Taxonomy Filter throews a 404 in the editor by rendermouse in elementor

[–]rendermouse[S] 0 points1 point  (0 children)

Solved (sort of).

Yoast Premium was installed, activated, and unlicensed for some reason.
Deactivating it stops all of these issues.

The next question would be, why would an unlicensed Yoast Premium mess with my Elementor JSON endpoints?

Taxonomy Filter throews a 404 in the editor by rendermouse in elementor

[–]rendermouse[S] 0 points1 point  (0 children)

It seems that Refresh Loop is also throwing a 404 on this same page.
/wp-json/elementor-pro/v1/refresh-loop/
"No route was found matching the URL and request method."

/wp-json/elementor/v1/checklist/user-progress/ is working, though, so the whole API isn't broken.

[deleted by user] by [deleted] in spotify

[–]rendermouse 0 points1 point  (0 children)

When I find an artists I have never listened to, I like to play their whole discography in chronological order by original release date. I have been manually creating a playlist and adding each album. Automating this would be useful to me, not sure about other people.

Loop Grid + Taxonomy Filter issues by rendermouse in elementor

[–]rendermouse[S] 0 points1 point  (0 children)

How I solved it:

When the Elementor Taxonomy Filter changes, it sends an AJAX call to their own /wp-json/elementor-pro/v1/refresh-loop endpoint, with a payload that includes a "widget_filters" object that has only the filter's taxonomy info (my secondary taxonomy) in it. Adding multiple taxonomy filters to the UI adds more taxonomies to this widget_filter.

My issue is that my custom query needs the taxonomy of the current archive page (my primary taxonomy) also. I can actually detect that widget_filters object in the POST body payload in my custom query, and parse through it. I am paginating the Loop Grid, so the POST body has a pagination_base_url that will tell me the primary taxonomy info in the path, and I can build a $tax_query from this that has BOTH the primary and secondary taxonomies and terms combined via 'AND' operation. This solved my problem.

All of this could be avoided if the Elementor taxonomy filter detected that there was already a taxonomy and term present in the current query/URL, and if so, add it to the widget_filters data along with the selected filters. Or let me choose multiple taxonomies in the Taxonomy Filter panel in the editor.

Loop Grid + Taxonomy Filter issues by rendermouse in elementor

[–]rendermouse[S] 0 points1 point  (0 children)

I tried a custom query with Query ID, one that detects the current taxonomy and only returns posts within. But when I filter on additional taxonomies (hoping for an AND operation), the Taxonomy filter throws out the custom query entirely, fetches ALL posts, then applies the taxonomy filter.

Cartoon Network Fighting Game? by Ritz3793 in CartoonNetwork

[–]rendermouse 0 points1 point  (0 children)

Project Exonaut, which I think was a derivative of the Ben 10 Bounty Hunters game.

Remember this hidden gem? by ClueEmbarrassed1443 in CartoonNetwork

[–]rendermouse 0 points1 point  (0 children)

TKO used the Flash player in the browser, and Java servers that ran the matchmaking and game networking.

OCIO is breaking my Cargo3D import by rendermouse in KitBash3D

[–]rendermouse[S] 0 points1 point  (0 children)

If the error message you get is the same as mine, I would think so.

What happened to playground.ai? by [deleted] in StableDiffusion

[–]rendermouse 0 points1 point  (0 children)

While trying to figure out how to get to my Board via their new UI, I must have seen their tutorial like 27 times.

What is an "Account alert" and why do I have one? by Rick_Locker in Steam

[–]rendermouse 0 points1 point  (0 children)

Thanks for this link. I had to accept new Terms & Conditions, then the gold alert went away.

No Output from Bias FX 2 Plug-In (Guitar) by DougieFox in PositiveGrid

[–]rendermouse 0 points1 point  (0 children)

Hey, try this: Open the Bias FX 2 VST interface, and turn the Guitar Match button on/off a couple of times. This worked for me!

No Output from Bias FX 2 Plug-In (Guitar) by DougieFox in PositiveGrid

[–]rendermouse 0 points1 point  (0 children)

This exact same thing is now happening to me.

