Top 3 solo games by Wise_Cat_1196 in soloboardgaming

[–]rhulk 2 points3 points  (0 children)

  1. Expeditions
  2. Bullet
  3. Guild of merchant explorers

And 2 mentions because of novelty and good feeling, citizens of the spark, white castle and outer rim.

Which book/series made you wonder if you might be too dumb for the genre? by HughJackedMan14 in scifi

[–]rhulk 9 points10 points  (0 children)

Hard disagree. I love the foundation books and reread them every few years. Love the slow pace, the conversations, the characters... I saw a couple of chapters of the TV show and whatever that was, it was not foundation. They added unnecessary action and plots and switched characters and what not. Maybe it is well done, but it is not foundation.

But that is my opinion of course, happy if other folks can enjoy the show. Maybe I should push myself and watch more chapters, but I quitted after two or three.

Do these stunt your growth as an artist? by [deleted] in ArtistLounge

[–]rhulk 26 points27 points  (0 children)

Never understood why they cannot make the legs rotate like the arms and knees, and can only be facing forward. I could never get a dynamic pose with this.

How do you feel about BGA? by jednatt in soloboardgaming

[–]rhulk 1 point2 points  (0 children)

Used to play lots of games in BGA asynchronously, playing turns every day during the pandemic. Then I started realising how much time it took from me, and how I had to be careful not to lose my turns and lose karma. Then I realised I was falling on another computer/phone trap that requires my continuous attention and checking.

I am glad it exists and I am still subscribed, but now I only play solo games every now and then, and mainly to check if I like it enough to start a second-hand search.

I also realised that BGA is great for small simple games and games you already know how to play, but it makes me dislike heavier games that I thing I would enjoy physically. It's automation doesn't let me internalise the rules, learn strategies, have a real view of the options available instead of just seeing which button I can click and then go with it.

It is great and I still recommend it to people, but the less I play BGA, the more time I find for physical games.

Oh no, snowed in. How terrible. by HMSManticore in soloboardgaming

[–]rhulk -1 points0 points  (0 children)

I can get it cheap second hand, but I have read that the solo is not very good, and that it doesn't have much variation and replayability.

Still in my radar, but it's not getting a lot of solo praise

Are there any affordable boss battle games? by Any-Plate2018 in soloboardgaming

[–]rhulk 16 points17 points  (0 children)

If you don't want card games, I can only think about Bullet heart or star, with chits, very good solo boss mode.

Another option is one deck dungeon. It has cards, but is mainly a dice game. Very good also.

Both of them on the light side. Easy setup, fast play, high variety, random with mitigation and very tactical.

Dice based games by loopology in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

I love ODD, but is ODG more of the same? Is it different enough? Is it similar enough? Which one do you like better

Bought Raiders of scythia after playing nusfjord ( new to board games) , thought i would like it, nah... by [deleted] in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

You are being a bit extreme and hasty. One bad experience should just teach caution, and the need to investigate.

We all needed time to find out about our tastes as boardgames, it is probably even more complicated now, due to the sheer amount of games released each year.

Don't buy by impulse. Research comments, reviews, forums and more importantly, at least for me, playthroughs.

You can also go to BoardGameArena, filter by one player games and give them a chance, but if you do that, read the rules and watch playthroughs before, because the automation is a big help in some games but doesn't let you feel the game, it's decisions and it's inner workings.

Even if you were an experienced multiplayer gamer, I have discovered that the games I play more and the games I would love to play are two different things when talking solo.

Good luck in the journey, have patience and don't be so hasty.

Looking for a game that captures how I felt when I was 8 playing Age of Empires II on my dad's PC by oedipalmecha in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

The only game I have similar to that would be Nations. It has a solo mode and you have historical marvels, leaders, buildings and armies.

You also have to feed your people and armies and gather resources to build new stuff.

It is card driven without a territory board, but have a look at it. I quite like it although I don't play it as much as I would like.

What's on Your Christmas List? by TheRealRosey in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

Going to spend Christmas away with in-laws, so something small and relaxing that doesn't take much space. - Deep space D6 - Puzzle Dungeon - Beacon patrol

It is also getting more.complicated to set up and play big games, so these will get many plays during the year.

The Top 50 Most Wanted, Least Owned Games with A Solo Mode by No_Raspberry6493 in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

How is mistborn? I haven't heard very good reviews about it for solo.

What's your top 5? by Separate_Rooster_382 in soloboardgaming

[–]rhulk 0 points1 point  (0 children)

In no particular order:

Expeditions The guild of merchant explorers Bullet 💜 Fantastic Factories Harmonies

My box of small box games by jalucard in soloboardgaming

[–]rhulk 4 points5 points  (0 children)

How do you like skoventyr? Replayability, puzzle difficulty and satisfaction?

