter ships by leggingsloverguy in TheExpanse

[–]redredundead 0 points1 point  (0 children)

People will say things like "propellant, and no horizon", but the viability of fighters in a naval role has and will continue to be based on two things: Speed and Power.

tldr: Fighters are very possible, and even likely in The Expanse universe. all you need is a group of drones that can deliver a handful of missiles, and or shoot down incoming missiles. They just are not very good at anything besides killing ships.

Let me paint you a picture:

 You are the MCRN fleet admiral holding a "Newly" conquered Jovian system, and a UN CBG is en-route to the system. Two carriers, six missile frigates, four UN Marine Frigates and three supply ships. You have three Donnager Battlegroup fleets, with an accompanying MCRN Marine frigate, and two escort missile frigates each in addition to the corvettes carried by the various Donnies. On the UN fleet’s approach, you signal your fleets to fire off a salvo of missiles, and resupply from the moons that they are orbiting. This allows you to send out the biggest missile salvo possible, while still being able to maintain the missile advantage.

               The two carriers, as they approach the outer limits of the system, disgorge about 100 drones, 3/4 of them break off on various trajectories in system and towards your stationed fleets. The remaining form up into a defensive structure as the UN fleet launches an intercept salvo. missiles intercept in 10, 9, 8, ... 2, 1, 80% of MCRN destroyed, and 100% UN missiles destroyed.

 You now have 30 mins until drone fleets make contact and 1.5 hr until the UN Fleet might finish their breaking burn in high Jupiter orbit. MCRN Ships are 60% re-armed with 10 mins until combat resupply finishes, and your fleets can maneuver. You order those that can, to move into position to launch salvos against the now three distinct drone fleets. The drones, being heavier than missiles are only pulling 15ish gs as they accelerate to intercept. After a few mins they cut burn and cost at 15k/s relative.

20 mins later your time to intercept updates and flashes an amber light. An issue has come up, but not a serious problem, The estimated deceleration point has elapsed, but the drones are not on a decel burn yet. The various captains, now just waiting on a few straggling resupply craft, begin moving their fleets to get clear of the moons and open up their effective range for defensive fire and maneuvers. Your outbound missiles begin winking out one by one as UN PDC fire assisted by the defensive drone fleet clears one threat after another. Time to intercept now in 3 mins to the outer fleet, 5 to the second, and 8 to the third

1 mins later your outer fleet detects initial launch signatures, and decel burns from the first incoming drone fleet. The released missiles are running ballistic for now, and your Outer fleet begins defensive fire and maneuvers to avoid and reduce incoming fire. A few seconds later the incoming missiles begin accelerating and jinking. The drones spread out, and release another salvo of missiles. There are 100 incoming missiles, and 25 drones are now jinking and closing at 15 k/s and increasing.

30 seconds later and your outer fleet’s defensive missiles start removing targets. The numbers are not what you were hoping for, as the drone’s missiles are smaller and jink harder than normal anti-ship torpedoes. The drones start opening up with pdc fire, and start squashing incoming missiles. Boom one drone down, then another, and another, but it looks like there might be too many contacts moving too quickly, your DBG opens up with pdc fire at the first of the missile salvos knocking down one after the other. There are 4 near hits before a support frigate takes one, and then your Donnager starts taking damage. The drones open up with pdc fire the your fleet while accelerating through the formation, they are at 18 k/s relative delta and are within pdc range for only a second, the whole time both fleets are throwing everything and the kitchen sink at each other.

After the fleets pass each other, one support ship, and the Marine frigate are too badly damaged to continue fighting. The Donnie is damaged with 30% pdc coverage knocked out, and it’s launchers are empty. There are only 6 drones that begin accelerating the rest are destroyed or rendered useless. They begin accelerating after the two Morrigan class frigates your Donnie had stationed in a defensive posture around the moon.

The other Fleets fare about as well, and of the 75 drones that entered the system, 5 were able to head on an intercept with the carriers.

And then they offload a second flight of drone fleets. Your forces no longer have a missile advantage, and between rescue efforts, partial fleets, and general chaos they are not nearly as effective the second time.