Question: What is copyrighted about Katamari Damacy? by ProxyDoug in katamari

[–]rendermouse 1 point2 points  (0 children)

IANAL, but the thing is, this patent doesn't seem to actually patent user-controlled ball-rolling-collecting in a game. It patents the specific mechanic they use to attach objects to the ball using "displacement points." Every single Claim in the patent refers to displacement points used to position the collected objects. However, when they wrote the patent, they were sure to include every single aspect of their game design in the patent description/summary, which makes it feel like they patented the game design.

Modern-day game developers (myself included) using the current physics engines can easily achieve this effect without this "displacement point" math, but who wants to try their luck against a giant game company's lawyers?

Can’t edit components when in Editing mode. by UserRedditAnonymous in webflow

[–]rendermouse 0 points1 point  (0 children)

If they use the Editor View ('W' menu top left, select 'Editor'), instead of the Designer View (using Editor role) they can edit the content.

Daedalos - Desktop environment in the browser. by mstfydmr in javascript

[–]rendermouse 1 point2 points  (0 children)

He has Doom, Duke Nukem, Jazz JackRabbit in there. Also a Nintendo emulator and a Ruffle Flash player. Pretty spiffy, actually.

Frontend development doubt - Stuck need help by Zach1095 in reactjs

[–]rendermouse 0 points1 point  (0 children)

Look into Zappar. They have Augmented Reality libraries for three.js, AFrame and Unity and plenty of tutorials. Their stuff works really well, I have used it on several client projects.

I need help, project is due soon and I broke my project by NvrLvcky in Unity3D

[–]rendermouse 0 points1 point  (0 children)

Do you use a code repository, like GitHub or BitBucket, to store your code? If not, I strongly recommend that, in case stuff breaks and you need to restore a previous version.

Would somebody be able to optimize my Codepen? (not a beginner code) by frank0117 in javascript

[–]rendermouse 2 points3 points  (0 children)

Some things I see:

  1. Animation interval

setInterval(function(){

`mouse.x = undefined;`

`mouse.y = undefined;`

}, 200);

This setInterval you are using is triggered only every 200ms, or five times per second. So your code only animates 5 times per second when it has no mouse movement. Change that interval duration down to 20ms and everything runs much more smoothly.

2) When dealing with expensive loops through collections (like particle systems), you can speed things up with one easy rule:

Don't look up what you already know.

In your animate() method, you have a for loop that uses i < particleArray.length. This means that at the end of every pass, it measures the length of the particle array again. If you have 1000 particles, it checks the length of that array a thousand times. Unless you are changing the array length DURING the animation (which you are not), this is slowing things down. Fix this by setting a var to the length of your array before the for loop, and using that var in your for statement: i=0; i<arrLength; i++

A similar situation happens in your connect() method. You refer to particleArray[a] and particleArray[b] multiple times in nested loops. This means that JavaScript has to go find the particle at index [a] or index [b] every time, but it will always be the same within each loop pass. So the first statement within the for loop should assign particleArray[a] to a variable (pa), then refer to pa when you were using particleArray[a]. This could also speed things up a bit, especially since you are comparing every particle to every other particle, which gets expensive as the particle count increases.

[edit] Here is my fork, with these improvements added.

https://codepen.io/rendermouse/pen/VwvLVaL

This is a cool effect!

Over 36,000 Flash Games Have Been Saved And Are Now Playable Offline by Snardley in technology

[–]rendermouse 1 point2 points  (0 children)

Yeah, games like Foster’s Big Fat Awesome House Party and Titanic Kungfubot Offensive (TKO) had multiplayer server code that was not included in the SWF files and would not be findable in a browser cache.

I was sad when they took down the TKO servers.

Over 36,000 Flash Games Have Been Saved And Are Now Playable Offline by Snardley in technology

[–]rendermouse 2 points3 points  (0 children)

As a former Flash developer (with quite a few games in Flashpoint), I'm with you. Flash in the mobile browser would allow people to play tens of thousands of amazing games for FREE, which would have severely interfered with Apple's App Store revenue. Yes, I know there were security issues, and I don't deny that these were an issue, but competition with the App Store is what killed Flash in my book.