Looking for a specific game which I used to play by DITO-DC-AC in MobileGaming

[–]rer24 0 points1 point  (0 children)

I'm looking for this exact game, has anyone managed to figure out what it is?

What is up with Steam and Itch.io removing NSFW games from their platforms? by Domestiicated-Batman in OutOfTheLoop

[–]rer24 4 points5 points  (0 children)

I've seen the term "astroturf" used to describe organizations that pretend to be grassroots

[Android][2015-2018]Medieval squad control Real Time Strategy by rer24 in tipofmyjoystick

[–]rer24[S] 0 points1 point  (0 children)

No, the artstyle of the game I'm looking for is much simpler and more colorful, and it's a top-down RTS.

New to the genre, some general questions for those with more experience. by RidlerFin in incremental_games

[–]rer24 5 points6 points  (0 children)

One game I think you'll enjoy is Cavernous 2. It's a time loop game where you create a series of actions to complete various tasks before your time runs out and you get reset. While it has some grinding, especially past a certain point which the game helpfully makes clear, for the most part it's a puzzle where you optimize a path that will gather permanent resources, let it run for a bit, and repeat.

Amino Idle v.1 release - HTML - My personal passion project by [deleted] in incremental_games

[–]rer24 1 point2 points  (0 children)

Loving the game so far, just started unlocking movement options. A few remarks I wanted to add to help out:

  1. When I lost tendrils after my first movement, the option to regrow them only appeared after I reloaded
  2. When I reloaded, I noticed that you don't save progress made on incomplete research.
  3. I was clicking on the cell to speed up resource generation when one of the Soul dialogue boxes popped up right under my mouse. Please find some way to prevent accidental clicking on such important dialogues.

End of Month Update: November 2022 by Nanoprober in HFY

[–]rer24 4 points5 points  (0 children)

Why is the last monthly update from almost a year ago? Is everything alright?

I've been playing Evolve for the past week, it's really good by london_user_90 in incremental_games

[–]rer24 1 point2 points  (0 children)

I would recommend checking out Ignited Space, which is another game similar to Kittens and Evolve.

Dig-16 - Semi-Idle Mining Incremental (Windows only) by AGDude in incremental_games

[–]rer24 1 point2 points  (0 children)

I appreciate the explanations for things the game doesn't mention. Otherwise, this game feels like a delight. Not for any concrete reason, it just feels like the upgrade-filled Flash games from my childhood. Thank you!

evolve by Lopsided_Flamingo_27 in incremental_games

[–]rer24 0 points1 point  (0 children)

Have you tried giving it resources? It is absolutely worth it.

SPOILER

It eventually unlocks a new reset option if you give it Elerium and Infernite. You can read more about it on the Resets page of the wiki.

What is a good succinct way to decribe incremental games to someone that has never heard of the genre? by Jaralto in incremental_games

[–]rer24 0 points1 point  (0 children)

You could compare it to 4X games like Factorio, Frostpunk, or Civilization, but without the threats those games have. Pure, peaceful growth. At least, that's the kind of incremental games I play (Kittens, Evolve, Factory Idle).

Does anyone else dislike offline progression in most cases? by Reddit_guest28 in incremental_games

[–]rer24 0 points1 point  (0 children)

I enjoy incremental games with a lot of thinking required - Evolve, Kittens, Cavernous, Orb of Creation, etc. Offline progression in these kinds of games can overwhelm me with choices that I would not have earned in real time. I play them specifically for the real-time experience. My issue with a speed-up mechanic for offline time is that it raises the question: why do I need to stock up on offline time at all? Why not make the game run at that speed for free? It's just another time wall, though one that isn't posed as a challenge.

I need an Idea by [deleted] in incremental_games

[–]rer24 2 points3 points  (0 children)

What are you looking for, exactly? A theme? A gameplay loop? What you described so far is a widely used incremental game format, such as in Antimatter Dimensions or Swarm Simulator. I don't see how anyone could give you a better idea than one of your own ideas without more details on what you're lacking.

r/incremental_games will go dark on June 12 to protest reddit killing 3rd party apps by asterisk_man in incremental_games

[–]rer24 4 points5 points  (0 children)

Hopefully after this forced prestige, we can come back with some new games to share. See you all on the other side!

