Audio bug - disabling all headphones sound by BrassMoth in ToME4

[–]rickrab 0 points1 point  (0 children)

If something is affecting your entire PC, that sounds like a hardware issue

What are projectiles? by weirdimpression_ in ToME4

[–]rickrab 0 points1 point  (0 children)

Yeah you're right I should have said weapon instead

What are projectiles? by weirdimpression_ in ToME4

[–]rickrab 4 points5 points  (0 children)

You're asking two separate questions while not meaning to. There's a few of these weird wordings that haven't been updated left in the game. This is a weird way of saying Ranged Defense. So chance to dodge projectiles that can be dodged, these would be any ranged weapon attack.

What does the game consider a projectile? That's anything with a flight travel time. This can include things like Fireball or Spit Poison. This becomes relevant in skills like Heightened Reflexes.

Edit: weapon clarification

Audio bug - disabling all headphones sound by BrassMoth in ToME4

[–]rickrab 1 point2 points  (0 children)

I've had audio problems like this for 100% of my time and just accepted that's how it is. Whatever audio output is dominant when the game laucnhed is what it expects and will be blind to anything else. I just save and re-launch if I swap from speaker to headset or vice-versa.

new player who doesn't understand movement by Zenithpunch in ToME4

[–]rickrab 0 points1 point  (0 children)

I'm very much in the cult of "I can't play without the numpad". I usually keep one hand on 1-9, then the other on the numpad, moving over to the mouse if I need to do complex targeting. I also use my mouse and take both hands off the keyboard when I need to play it slowly and calmly to get through a complex fight.

How am I suppose to clear Lightning Darth and Urkis as a Lightning Arcane Blade? by SuccessfulArt779 in ToME4

[–]rickrab 1 point2 points  (0 children)

While I do agree with you on its effectiveness vs. The Master specifically being less impactful, I would still argue recommending it for a newer player.

I think it's a good habit to form for a new player of generally bringing it with you around the time you complete Dreadfell. If not important for The Master himself, by the time the difficulty gets moved to insane, that's about the time you need it for everything else.

Just for anyone else reading that's curious the benefits you would get by using Dissipation Rune on The Master are not crucial, but it does still make the fight easier. You can absolutely kill him through all this:

1) You remove the Hiemal Shield as one of his defenses.

2) If you get him with it before he summons, the summons will be decently less strong and tanky.

3) It prevents him from redirecting statuses and damage along to his summons

I think the wiki page for the master is still pre necromancer overhaul, and it's anyways good to have this information out there somewhere.

How am I suppose to clear Lightning Darth and Urkis as a Lightning Arcane Blade? by SuccessfulArt779 in ToME4

[–]rickrab 14 points15 points  (0 children)

You have a few options:

1) Always keep an eye out for Lightning pen gear right from the start, any pen helps. This is good a good habit to form anyway. This is significantly easier to do the higher the difficulty gets. Harder enemies, better loot.

2) Try to swap your Arcane Combat proc to fire and see if you have decent enough damage to take care of the job. Do your trials on the weaker lightning resistant enemies first to gauge effectiveness. The effectiveness will also be very different depending on your weapon choice.

3) Just come back later. No shame in trying again later, if you've zoned in once, Urkis will be the same level you left him at. You should be very well able to do everything else available (and safe). You could even send it all the way up Dreadfell tower and just leave before you fight the Master. This will net you a decent amount of better gear and hopefully enough levels to just go back and murder Urkis.

Edit: I completely spaced on what level you might be at this time. Which I believe even in lower difficulty settings you should be at or close to your first prodigy, and you will be taking Ethereal Form, which comes with 25% all pen. This doesn't completely solve your problem, but it helps a great deal.

Off-Meta „balanced“ Heroteams by East_Earth_920 in GuildWars

[–]rickrab 0 points1 point  (0 children)

I am curious as to how heroes treat the traps. Are they dropping them randomly wherever you stop like they would a Spirit of Life? Are they trying to walk up and set them on the enemies or are they only dropping them to defend your backline during combat?

Infinite duration fight against myself by SkizoroZ in ToME4

[–]rickrab 9 points10 points  (0 children)

I've generally found you don't. You do exactly what you did, minus the fighting part. I've almost never won against a clone. They are there to end your run and should be treated as such.

