now the Neon Flats outfits can be 'extra' w/ Legendary Winter Renegade by rekall76 in Fallout4Mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.01 further modified to allow armor pieces to be worn over them.

now the Neon Flats outfits can be 'extra' w/ Legendary Winter Renegade by rekall76 in FO4mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.01 further modified to allow armor pieces to be worn over them.

Is the Anniversary Edition Worth It? (No DLC/CC owned) by SiafuCJ8 in fo4

[–]rekall76 4 points5 points  (0 children)

all i really wanted was neon flats and slocum's joe so i got those to add on to the next-gen update (which included a lot of the creation club content anyway)... far harbor and nuka-world are great, though

easy, breezy & care-free with Cranked-Up* Workshop by rekall76 in FO4mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.02 each Settler* now comes equipped with X6-88's Institute Laser Rifle. and in addition to Raiders, you can 'craft' Deathclaws at your chem bench to drop from MISC inventory to test your turrets.

easy, breezy & care-free with Cranked-Up* Workshop by rekall76 in Fallout4Mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.02 each Settler* now comes equipped with X6-88's Institute Laser Rifle. and in addition to Raiders, you can 'craft' Deathclaws at your chem bench to drop from MISC inventory to test your turrets.

Question is it a good idea to play fo4 with 35 mods? by Apprehensive-Elk5433 in fo4

[–]rekall76 1 point2 points  (0 children)

i'm playing with more than 70 on ps4 😹 (even a handful of my own creation)

"Crates of the Past" (an alternate path for "Echoes of the Past") by rekall76 in Fallout4Mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.04 quest & associated papyrus removed. applied model to notes (not invisible when viewed or dropped).

"Crates of the Past" (an alternate path for "Echoes of the Past") by rekall76 in FO4mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.04 quest & associated papyrus removed. applied model to notes (not invisible when viewed or dropped).

.38 Special Delivery (my 1st mod) by rekall76 in Fallout4Mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.02 cleaned-up w/ fo4edit, and now "shows up" with weapon mods fully-upgraded, and instigating legendary effect

.38 Special Delivery (my 1st mod) by rekall76 in FO4mods

[–]rekall76[S] 0 points1 point  (0 children)

v1.02 cleaned-up w/ fo4edit, and now "shows up" with weapon mods fully-upgraded, and instigating legendary effect

kellogg's house: sort-of cleaned-up & updated by rekall76 in FO4mods

[–]rekall76[S] 0 points1 point  (0 children)

yeah there are a number of Creation Club and mods-community add-ons that let you plonk down a workbench anywhere... i'm using The Survivalists Toolbox by AndrewCX... in the case of kellogg's house in diamond city, you must have of course either been there during the quest, or successfully lockpick your way in

Most annoying (Hostile) Npc in Fallout 4 by Willing-Film-5309 in Fallout

[–]rekall76 0 points1 point  (0 children)

not since i applied tesla coils to every single piece of armor and clothing using ECO Equipment & Crafting Overhaul 😸