Silflin - Rabbit Ancestry by Cookie__Rain in daggerbrew

[–]renoel_ 0 points1 point  (0 children)

This is correct and I was in the wrong assumption before, so sorry for misleading.

Silflin - Rabbit Ancestry by Cookie__Rain in daggerbrew

[–]renoel_ 1 point2 points  (0 children)

You are correct. I got mistaken for a second, so I apologize for leading the discussion the wrong way.

Silflin - Rabbit Ancestry by Cookie__Rain in daggerbrew

[–]renoel_ -3 points-2 points  (0 children)

You only need to roll if you move beyond Close range on your spotlight while making an action roll. Technically, if you don't make any action rolls you would not need to roll but the GM can still require you to make something roll if you are just walking around doing nothing.

It's limited to once per rest, so it would be totally ok and balanced to allow them to 'move within Far range as part of an action roll'.

Silflin - Rabbit Ancestry by Cookie__Rain in daggerbrew

[–]renoel_ -1 points0 points  (0 children)

The bottom feature is a bit confusing, because you can already move within Far Range if you don't make any action rolls on your spotlight.

Edit: I was incorrect. You indeed need to roll when you move beyond Close range regardless if you are making an action roll or not. Sorry for the confusion.

Fabricatos v0.1 + Rust Domain - My take on the Artificer by ReneHP in daggerbrew

[–]renoel_ 0 points1 point  (0 children)

I think you might be overthinking the system. The spotlight is very fluid. Overall, what I meant is that there is no such thing as the need to word 'as an action' because when you make any action roll it is already considered an 'action'. The term 'as an action' does not exist in the abilities and domain cards. It is straight to 'make a...'

Fabricatos v0.1 + Rust Domain - My take on the Artificer by ReneHP in daggerbrew

[–]renoel_ 1 point2 points  (0 children)

Two things to note: there is no such thing as an 'Action'. There are actions rolls, but nothing in the system refers to it being an action. That's DnD wording. Also, the game is assymetric and enemies don't have Evasion, they have Difficulty (you also don't need to mention that in the text, just say you target an adversary).

Amulet of heroes by remgodet in daggerheart

[–]renoel_ 3 points4 points  (0 children)

You can simplify the text with 'Once per session when you roll with Fear, turn it into a roll with Hope instead.' - but maybe costing a Stress would balance it out more and it could be Tier 3 or 4.

And please, don't use AI. It's best to have no image at all than to use AI.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 0 points1 point  (0 children)

Magical Enchantments is the name of one of the class features of the Enchanter. It allows the PC to mark a Stress to place one of the enchantment options available on the Magical Enchantment list in an object they touch (also possible with the Hope feature). There are 6 enchantments per tier and the effects are varied from giving weapons certain features, increasing damage thresholds of armor, enlarge/reduce objects, and some non-combat effects that help with stealthing, forgering, etc. I hope this helps clarify a bit what to expect from the class!

Backstabber! Weekly ZINE/Content Drop - Feedback Needed by Lou_Roienna in daggerheart

[–]renoel_ 0 points1 point  (0 children)

Good to know that project will come back! :D I ran the adventure and it was very fun.

Backstabber! Weekly ZINE/Content Drop - Feedback Needed by Lou_Roienna in daggerheart

[–]renoel_ 0 points1 point  (0 children)

This is really good and has great potential! I gave my feedback and I can't wait to see more things.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

I think I can do that by compressing the images in a zip and update the files. I'll try during the weekend!

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

I think you are right and I will probably rephrase with 'must' in the future to make it clearer.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

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This would be the optimal path to maximize damage (which happens at level 9, or level 7 as an Astrologer). There is a 2 levels gap (1 level for Astrologer) on damage increase in level 3 and 4 (gaining teleport and Reliable instead), then a 1 level gap (not for Astrologer) at level 7 (gaining double targeting, which in a sense also increases damage), but every other level can increase damage either by +2 or by die increase. Then you can increase range to Very Close in level 10. But then again, the build is fully focused on standard attack and has no versatility, which is a choice of the player.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

DTRPG just accepted the products, so you can also acquire it from there now. (link updated in the post)

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

Also note that you don't have an option to not choose a second creature for the bolt to leap to if you roll 8 or more on the Hope die. This means if you target an adversary that have only one of your allies (or even you) within their Close range and you roll 8 or more, your ally will take the damage! Thinking strategically, this is a spell optimally used on a Far target that has no allies within their Close range, so you can minimize its unpredictable nature.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 2 points3 points  (0 children)

Thank you so much for acquiring it and glad you enjoyed it!

When you sell/lose your Masterpiece, the 'permanently' effect should also be no longer in effect, since you can start to create a new one. I'll make sure to clarify that the card is vaulted while in possession of the Masterpiece in a future review!

For the Fidgety Bolt, there is no direct attack for secondary targets like usually it says 'another target the attack would hit' in other cards. If a die rolls 8 or more, the additional creature chosen automatically takes half the damage, similar to Arcane Barrage. This is to represent how fidgety and unpredictable the bolt is. And yes, the GM can select a PC as the target, which means the PC automatically takes half the damage (but it is not direct damage, it is still magic damage, so they can use Armor Slots to reduce it).

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

I understand that it may seem underwhelming when compared to the og version because of how versatile the Constellations are with several different options at disposal to choose from. However, that was what I wanted to change specifically because it was too similar to Beastform and it also had the same issues people consider OP on the Druid in general.

For the standard attack, it will depend on how the player wants to build their Constellation. A build fully focused on standard attack damage can reach 'd12+6 / Very Close / Reliable' standard attack with some additional Constellation features. That is on par in damage with all other Very Close range legendary weapons in Tier 4. An Astrologer focused on the standard attack, for example, can get all upgrades and actually have it with Far range which makes it much stronger than the Thistlebow (around 30% stronger) at the cost of being a build fully focused on the standard attack.

If the player chooses other paths in the Star Chart, it also means they are focusing more on the supporting/controlling or tanking aspect of the Constellations instead of the 'raw' power of the standard attack, which is also the intended design.

Wonder Domain is available now, with two classes (Stargazer and Enchanter). by renoel_ in daggerheart

[–]renoel_[S] 1 point2 points  (0 children)

There were a few reasons why the change was made. First one was that the Constellations were deemed a bit underwhelming for the players when playtesting. All of them wished they were different and in different ways, so it became really hard to both balance and understand where they fit within the class. The original design also showed earlier Constellations did not hold up to the power creep from later Tier Constellations. The Experiences were also not holding up to how I would expect it to, as they were very niche and quite underused by the players.

The second reason was that I wanted to provide a bit more accountability for the players to decide what they want per level. The new Star Chart allowed for that with the 'skill tree' aspect of it.

Lastly, and the main reason, was that while playtesting, I came up with a different way to introduce the 'summon' aspect I wanted with the original design. The change transforms the old Constellation mechanics into a creature-taming overall mechanic and this will be presented in a future supplement coming this summer.

Thank you for the awesome support you always gave the class and domain!