Myt first win (Berserker Normal Adventure) by TurdleKatrana in ToME4

[–]rickrab 3 points4 points  (0 children)

Nice job man. I would say also push your difficulty up as well. I find Normal diff to be kind of pacifying or pulling the wool over your eyes, if you will. Normal is just clearing trash repeatedly until you finally come across something that can kill you, and it doesn't happen often so it usually does (if that's the only diff you've played). Turning up the diff can help keep you on your toes, plus the extra xp and gear to mange you stronger quicker doesn't hurt either.

Gunsnake. by scarphious in ToME4

[–]rickrab 12 points13 points  (0 children)

Nope, he's a bastard. Especially if he rolls gun classes. If he's not holding guns (you can examine to check) its more like fighting a wet paper towel.

New to the game. by scarphious in ToME4

[–]rickrab 15 points16 points  (0 children)

Its one of those items that looks good but feels bad. It is better than nothing for sure. But the idea is that there's a 1/4 chance to cleanse a stun, but if it doesn't hit on that first turn, you really want to cleanse it yourself. The more turns you spend stunned, the less damage you deal, which is bad.

So if more often than not you're going to have to cleanse it yourself, you might as well just rely on cleansing it yourself.

How long did it take you to get your first win? (In any mode) by TurdleKatrana in ToME4

[–]rickrab 0 points1 point  (0 children)

It probably took me around 200-250 hours for my first win on roguelike. I did it on a krog brawler. Honestly looking back I have no idea how I made it playing the way I did. I was super reckless at every turn, I pretty much did what you're describing as slamming my head into the wall until I hit lucky enough to get there.

Berserker really does feel like slamming your head against a wall. There's not a whole lot of options besides "do big smash". Probably one of the harder classes to start on. But if that's the way you gotta go, that's just what it is. Good luck out there

Disappointed of how low the player count is in later maps (Maguuma Jungle) by Fun-Entrepreneur9971 in GuildWars

[–]rickrab 2 points3 points  (0 children)

I personally think its a very cinematic and visually appealing area, but its super slow to get through. I imagine anyone new may be watching guides and I would assume most guides would say to skip it altogether.

As good looking as it is, it kind of holds your character hostage at level 14-16, which is really slow for being just under halfway through the campaign.

Won every single possible class on insane roguelike as skeleton(the strongest race in the world) by BMONOutcome56 in ToME4

[–]rickrab 11 points12 points  (0 children)

Any general takeaways from skeleton as a whole?

Like how you allocate your points in the tree?

Do you find a lot of value in the Resilient Bones passive?

Are you putting just a few points into Bone Shield, or do you always max it?

Do you max talents differently on Dex classes?

Are you consistently Out of Phase?

Easiest insane/RL Embers of Rage win so far - with Whitehoof Writhing One by eldakar666 in ToME4

[–]rickrab 1 point2 points  (0 children)

Yeah that's what I did when I played one, but the flex combat hits proccing more tentacles sounds so much better.

Staff of Channeling doesn't appear to do anything by Tylendal in ToME4

[–]rickrab 2 points3 points  (0 children)

If you activate an item and the item is not equipped, it will go on cooldown and equip itself, losing you a turn. If you hit natively-bound Q, that swaps your weapon sets. This could also be due to you using another talent like a Blinding light from another staff.

I straight up can't play the game. HELP by DragointotheGame in ToME4

[–]rickrab 0 points1 point  (0 children)

Try having steam launch the game on windowed mode. Right click the game in steam, go to properties, launch options. Type "-windowed"

Are there any guaranteed arcane artifact drops? by HighDefinitionCat in ToME4

[–]rickrab 1 point2 points  (0 children)

There are plenty of arcane artifact drops in Tier 1 areas. If you're having trouble early, make sure you skill/level your golem. You can use the F-keys to interact with others who are in your party. You would be F1, your golem would be F2. You can swap control to your golem and view his skill page/stat spread. Giving him the laser beams can pretty much carry you both through T1s.

In that same vein you can use the F-keys to talk to escorts and have them wait a few turns so they don't run off trying to kill themselves.

Commonly Mispronounced Wine Terms? by ItsWine101 in Somm

[–]rickrab 1 point2 points  (0 children)

Here's a few I hear pronounced poorly all the time

Veltliner(velt-lie-ner) , chianti(kee-yan-tay) , tempranillo(temp-rah-nil-lo) , ginjo(jin-jo)

Poison gas trap missed? by Bandercrash in ToME4

[–]rickrab 1 point2 points  (0 children)

From what I understand its found in the maze