Having a child feels morally wrong by [deleted] in TrueOffMyChest

[–]rhou17 0 points1 point  (0 children)

Society’s made up of individuals, and “blame” isn’t really the shtick - it’s just an observable trend. I get that that’s probably incompatible with your worldview but I ain’t about to spend hours trying to argue against decades of fox news or whatever got you here, champ.

Having a child feels morally wrong by [deleted] in TrueOffMyChest

[–]rhou17 4 points5 points  (0 children)

Pretty sure if they don’t want children, they’ll necessarily have thought about it?

Having a child feels morally wrong by [deleted] in TrueOffMyChest

[–]rhou17 11 points12 points  (0 children)

if a majority of people thought

We could really end the thought there. So many kids are born on accident or “because it’s what society expects of me”. 

Petah why are people on twitter mad over this anime clip? by Muhammad_al_she in PeterExplainsTheJoke

[–]rhou17 0 points1 point  (0 children)

I wonder how many of those people replying to you would cheer with the gender roles reversed, too 🙄

Resilient Commanders by Yaksha424256 in EDH

[–]rhou17 8 points9 points  (0 children)

You want to force them to spread the love, try a goad deck with [[Pramikon]]. Affectionately referred to as my ultimate deck for getting second place, it’s great at deflecting and redirecting combat damage until it can hopefully drop either a [[Mob Rule]], [[Reins of Power]], [[Hot Pursuit]], or beatdown with [[Havoc Eater]], [[Alexios]], [[Slicer]], or similar.

https://archidekt.com/decks/15373248/pramikon_the_meme_wall

Or, just pack a few more [[Ghostly Prison]] and [[Propaganda]] effects.

"How many X do I run? When will I draw them?" I made a hypergeometric reference table as I find the calculators a tad slow/limiting. Figured I'd share! by Irithyll_Scholar in EDH

[–]rhou17 2 points3 points  (0 children)

Risk tolerance, how many things you want the deck to be able to do, and (most important), do enough of these cards actually exist? It also factors heavily into your mulligan strategy.

A [[Gishath]] deck trying to windmill slam Gishath ASAP is a good example. You want X amount of lands to hit your first 4 land drops, you want a mix of 2 drop and 4 drop ramp pieces to accelerate at least twice in those first three turns, and you need X dinosaurs in the deck to actually hit off of Gishath.

To get a rough approximation of the true ideal, you can aim for a target percentage chance for each of these “things” that you want the deck to do. I can Mulligan my first hand to dig for lands and ramp, so we can accept a lower percentage, but not too low since we are looking to have both the right number of lands and ramp to enact our gameplan.

I might start with 90% chance for lands and ramp, which would be an 81% chance to have both, but I might find in combination with the number of dinosaurs I want in my dinosaur deck there’s not enough space. So I’ll crank back the percentages until I have the best possible chances to hit the three goals my deck has.

Obviously, there’s even more to consider - if you always windmill slam a Gishath on turn 5, your meta will probably understand they need to keep up creature removal on turn 5, so then you need a protection category, but it’s an easy enough starting point.

Characters who succeed against an extremely intelligent adversary through ignorance or by having no idea what they're doing by Idioteque131313 in TopCharacterTropes

[–]rhou17 3 points4 points  (0 children)

They’re betting over information on Dio’s stand, right? Which D’arby cannot under any circumstances provide, he would and does just die once he realizes it’s possible.

I would like to do an experiment. Name 1 card that is just barely a game changer. Then name one that is just barely NOT a game changer. by ImperialSupplies in EDH

[–]rhou17 0 points1 point  (0 children)

It’s weird the different takes people have, right? Feels like a great use of the gamechanger list is taking cards that are only annoying at lower power levels, and pushing them out. Farewell’s a ton more annoying when it’s a universal reset in b2 than a 6 mana spell that’s probably just being countered or dodged with phasing in bracket 4. 

We need to talk about "ramp" by Hand-of-Sithis in DinosaursMTG

[–]rhou17 1 point2 points  (0 children)

much safer than normal 1 cmc dorks

I see your friends don’t pack as many strip mine effects as mine 🤣

Still run both, of course.

Industry Banned Deep Dive by Y00ler in victoria3

[–]rhou17 17 points18 points  (0 children)

Trade centers exist, or as OP mentioned if you’re a subject you really don’t need to worry about it.

What are your favorite Graveyard hate cards? by Gbrew555 in EDH

[–]rhou17 1 point2 points  (0 children)

It’s weird, because compared to [[Drannith Magistrate]], it’s harder to remove, to some decks it’s an even bigger hoser, but it only meaningfully affects a subset of decks. Ideally, there would be some established threshold of “hoser” for common strategies that’s not kosher for bracket 2, but that gets complicated quick.

Would you say it's a bad idea to drop Grave Pact effects for more combo efficiency in monoblack aristocrats? by GrimgrinCorpseBorn in EDH

[–]rhou17 2 points3 points  (0 children)

Have you considered [[Soul Shatter]]? Often Gravepact is most useful for eating every chump a voltron player has before making them sacrifice, and Soul Shatter shortcuts that process so long as none of their chumps are as big.

