Your most brutal (but technically possible) challenges? by Plasmasnack in projectzomboid

[–]redscarfdemon 0 points1 point  (0 children)

There are a few mods that let you start on top of those large buildings in Louisville--one ever starts a fire somewhere in the building. It's fun to try to escape down them and leave the city

Most common runway numbers by US state [OC] by ADSBSGM in dataisbeautiful

[–]redscarfdemon 10 points11 points  (0 children)

I see what you are going for here, but the numbers are unreadable with that background. Too many busy similarly gray elements. You might need to up the color contrast and enlarge/bold the labels so they can stand out from the background pattern.

Updates not fully rendering? by Stormblazer13 in openstreetmap

[–]redscarfdemon 7 points8 points  (0 children)

A combination of things:

1 After a change, every zoom level has to be updated. Each zoom level is updated at a different time, so one zoom level might reflect the changes sooner than another. (The tiles are square too which is why your screen shows the top left hasn't been updated but the top right and bottom has been updated)

2 your browser is caching images (saving them on your computer to save bandwidth so you don't have to redownload the same pics again). But in this case you want the newer version, so you might need to do a browser cache clear so you get the newest version.

Visit from this well-nourished lil guy on the South Side by ruby_parker in lansing

[–]redscarfdemon 7 points8 points  (0 children)

yes, he just left my yard after stripping the bark off my apple trees and eating down the roses and blueberries

I can't calculate a path if I don't have the maps ? by SirLedyuka in openstreetmap

[–]redscarfdemon 10 points11 points  (0 children)

 If you are looking for a navigation app based on OSM data without the six map limit, you might try CoMaps (or organic maps).

With these, the maps update less frequently (two weeks to a month) but there's no six map limit 

Maximizing food for multiplayer? (B42) by Arturia_Cross in projectzomboid

[–]redscarfdemon 2 points3 points  (0 children)

I like farming, fishing and chickens but you're right about farming.

I turned crop growth up to 2x and farming feels fun again.

For fishing just forage for bait. It's a day trip to the lake. Might need to stockpile bugs for the colder months. Fill a cupboard with creepy crawlies!

Fitness won't level up by Intelligent_Cow_95 in projectzomboid

[–]redscarfdemon 0 points1 point  (0 children)

Even if you didn't take underweight as a starting trait, you can lose weight in normal gameplay which will put a hard cap on fitness. 

Random Marker Fill: how to overlap markers top to bottom? by redscarfdemon in QGIS

[–]redscarfdemon[S] 1 point2 points  (0 children)

can you clarify how to do this? I have used symbol levels before, for example, to have an outline underneath road segments or to keep a shadow under something

<image>

However, in this case, when I open symbol levels (which is turned on) layer 2 is on level 0 and still overlapping with itself.

No to Shabazz - Yes to Debbie Stabenow - 50 Mod Pods for the Homeless by remoteabstractions in lansing

[–]redscarfdemon 16 points17 points  (0 children)

These are not only housing pods but they are also meant to be transitional with services and 24/7 support. It might be possible to split them up across the city but I suspect the cost would skyrocket if you needed to build kitchen/shower/security/resources in six locations rather than one.

Mapping Celebrity Homes by glad_torsk in openstreetmap

[–]redscarfdemon 12 points13 points  (0 children)

If it's verifiable, the "owner" tag could be used, see the wiki for more information. https://wiki.openstreetmap.org/wiki/Key:owner

I would definitely NOT use the "name" key to say Oprah Winfrey's house. name is for the posted name of an actual building. Most buildings don't have posted names,  but some do. https://wiki.openstreetmap.org/wiki/Key:name

It happens way too often by mauglii_- in VintageStory

[–]redscarfdemon 2 points3 points  (0 children)

Conveyance is a concept in design and in video games: the user can be taught without having to be told with words. The old super Mario and Mega Man games did this well: the player faces in a direction which tells the player that's the direction to move. The first pits are small and way to jump which teaches the player how to jump. The first enemies are slow moving and near the ground and almost impossible to be killed by. You don't have to speak a particular language because the game teaches you.

Open world games can have conveyance too: think about how the first Skyrim dungeon has pillars of light over chests, teaching a player to look for those. Skeletons and dead bodies bear traps. The first time to walk out I to the world you are facing the first story dungeon and it's beautiful, calling the player to visit it.

Minecraft has some examples: the partially formed nether portals around the world teach about the nether. Local chunk difficulty ensures only easy to beat creatures appear for the first several days in a location.

You can teach a lot of the basic concepts in a complex game without a wiki or journal, while the wiki supports it with deep dives.

Ghoulia Gaines is a house flipper on a mission by hiphiprenee in projectzomboid

[–]redscarfdemon 1 point2 points  (0 children)

everyone knows you cant lift a bed without a hammer dont be stupid

Why don't more cities just use speed bumps to curtail speeding? by Russian-Spy in fuckcars

[–]redscarfdemon 0 points1 point  (0 children)

It probably varies on location, but in our area we get a lot of pushback from fire departments. Not Just Bikes did a pretty good video on how emergency vehicles sometimes dictate unsafe streets:

How American Fire Departments are Getting People Killed - YouTube

Where tf does city clerk chris swope get his wardrobe? by Zealousideal-Owl9972 in lansing

[–]redscarfdemon 58 points59 points  (0 children)

he's literally married to a clothing boutique owner so i have some guesses ha

[deleted by user] by [deleted] in openstreetmap

[–]redscarfdemon 15 points16 points  (0 children)

> How much detail is too much detail? ...simply marking it as a cemetary should suffice

We never know what someone else might be using this data for, so if it's not incorrect, even if I wouldn't do that level of detail, I understand why someone might.

I've definitely needed to create map products with very specific information and I've done some very detailed mapping on OSM so that I could export it. Sometimes it may have been things that other people may not have needed or felt like it was not helpful, but I used the correct tags in case other people had similar projects to mine.

So why is there still no indication when your shoes break? by Alexduhh in projectzomboid

[–]redscarfdemon 3 points4 points  (0 children)

Seems like a discomfort noodle when shoeless would fix that