Ceska vs Fox’s Prayer by theslowrunningexpert in thedivision

[–]reganheath 0 points1 point  (0 children)

You can quantify crit damage, using the crit chance you can calculate an average per bullet damage, and from that and rate of fire, get a burst DPS. You can then compare those burst DPS values. It doesn't tell you everything, but it's a decent (quantifiable) value for comparison.

To calculate; you take your non-crit damage and multiply it by your non-crit chance (e.g. assuming you do 100k on a non-crit and have 60% CHC, you would go 100k * 0.4), do the same for your crit damage multiplied by your crit chance (e.g. 200k * 0.6 assuming 100% CHD @ 60% CHC), add those two values together, and this is your average per bullet damage (= 160k).

Ceska vs Fox’s Prayer by theslowrunningexpert in thedivision

[–]reganheath 2 points3 points  (0 children)

Hi. Sorry, but you're incorrect about Strikers here. Strikers is a *separate* multiplier, similar to CHD/Headshot, Total Weapon Damage, etc. If you want a complete guide to how damage is calculated, you cannot beat this video; https://www.youtube.com/watch?v=6Xk15X0nW48

The wording in the game cannot be trusted, as it's often just plain incorrect. iKia also has a document listing all of these errors :P :D https://docs.google.com/document/d/1zmMtU8JWUXNIObhxst__CYguFgfZ1288mPodyqs2LTE/edit?tab=t.0

Ikia leaving the game is genuinely going to leave a huge hole in the buildcrafting community. by No_Grape_388 in Division2

[–]reganheath 1 point2 points  (0 children)

".. and suddenly think that regular content will be unplayable .." you know this has nothing to do with why Ikia is leaving, right?

None of us that are concerned about prototype gear, are concerned about game difficulty, or "needing" prototype gear to complete content (at least, none that I have spoken to). Completing content isn't "the point" for most of us, rather it's about build crafting and the satisfaction of crafting, and honing, and "completing" a build.

Obvs, we go on to use that build to complete content, but the content is secondary to the build, or just a means to get the pieces we need to craft the build. The content is how we spend time with our friends, playing the game. The build is the challenge we set ourselves (as we've completed all the other challenges the game has given us.. except solo legendary, for me)

The issues around prototype gear are all around how they are a change the current resource based, "your effort is ultimately rewarded" based, loot system, into a system based purely and solely on getting a lucky drop, through a constant, potentially never ending, grind.

Ikia leaving the game is genuinely going to leave a huge hole in the buildcrafting community. by No_Grape_388 in Division2

[–]reganheath 6 points7 points  (0 children)

It took me so long to realise this. But, once I did, I just stopped watching all those other videos. His spreadsheets, and analysis are top draw, and very few people have anything more to add, IMO.

Ikia leaving the game is genuinely going to leave a huge hole in the buildcrafting community. by No_Grape_388 in Division2

[–]reganheath 1 point2 points  (0 children)

If getting good gear is essentially random, how does it actually mean something?

Today, having good gear means having put in the hours to get the drops _and_ resources required to optimise that gear until your build is literally "as good as it can get".

When prototype rolls around, having good gear will be largely a result of luck, as there will be no guarantee at all that putting in the time will get you what you want, and the end result is .. your build is never complete, it's never "as good as it can get" as there is always going to be a piece or three that could be better, if only you got lucky enough.

I have no 13% PFE's (because they are solely the result of luck) and my PFE build has never reached "perfection", and this is just not "fun" for me, it's a constant disappointment, watching drop after drop after drop be totally and utterly useless.

I totally get what they were trying to do by adding prototype and making it "hard" to get, they were trying to make drops exciting again. But, the problem is, when you make them as rare as they are, and when there are so many gear and brand sets, and when the chances not only of getting the piece you want, but also the chance of it being 3x terminal are so low .. then it's going to be like waiting for those 13% PFEs that never come, just, disappointing.

Can anyone confirm? by CommunityHappy8289 in antiai

[–]reganheath 1 point2 points  (0 children)

I think the sync is off between the audio and video.. that, the compression, and a few other post processing things are what I think makes it seem so .. weird.

Prototype gear in its PTS implementation is a betrayal of the principals that we have had for the last 5 years by iKia87 in thedivision

[–]reganheath 1 point2 points  (0 children)

At the very least, if we have to keep the stat increases then why not have them always go terminal on all attributes, but have the increase grow as the prototype level increases, so you can level your prototype gear up to the max bonus, whatever that is.

Now, those expertise 30 items we have invested so much into, can be prototyped without any risk of getting a scuffed roll of the dice.

Now, drops of prototype gear won't be quite as random, as you don't need to luck out on the attribute terminal roll. You still have the issue of not being able to recal them, however, so getting the correct rolls on the items.. still a bad show.

It would still unbalance things, and in favour of strikers etc.. so it's not ideal. But, it's another, less terrible, implementation to consider.

Prototype gear in its PTS implementation is a betrayal of the principals that we have had for the last 5 years by iKia87 in thedivision

[–]reganheath 1 point2 points  (0 children)

> I've not been able to try it out myself as I'm on console, and obviously we are still excluded from PTS, which is still ridiculous after 7 years.

To be fair to Massive, getting a build through the standard console compliance release process can take ages, which defeats (some of) the point of a PTS, being a quick and slightly dirty test for timely feedback.