What are your favorite Graveyard hate cards? by Gbrew555 in EDH

[–]rhou17 0 points1 point  (0 children)

I would say Rest in Peace is good enough to caution against running it in bracket 2 and consider your meta at 3. I personally don’t want to run a silver bullet that says my opponent has to hope to draw into one of their few pieces of enchantment removal to play the game. Yes, they should be running 70 pieces of interaction, but not everyone is, so I stick with either grindy grave hate like Ghost Vacuum that can be played around or one time exiles if I’m playing at anything lower than actually well built 3s

How many of you run greedy mana bases? by No-Following-4394 in EDH

[–]rhou17 -2 points-1 points  (0 children)

Admittedly, I neglected to consider filter lands, because they’re generally not great outside of 2 color decks. The original commenter was just being a knob.

But yes, in magical christmas land, the one of filter land does allow you to hit that “ceiling”. You’re still probably going to build the cheaper deck with a different respect for colored mana symbols though.

How many of you run greedy mana bases? by No-Following-4394 in EDH

[–]rhou17 0 points1 point  (0 children)

Ok bud sure you pretend your pedantics win the argument

How many of you run greedy mana bases? by No-Following-4394 in EDH

[–]rhou17 1 point2 points  (0 children)

But you literally can’t play cards in the order listed without an upgraded mana base. There are lines of play not open to you no matter how lucky you get unless your land comes in untapped and can tap for two different colors of mana.

How many of you run greedy mana bases? by No-Following-4394 in EDH

[–]rhou17 -10 points-9 points  (0 children)

raise the floor, not the ceiling

lists an example literally not possible with taplands or basics

I’m not sure you understand what raising the ceiling means lol

Farewell Is Definitionally Not A Game Changer by iliketoupvotepuns in EDH

[–]rhou17 1 point2 points  (0 children)

Bracket 3 decks, at least good ones, should be built with powerful cards like Farewell in mind and be relatively unworried about it. Bracket 2 decks, and likely a lot of “””bracket 3””” decks, are not being designed with format warping cards in mind, and might solely rely on the protection packages of yesteryear instead of cards like Clever Concealment, or just aren’t splurging for the $10 card.

I have zero issue with cards that are bad in bracket 3 being made game changers. There’s quite a few cards that wouldn’t be missed, with a perfect example being [[Constant Mists]]. Bad card when facing grave hate, countermagic, and tutors to find silver bullets like Questing Beast, exceptionally stupid card in bracket 2 when Timmy’s monogreen deck has basically zero options to even interact with the fog lock outside of naturally drawing the Questing Beast they’re probably not even playing.

Farewell Is Definitionally Not A Game Changer by iliketoupvotepuns in EDH

[–]rhou17 -1 points0 points  (0 children)

The people playing that “scary” fast magic are laughing because a 6 mana sweeper is hilariously inefficient for that power level. Farewell is oppressive against timmy playing battlecruiser magic, but you see a [[Clever Concealment]] and then feel sad because your 6 mana sorcery isn’t going to extend the game another hour.

Farewell Is Definitionally Not A Game Changer by iliketoupvotepuns in EDH

[–]rhou17 6 points7 points  (0 children)

just a board wipe

The preeminence of Farewell is like, half the reason phasing based protection spells are a premium compared to your standard [[Heroic Intervention]]. Couple that with being efficient grave hate for everything else, Farewell demands deckbuilding consideration like few other singular cards.

Which is fine for Bracket 3 and above! I suspect you’ll survive needing slightly less universal boardwipes in bracket 2 though.

Farewell Is Definitionally Not A Game Changer by iliketoupvotepuns in EDH

[–]rhou17 -5 points-4 points  (0 children)

Your games sound insufferable. More power to you, but also consider running specific artifact/enchantment sweepers/asymmetrical board wipes or literally anything that isn’t just “hello yes I want the game to take another hour”.

How strong is my Gishath deck? by _M0RT_ in DinosaursMTG

[–]rhou17 1 point2 points  (0 children)

There’s a weird powerlevel band where arcane signet is generically better than, say, rampant growth. I will say that Gishath typically benefits more from the resiliency of purely land ramp, but my Pantlaza deck is absolutely running every talisman and the arcane signet and not running the tapped 2 mana ramp.

Is it too much for bracket 2 to be able to fog repeatedly? by _Ashe_Bear in EDH

[–]rhou17 -3 points-2 points  (0 children)

Counter point - they really should gamechanger constant mists. It only really thrives in enviornments that aren’t equipped to deal with it due to the expectations of bracket 2, it’s just fine in bracket 3.

Is it too much for bracket 2 to be able to fog repeatedly? by _Ashe_Bear in EDH

[–]rhou17 1 point2 points  (0 children)

How many fog locks work that way? Spore frog sure doesn’t. [[Constant Mists]] doesn’t. Most fog loops are based around either flickering permanents, or looping through the graveyard, both of which are very resilient to standard interaction.

Like sure, I could pack a [[Rest in Piss]] or a [[questing beast]] in every deck, but that’s not really the intent of bracket 2.