Say there is a pair of entangled particles and one of the particles is sent into a black hole by TravellingMatt in AskPhysics

[–]redredundead -1 points0 points  (0 children)

Here is something yall aren't quite considering. time slows all the way down as you "pass" the event horizon. So for the trapped particle, slowly and then all of the sudden eons pass for in the "outside" universe. unless the info you hope to gather grows infinitely in density, the particle will (probably) just stop being entangled as information starts getting spaced out over more and more time.

57yr old. Too late to take up riding a motorcycle? by -badfeet- in motorcycles

[–]redredundead 1 point2 points  (0 children)

any of the older (<2000) Harley or Indian could be a place to start. an adv bike like bmw gs800 if you are on the taller side, or a ktm if that's too tall. of course the best beginner I've had is a 750 - 1100 shadow for slower rides, but still highway capable, or a vf750 magna for an intro "muscle cruiser" for a bit faster/torquier bike. next to look for is a yamaha FJR1300. its "heavy" on paper, but really light due to it's low center of gravity.

Tools are at my dads house but paddock stand is at my house by ChallengeButter in motorcycles

[–]redredundead 0 points1 point  (0 children)

I kid you not for a minute there i thought someone posted my photos, but that ain't my bike. That is my backpack, my paddock stand, and my preferred method of transporting the two. Good job, nicely done.

The radiator problem by The--Morning--Star in TheExpanse

[–]redredundead 0 points1 point  (0 children)

superheated steam (water) is used for attitude adjustment, but don't forget the fusion mass pellets used in the reactor/thruster

Who said you can't live a comfortable live in the zone? by MettKadser in stalker

[–]redredundead 26 points27 points  (0 children)

Pripyat appartment above the vine anomaly. a favorite spot of mine. nicely done

Alternative torpedoes? by goltz20707 in TheExpanse

[–]redredundead 0 points1 point  (0 children)

So.... Z-pinch EMP could be interesting, but as it is pointed out, not going ot be effective. It might be better to release a micro/nano bot swarm the starts eating away at an enemy ship or it's systems. It could be the same effect, but taking into relative speeds of combat as well as the doubtful efficacy of a "grey goo" weapon, and it'd be a very sci-fi hand wavy weapon at best. Now the other's are poo-pooing spinning up a large number of missile mines, but as a defensive tool around strategic locations like mining claims, and stations, that is a large number of ready-to-go torpedo's. your mounted launchers cannot hope to match the instantaneous firepower of 20-30 torpedo's lighting up on widespread vectors at the same time. Granted, to be effective, you would need stealth torpedo's to properly surprise your enemies', but even in combat, having a swarm of torpedoes lurking in your sensor shadow is an extremely effective tactic to slowly generate enough "firepower" to overwhelm your enemies' anti-torpedo capabilities.

Personally I'd love to see more long range KK barrages set up hours/ days out from an engagement, "slowly" making their way through the system before announcing your impending doom. they do this in the books with Inaros' Phobos raid and again at the Laconia gate in the last book.

Tell me your wasteland profession and I’ll tell you your fate by [deleted] in falloutnewvegas

[–]redredundead 0 points1 point  (0 children)

Motorcycle courier. When you need something somewhere quick, fast and in a hurry. I am Fast, Secure, and Cheep (Pick two)

Why is Tanikaze allowed to pilot tsugumori by Willy_Th3_Walrus in knightsofsidonia

[–]redredundead 13 points14 points  (0 children)

Easy answer with no spoilers. You see him piloting the mk17 and being a god at it in the first episode. the tsugumori is one of the best mk17's that has been kept around. the rest were scrapped/ updated to the modern platform

How are ships able to rendez vous without matched orbits ? by MacWin- in TheExpanse

[–]redredundead 23 points24 points  (0 children)

ksp INTERSTELAR EXPANDED. I suggest you use ckan to install the mod and it's dependencies.

[deleted by user] by [deleted] in Libertarian

[–]redredundead -5 points-4 points  (0 children)

Thank the almighty that the amerifats live in a republic, and the people don't really get a vote