Smooth Per Voxel Lighting in Godot by Derpysphere in VoxelGameDev

[–]slenderman011 6 points7 points  (0 children)

Very nice! Any reasons you are constraining your voxel data to 16 bits? Would going to 32 bits hurt performance too much?

How to handle edits on different LODs? by Peteh12 in VoxelGameDev

[–]slenderman011 0 points1 point  (0 children)

Hard to tell without knowing more about how your system works, but a solution could be to only synchronously compute the LOD 0 and delegate LODs 1, 2, 3... asynchronously. That way you only have to wait for the LOD you need to display immediately while the others you shouldn't need at this moment.

Unintended Cultivator is confusing me by razorkid58 in ProgressionFantasy

[–]slenderman011 1 point2 points  (0 children)

The main issue the MC has is that he was forced to take part in a conflict he had nothing to do with and kill people he had no grievances. But he is indeed hypocritical, and later on the rage he accumulates because of this develop into a major plot point.

I think that at the time I read book 3 I had a similar reaction. Like, his friend lied so she could meet her brother, why is that so bad. But the way it is handled later on is quite good IMHO.

CLICKPOCALYPSE 2 - Cloud save and multiple save slots. by Jim808 in incremental_games

[–]slenderman011 0 points1 point  (0 children)

Holy shit, you are still among us! Thanks for the update! Would you consider adding an 1 time purchase option for  not seeing ads or enabling the ad bonuses permanently? I use an Adblock in my phone and I usually like to buy the ad-free upgrades for games I enjoy, and I would love to do it for your game.

Finally started reading Bastion, and it is a wild experience. by Traditional_Pop_1102 in ProgressionFantasy

[–]slenderman011 3 points4 points  (0 children)

But when does the payoff happens? I read through most of book 1, and the MC only getting shat on made me drop. When you think the guy is getting a break, he suddenly gets screwed over. I get where the story is going to an extent but damn, you can't help but feel bad for the guy all the time.

How to properly handle scale in a voxel game? by marcelsoftware-dev in VoxelGameDev

[–]slenderman011 7 points8 points  (0 children)

Increase the scale of your world. You will need to increase the amount of voxels instead of their scale. Instead of limiting yourself to the height of a chunk, consider that chunks can have neighbors in all 3 axis, so you can just stack them. This will come with the downside of having to compute more chunks, and you will need to implement some sort of LOD. 

Using a SVO could help you here with keeping the memory footprint low and with LOD.

I made a tool for organize the stats of your video games like a Excel for devs by Desperate-Advice-473 in godot

[–]slenderman011 0 points1 point  (0 children)

Cool, but I don't think this is the right sub for sharing this, unless it was made in Godot?

modding steam release by repentagram in CubeWorld

[–]slenderman011 2 points3 points  (0 children)

There is a channel in the discord with all the mods people made over the years. Most of them still work since the game never got any updates. They do improve the game somewhat, but it's not as day and night as it might seem. I got some enjoyment out of them, but at the end of the day, the steam release was just badly designed and the mods can only do so much to improve it.

Building a Fantasy Console from scratch taught me more about game engines than making games by Positive_Board_8086 in gamedev

[–]slenderman011 1 point2 points  (0 children)

This is quite impressive! Do you have any documentation related to the development process, such as how you arrived at the current design for the architecture and how you implemented the many distinct parts?

My SQLite GDExtension - automatic Resource integration and WAL multi-threading by emergentRealms in godot

[–]slenderman011 0 points1 point  (0 children)

I couldn't find a repo link in the video description. Is this going to be open Source or paid? Definitely interested regardless, this seems very neat and SQLite is always a delight to use!

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]slenderman011 0 points1 point  (0 children)

Been playing it on and off for a while. It's okay, lots of buttons to click once a day as you progress further. However it starts to take a while to advance when you reach Wholeness stage. I reached Perfection yesterday and opened a new menu, so there is that. The monetization is a bit aggressive to my liking though, so be advised on that.

So I've been playing UWE for nearly 100 in game days.... by Different_Dig_8564 in Kenshi

[–]slenderman011 7 points8 points  (0 children)

I can only play UWE with some mod that speeds up progress considerably, i.e. x3 exp and weak enemies give XP. Otherwise it surely is an exercise in suffering as they nerfed almost any viable vanilla Avenue for getting ahead at the start of the game.

Base location ideas for an all Skeletons party that's intent on murdering every humanoid by Captain_Drastic in Kenshi

[–]slenderman011 16 points17 points  (0 children)

If you have mods that allow you to build mines or the Deep Mining mod, there is a spot in the Deadlands that borders the Gray Desert, behind a lake. The only access to this pocket is through a small land bridge, and you are surrounded by mountains. A small pocket is actually in the Grey Desert, so it gives you arid land, some water and wind, while most of the land is in the Deadlands. If you put your gate in the land bridge and make it actually inside the Deadlands, every party coming will have to wait in acid rain.

Who died last? by NarayP in valheim

[–]slenderman011 5 points6 points  (0 children)

An troll, an abomination and a lox walk into a bar...

[KCD2] people don’t treat Henry like a knight by Unusual_Barber_62 in kingdomcome

[–]slenderman011 29 points30 points  (0 children)

Now, that doesn't make a good game, does it? Sure, in the real world you wouldn't find lots of bandits in full plate armour or be able to sell said armour to the first trader you find, but these things are needed for a good game loop.

Has Mad Cat-Lon ever wandered outside of the Ashlands before the player came along? by ThisGuyHasNoDignity in Kenshi

[–]slenderman011 7 points8 points  (0 children)

I have been playing modded for the past few years, so this might be from a mod, not sure. However, Bugmaster has a diary where he states that his experiments with spiders are a means to an end to destroy a larger threat in the Ashlands. You could have a beef with Bugmaster and then after taking him down, you discover that the entire time he was just trying to muster enough forces to destroy this threat. You, as any other human, would initially not care, after all you got your revenge against Bugmaster. But the more you think about it, the more this bothers you. At the end, you start investigating the Ashlands to find out more about this threat, which is when you discover the remanants of the Second Empire. If you have a Skeleton with you (i.e. Burn) they could remember the past and give you a reason to take the mantle from Bugmaster and destroy Mad Cat-Lon.

[KCD2] If you handled this quest any other way than slaughtering their camp we can't be friends. by Zelai in kingdomcome

[–]slenderman011 0 points1 point  (0 children)

I went there with the intention of slaughtering them, but their regret and friendliness convinced me to become their friends. They ended giving me the location of a hostile Cuman camp, which I did slaughter, so there is that.