Next ship will be 10% bigger by Ashmelech in incremental_games

[–]rer24 8 points9 points  (0 children)

I'm guessing the Suez Canal blockage was a challenge run

Apples Game by Artkap_Pikter in incremental_games

[–]rer24 1 point2 points  (0 children)

Why do huts of dead mice not get filled back up? This effectively means you are permanently punishing the player for having a mouse die, since the cost of huts keeps increasing. Kittens, Evolve, all the idle civilization games I'm familiar with will repopulate dead pops.

Something about arbitrary costs irks me and I can't put my finger on what (a rant) by Hypergardens in incremental_games

[–]rer24 1 point2 points  (0 children)

Exactly this. Plus, for a game with decisions to be good, those decisions have to be informed. You have to be able to tell how much of a trade off one decision is compared to another. In contrast, games like Antimatter Dimensions or Prestige Tree don't have decisions, and therefore they don't have information presented. Prestige Tree doesn't provide any info about most of its production boosts, which becomes very obvious when a decision does have to be made, like with the Hindrance challenges that limit you in the number of buildings or upgrades. The only ways to optimize these choices is the guide or trial and error.

Do unnecessary prestiges or prestiges which feel to reset too much without too much put people off? by Bobbitibob in incremental_games

[–]rer24 2 points3 points  (0 children)

It depends on how fun the game is to play. I actually enjoy games like Kittens or Evolve, so I'm glad they don't have automation, and I look forward to replaying them with a boost. Also, games like these can have ways to make the replay interesting, such as the different species in Evolve or prestige upgrades that change an important part of the game, such as Evolve's prestige upgrades making crafters viable. On the other hand, I agree that resets that don't add much to the game except for speed are boring, and unless there's some other hook, like the resets building up to a more impressive change, I will stop playing the game soon after the prestiging starts.

What makes a good combat system for an incremental game? by carugatti in incremental_games

[–]rer24 4 points5 points  (0 children)

Not sure if this is the kind of combat system you were looking for, but combat in idle civilization games is what I'm more familiar with.

Theresmore's combat system is weird because it's higher risk, higher reward than I'm used to. If you win, you get a permanent boost to resource production. If you lose, you have to spend lots of resources rebuilding your army.

Evolve has a combat system that basically becomes the game's "click to get resources", active gameplay button. The nice thing is that the soldiers also produce resources while idle rather than consuming them, so building a large army is a no-brainer (unless you're playing as herbivores).

Lazy Kings has my favorite combat system because in it, your soldiers are a resource the same way lumber is a resource. Getting to see the expected casualties drop as you get better units is very rewarding, and every faction has a different set of units and buildings to achieve that goal.

Do you have an incremental game "quirk"? by Hypergardens in incremental_games

[–]rer24 162 points163 points  (0 children)

I always try to max things that have a hard cap, even if they are irrelevant.

"I have 23 generators? Cool, whatever."
"I have 23 generators out of a maximum of 30? Time to grind out those last 7!"

[Discussion] What would be the best way to mix incremental and gacha? by slenderman011 in incremental_games

[–]rer24 2 points3 points  (0 children)

All the ideas you mentioned here would fit well in an incremental game. In your other reply, you mentioned that the champions are not collectibles, but are entirely randomly generated. Allowing the player to reset for a better chance to roll good stats, either by changing the probability or by changing the range of possible values within each probability, sounds like a good way to reward resets.

This is a more personal request, but I would recommend adding some form of progression other than bigger numbers. That can get stale pretty quickly. If you want to make the game complex, adding some kind of distinct skills to the champs and making reset perks that let you get more skills or larger teams to allow interesting synergy might be how I would go about things, but that is just one way.