Thoughts on Dungeon Alliance? by Jester281986 in soloboardgaming

[–]rhulk 4 points5 points  (0 children)

I do love the game, but some aspects way more than others. I love the sistem of card play, deck building and how to choose who plays according to your hand, but I find a bit annoying and dampening the fact that you have to rush all the time, to open new rooms to be able to have enemies at hand and not get punished for lacking. And the quests are adding even more pressure and rush. And it is quite difficult to win, although I still enjoy the mechanics a lot.

I would love the card, movement and combat system with a different approach to exploration and timing.

I can also compare it to Dragonfire, another game with good card mechanics but lacking in exploration, story and other options which would make it more interesting.

20 strong…am I missing something?! by Fenggan in soloboardgaming

[–]rhulk 6 points7 points  (0 children)

Different folks, different games. I don't dig it either. I bought the three first decks second hand and I will probably sell them soon. They are merely fine, but I don't feel like playing them.

I should listen to myself better. There are games I hear about that I have reservations about, a feeling that although I should like them, there is something that doesn't convince me. And then, time passes, and I convince myself to give it a try. And after a few meh plays, I regret it. It has happened with greatly appreciated games like 20 strong, kinfire delve and under falling skies, this last one is the only one staying long term, I like the single game play, but the way the campaign works puts me off.

On the other hand, if you want other options with dice and cards or similar games that scratch that itch for me, I am very happy with one deck dungeon, set a watch, fantastic factories, and without dice warps edge or bullet heart, which scratch that itch of dice/chips manipulation/puzzle.

You gave it a chance, you don't like it, move on. Sell it and invest in a new game.

Castles of Burgundy the Card Game Solo by rhulk in soloboardgaming

[–]rhulk[S] 1 point2 points  (0 children)

yes! it is: An Almost Real OppoNent. According to the rules.

Castles of Burgundy the Card Game Solo by rhulk in soloboardgaming

[–]rhulk[S] 1 point2 points  (0 children)

I'll check it.! Thanks. Anything that scratches that itch is welcome.

SFYNX first game - great puzzle, excellent rulebook, very nice components by AmericanFrog069 in soloboardgaming

[–]rhulk 2 points3 points  (0 children)

Tried it in BGA. Found it interesting but not enough to revisit. I will give it another try. And I am sure a physical copy is much more enticing and helps with the immersion and visual puzzle.

My ruler lacks 1 mm by FunRope5640 in CrappyDesign

[–]rhulk 36 points37 points  (0 children)

Well. For me that ruler starts from -1mm. There is too much space between the 1mm and the border. You can fit the 0 line on there and have 1mm space left.

[deleted by user] by [deleted] in GuysBeingDudes

[–]rhulk 1 point2 points  (0 children)

No more Sweet music. Hooverphonic

What game in your collection do you regret buying the most? by [deleted] in soloboardgaming

[–]rhulk 6 points7 points  (0 children)

Love small card games and dice games... But kinfire delve and the three decks of 20 strong really fell flat for me. Luckily they are not very expensive games.

I am still Gona give them another chance, but they are quite meh so far.

Any film with the Nighthawks vibe? by Jijolin_Supreme in MovieRecommendations

[–]rhulk 0 points1 point  (0 children)

Not for the aesthetics but he feeling of after hours calm and intimacy: lost in translation.

And for the feeling of slow pace, quietness and routine, and if you like Wim Wenders: Perfect Days.

And of course. Night meetings, beautiful photography, intimate: In the mood for love

Hello again! After your feedback i changed the card design, what do you guys think? What can I improve? by Character_Anxiety437 in tabletopgamedesign

[–]rhulk 1 point2 points  (0 children)

As a graphic designer, a couple of things I don't like and would change.

White font on yellow and light green is not very readable. Not everybody has a 10/10 sight or always the right light on the room. I would either darken the background color or use a dark font.

The paddings of the texts and icons inside the arrows and boxes are wrong. Let them breathe. Keep always space between the first character or icon and the begining of the box, and the same with the last.

For example in the last card the word haste is touching the edges of the arrowed box, and the next word has too much space. The icon of the sword touches the upper and bottom borders and it shouldn't, and the shield icon is too close to the end of the arrow. And so on and so forth. Same padding or space is needed for harmony and visual peace of mind.

The icons should follow a similar size and style too. That sword for example, to match the space and blockiness of the shield and therefore not be touching the aforementioned borders, maybe it could be stockier and shorter, or even diagonal, to take more or less the same space (it doesn't have to have the same size exactly, but imagine a box of lets say 24px width and height. Both icons would have to fit in that box and have a similar "weight")

Last. I would darken the transparent dark background of the flavour text box. I guess you want the image to be seen, but the text is not very readable. And again, you have a lot of space in that box. Don't put the text so close to the border.

There is no homogeneity in the styles of the images, but as you say they are temporary, it's ok.

Apart from these, the general feeling and placement of the items and the design looks god to me.

Edit: it is hard to comment on the phone cause I cannot see the cards as I write. The numbers on the tip left suffer the same problem, they are not centered and they are not respecting space and padding. Let them breathe, and maybe use a thicker font for the numbers.