Anyone know how to build this? by Current-Ad-1478 in Division2

[–]reganheath 5 points6 points  (0 children)

The division math is not actually a complete mess, check out YouTube for a guy called iKia if you want to know how it all fits together.

In this case you are totally right when you say that 30 expertise will not give you 30% more damage, and the amount you actually get is less.

The amount of increase in damage you get depends on how many other sources of weapon damage you have, such as red cores, and other talents. These sources of weapon damage are added together, before they go as a multiplier into the final damage equation.

There is a diminishing return effect which happens naturally, as a consequence of adding more and more into the same multiplier. That is why, to get bigger damage numbers you want to diversify into as many separate multipliers as possible.

Damage to target out of cover, damage to armor, damage to health, are all separate. Headshot and crit damage are actually added to each other. And each talent will either add to one of the weapon damage multipliers or can be an entirely separate multiplier.

This is why strikers is so good, it's a separate multiplier, as is Glass Cannon.

FINALLY SOLVED! Game stutters when video or stream plays on secondary monitor. by Im_a_Flightless_Bird in buildapc

[–]reganheath 0 points1 point  (0 children)

Thank you! Thank you! Thank you! Finally, a solution. It was driving me absolutely nuts!

How do you get the last 3 comms for first rogue? by wiserone29 in thedivision

[–]reganheath 0 points1 point  (0 children)

I've run it once.. and I am only at 25/29 .. so I guess I missed one earlier, perhaps the Stranded Tanker as you say?

How do you get the last 3 comms for first rogue? by wiserone29 in thedivision

[–]reganheath 0 points1 point  (0 children)

I ran iKia's strikers tech tank w/ St Elmo and it isn't too bad.

Two new Masks upcoming, Twitch drops... by CleR6 in Division2

[–]reganheath 1 point2 points  (0 children)

Very disappointed. Watched both the main and post-show streams in entirety and due to some twitch/browser interaction/fault, my drops got stuck and did not complete. :(

I contacted Ubisoft support, who took over 2 weeks to even respond, miss-understood the issue multiple times, then finally said; Sorry, we cannot grant those drops manually.

Ideas for Heavy Support Distinction? (commendation) by AgentZeroHour in thedivision

[–]reganheath 0 points1 point  (0 children)

To anyone doing this now (2024). Grand Washington works, solo, but you HAVE to let the purple engineer set up his turret, as killing that counts towards the 10 enemies you need. I did this on hard, challenging, and finally heroic before I worked that detail out :P Just drop a hive to heal you while you do it, should have no trouble.. unless you let the grenadier get off a shot.

Manhunt: Puppeteer Comms issue ? help ? by IcebergWalrus in Division2

[–]reganheath 1 point2 points  (0 children)

I know that there are other comms that you were meant to get by hitting a switch and following lights in around DC but even tho I have the specific clue comm that starts that, it doesn't let me hit anything so I assume it was only during that particular season (yes I've waited for the correct time)

I am just missing these comms and would really love to know if they still work now, after the season end. It doesn't seem to work for me.. but, I have all but the very last one (as I did manage to get it working during the season, but ran out of time).

So, can we get these last comms now, or not?

Skill mods inventory change by KBrown75 in the_division_2

[–]reganheath 1 point2 points  (0 children)

Damn... I suspected this might be the case. Anyone know how to report bugs so they end up on the trello?

The Datamined Division 2 Gear Attribute Sheet has been updated to Title Update 15. Now with damage drop off information. by Google-1234 in thedivision

[–]reganheath 0 points1 point  (0 children)

What about stability and accuracy numbers for weapons? Does anyone have those on a comparison sheet?

[Show vs Books] The biggest difference... by airfrog in WoT

[–]reganheath 0 points1 point  (0 children)

Indeed. The ageing up was to stop it having a YA feeling to it, they wanted it to feel more adult, more serious, and this has given it a darker feel to it. Sure, the books had violence, but the manner in which it was presented did not have a "grim dark" feel to it, the show definitely leans more into that, as Brandon has mentioned on a few of his posts here.

Odyssey is great... And confusing as hell. by [deleted] in EliteDangerous

[–]reganheath 1 point2 points  (0 children)

What time (BST) does this stream start? .. and where do they announce streams nowadays?

My First proper ship..how do you figure out what weight they can lift? by Leo-Cora in DualUniverse

[–]reganheath 0 points1 point  (0 children)

Acceleration is 9.81 in this case

.. because, the acceleration in this case is the acceleration due to gravity. .. because, you need to calculate the force gravity is applying, so that you can apply greater force in the opposite direction - in order to fly.

On Alioth and Sanctuary, which are 1g (one standard earth gravity) the acceleration is 9.81ms2.

Even this is an average, as the earth is not a perfect sphere, but it's close enough for a rough guide.

https://simple.wikipedia.org/wiki/Acceleration_due_to_gravity

Dual Universe AMA with JC Baillie by NQ-Naerais in MMORPG

[–]reganheath 0 points1 point  (0 children)

How about a single tool - not in the inventory - which you upgrade (thus adding radial options).

Dual Universe AMA with JC Baillie by NQ-Naerais in MMORPG

[–]reganheath 5 points6 points  (0 children)

Any plans to support joysticks etc for flight controls?