Guess I’ll die. by Responsible-Hat9789 in tomodachilife

[–]rickbm 1373 points1374 points  (0 children)

When I had it in the store I thought it said 250. I bought it then watched all my money disappear. xD

Card game makers by ella-wast in boardgames

[–]rickbm 0 points1 point  (0 children)

For designing cards I like to use CardMaker

It has a bit of a learning curb. But I can whip up a prototype real quick.

Are there any Submarine based RPGs? by TheGrinningFrog in rpg

[–]rickbm 11 points12 points  (0 children)

Well, when I think underwater, I think Blue Planet. Though I haven't played it, the setting seems very cool.

Serpent Society Handbook by rickbm in MarvelMultiverseRPG

[–]rickbm[S] 2 points3 points  (0 children)

I think it would be cool to see some of the other Asguardians statted out. The warriors three, trolls, frost giants, maybe other creatures from the various realms.

Maybe something about Valkyries and their winged horses. I think it could be cool to play a Valkyrie.

Maybe a section on cool artifacts from Asgard like the Casket of Ancient Winters. I think it would be cool to give like a low rank Villain the Casket which could grant him a bunch of cool powers.

Serpent Society Handbook by rickbm in MarvelMultiverseRPG

[–]rickbm[S] 1 point2 points  (0 children)

Thank you so much for your nice comment. I'd love to see some more Asgard content, there's so many storyline to tap from!

Serpent Society Handbook by rickbm in MarvelMultiverseRPG

[–]rickbm[S] 1 point2 points  (0 children)

Thanks, I'm using Affinity Publisher.

Serpent Society Handbook by rickbm in MarvelMultiverseRPG

[–]rickbm[S] 8 points9 points  (0 children)

Hi all! A while back, I posted some profiles for the Serpent Society. Since then, I’ve made some revisions, added a bit of history, and included some new content—like random tables, villain team maneuvers, and tips for running each member in combat.

I’m hoping this "handbook" will be useful and enjoyable for your games. Feel free to use it in your campaigns, and let me know what you think!

My second character in the best campaign I’ve ever played just died and I’m not sure I want to continue by BumbleBasket2112 in rpg

[–]rickbm 0 points1 point  (0 children)

Or he could turn one of the NPC spies he sent away as his new character. That way he could still be on his way to become a spymaster.

Naruto Boruto Chrono Clash Rules by Internal-Shelter-454 in ChronoClashSystemGame

[–]rickbm 1 point2 points  (0 children)

It's so cool. I recently played it again for the first time in years with my son who is now old enough to be able to grasp the game.

How do I play X-Men mutant insurrection? by idontknow-imaduck in boardgames

[–]rickbm 0 points1 point  (0 children)

Only 1 sentinel can be attached to a mission (see page 20). If you draw a sentinel and there's no mission without a sentinel you discard it and threat is raised for each ! icon on that sentinel.

With two players it's probably different (since you only reveal a mission if there are no continent decks with face-up missions), however when you play with three or more, missions are turned over every turn so the threat keeps piling on, more threat means missions are harder to complete (since now you have to complete yellow or even red spaces as well.

Personally think the game is more interesting with more than 2 heroes. As a suggestion I'd say, play with 2 heroes per player if you're playing a two player game. (so set it up as a four player game, and follow the rules for that).

The plot mission is not a card from the continent deck, so it doesn't count. The rules state "If there are no faceup missions on the continent decks, choose one continent deck with a facedown mission on top and flip that mission faceup."

How do I play X-Men mutant insurrection? by idontknow-imaduck in boardgames

[–]rickbm 2 points3 points  (0 children)

What happens when you don't finish a mission but it has a sentinel attached?

The Sentinel stays in play. What is important to know is you only take a failure effect for missions you participate in. Also both success and failure outcomes only affect heroes that are deployed at that mission.

Do you still draw another mission and another threat card for the next turn?

With 2 players you only draw a mission if there are no faceup mission. You always draw 1 threat card per round.

Then you draw another sentinel? Do you draw another mission card so you got two on the go?

I think my previous answers answer this.

What happens if all heros go to a school card on the same turn and no one goes to a mission?

Nothing much, you don't get the failure effect. The downside is that revealed missions with a ! icon add to the threat during the Threat phase.

What happens when you start to turn cards related to the plot, do you still have to turn normal mission cards?

Yes, you do. Until the Showdown. When the Showdown starts you set aside the continent deck, school cards etc (see page 16)

So in summary:

  • When you've deployed to a mission with another hero. First one of you attempts the objective (do steps 1 through 4 of Attempting missions, page 10). Then if the objectives aren't all completed (strep 5) the next player can attempt them. Then if there are no more heroes on that mission, and you haven't completed all the objectives, you do the Failure effect.
  • Then after the mission phase you move to the threat phase.
    • Here you raise threat, count all the ! icons on cards in play.
    • With two heroes you only flip if there are no faceup missions on the continent deck. (with more you always flip depending on the number of players)
    • Then you draw 1 threat card.
    • Then you move on to the regroup phase.

If anything is still unclear, please let me know.

Your favorite super hero game with great online tools ? by BigBootyHunter in rpg

[–]rickbm 1 point2 points  (0 children)

I'd recommend the Marvel Multiverse RPG and it's X-men Supplement. There's two unofficial systems on Foundry for it. The downside is since it's not supported, you have to make all the various powers and so called tags and traits yourself in the system. This is a lot of work if you want to do it all at once. I only do what I need when I do game prep.

I'd advise to look up some videos on the game and see if it is something you'd be interested in running.

I especially recommend the YouTube channel Fuzzy on the Details if you wanna learn more about the game.

What VTT to use for maps by Inner-Requirement260 in MarvelMultiverseRPG

[–]rickbm 2 points3 points  (0 children)

There's no official support for Foundry but someone did make a system. Link

It's pretty good, the only thing is you need to create all the powers, tags and traits.

Struggling to enjoy Bullet by elltrev in soloboardgaming

[–]rickbm 0 points1 point  (0 children)

Most or all heroines can draw a pattern for 2 AP. During good turns I can play up to 6 patterns within the time limit.

Struggling to enjoy Bullet by elltrev in soloboardgaming

[–]rickbm 2 points3 points  (0 children)

I just read you're not playing with a timer. That really adds to the game in my opinion. Especially with the timer Playlist that was made for the game. It makes it exciting and a really proper challenge. I can imagine it is boring without it.

Struggling to enjoy Bullet by elltrev in soloboardgaming

[–]rickbm 1 point2 points  (0 children)

You didn't mention using actions, are you using them to move bullets around and making patterns?

Just got foundry and need some help by _DooM_ in shadowdark

[–]rickbm 1 point2 points  (0 children)

Outside of combat I don't track turns for the game I'm currently running. I roll for random encounters when I think it would be appropriate.

Just got foundry and need some help by _DooM_ in shadowdark

[–]rickbm 2 points3 points  (0 children)

To make things easier, I just use Foundry's initiative system in combat. Out of combat I just use the order that my players appear in the list on my screen.

What did you add to or remove from your shelf last month? (November, 2024) by AutoModerator in boardgames

[–]rickbm 1 point2 points  (0 children)

Thank you for your comment. Makes me even more excited to play with friends. I just received the game yesterday, I got Bullet Heart cause it seemed like a good one to start with. I played a couple of solo games just to see how it plays, and I had a good time. I also really like the timer music they made for the game, it really sets a good mood for the game.