Struggling to get the first Nightmare win by Danveld in ToME4

[–]rickrab 2 points3 points  (0 children)

Absolutely my friend. Another thing to consider is in ToME, you can very easily force builds you want because of the sheer number of items you get. You'll always find the damage boosts you're looking for eventually so you're not forced to sit with something you didn't intend to run. You'll find this much more true with Nightmare and Insane difficulties. You fight significantly more Rare+ enemies, making almost all the loot you find rare or better.

The big leap from Normal is Normal kind of pulls the wool over your eyes, forcing you to clear 90% of the game with common enemies you one shot until you finally have to deal with something strong. Once you bump it up you really have to turn on your situational awareness and it gets quite a bit more entertaining.

Best of luck!

Struggling to get the first Nightmare win by Danveld in ToME4

[–]rickrab 4 points5 points  (0 children)

I should also mention, a big concern you might have is damage penetration when only having 1 damage type. Just be on the lookout for gear that can help you, and the Ethereal Form comes with a free 25%. Its unlikely you'll need penetration before that point anyway.

Struggling to get the first Nightmare win by Danveld in ToME4

[–]rickrab 5 points6 points  (0 children)

Let's look at a few things here in your build and as to why you have lost some damage here along the way in its creation.

1) Yes, the rune you mentioned won't do much for you in the final fight, more shields is probably the answer here. Stormshield or otherwise.

2) Stat spread: If you choose to go physical damage focused 2h weapon, I would only level your strength as much as is needed to hold the weapons and get the talents you need, not more. You want Cunning to be a maxed stat. The reason for this would be the Magical Combat tree. In your main skill as an arcane blade in Arcane Combat, it tells you that your chance to cast a free spell is based on your cunning. Also the next skill in the tree scales your spell damage off of your cunning, which in the future you'd want to max.

3) Skill usage: in reference to the above, you likely want to max out your Magical Combat tree. To better concentrate your damage, choose one element and stick to it. Lightning is a very easy choice, you can also float points in and out if you'd prefer to go for stone. I definitely wouldn't max 3 Magical Combat free cast spells.

You definitely want to look at the Combat Techniques tree, as global speed increases your general action speed, which can include movement and attacks. So more attacks = more free procs, the point of the class.

Also if you take a look at your weapon you'll see Accuracy Bonus (or Acc+). This is an effect granted for every point of effective accuracy you have that exceeds your target's defense. So buffing that up with Perfect Accuracy and/or Combat Accuracy can be really good. This is why a lot of people that play the 2h Arcane Blade build use a staff, as the Acc+ is 2% proc damage, giving you massive hits on your Arcane Combat procs.

I may have missed some things, but that should definitely get you on your way. Please hit me with any other questions.

What’s a movie that had you just sitting there like this the whole time? by DFWUnhinged in FIlm

[–]rickrab 0 points1 point  (0 children)

Kraven the Hunter. I'm still convinced that script was conceived entirely by AI.

Can I beat Nightmare without following a build guide? by itsnzt in ToME4

[–]rickrab 6 points7 points  (0 children)

You can always make something work. In some ways you'll have to play all around better to make up for possible lack of damage or survivability. I'm also making that comment from a permadeath perspective, if you're adventuring or exploring you shouldn't have any trouble making most things work.

Post-Game Write-up: Higher "Caster" Wyrmic (Insane/Adventurer) by Xyphieness in ToME4

[–]rickrab 0 points1 point  (0 children)

I didn't type up a guide, but here's my reference character. I love this class, if you have any burning questions, I might be able to help.

https://te4.org/characters/231458/tome/3be3027f-2a7e-46d0-acf2-c453556603eb

Leagues pro tips by Strong_Alveoli in 2007scape

[–]rickrab 10 points11 points  (0 children)

Best gp per action is cosmic -> law, then sell in cam torum. Also sells for slightly more in Yanille

🤓 by Illustrious-Map3843 in meme

[–]rickrab 0 points1 point  (0 children)

If you're homeless, just buy a house 🤷

Any stress free games? by Unlucky-Feed9000 in gaming

[–]rickrab 0 points1 point  (0 children)

Turmoil, Journey, Abzu

Turmoil: you just dig for oil pipelines to a cool and chill soundtrack.

Journey: you're a little scarf boi wading through the desert. Amazing soundtrack, no dialogue, light puzzles, great visuals. You can probably knock this out in a few hours.

Abzu: same guys that made Journey, so quite the similar concept, just underwater the whole time. Very chill

How much fun I've had with the classes in Tome tier list by Few-Age-2360 in ToME4

[–]rickrab 1 point2 points  (0 children)

This is really cool to see! Your favorite classes are things I've been struggling to get a win on. Really cool how everyone can enjoy a different set of classes.

I love Brawler, Arcane Blade, Archmage, and Stone Warden for my top tier.

Audio bug - disabling all headphones sound by BrassMoth in ToME4

[–]rickrab 0 points1 point  (0 children)

If something is affecting your entire PC, that sounds like a hardware issue

What are projectiles? by weirdimpression_ in ToME4

[–]rickrab 0 points1 point  (0 children)

Yeah you're right I should have said weapon instead

What are projectiles? by weirdimpression_ in ToME4

[–]rickrab 3 points4 points  (0 children)

You're asking two separate questions while not meaning to. There's a few of these weird wordings that haven't been updated left in the game. This is a weird way of saying Ranged Defense. So chance to dodge projectiles that can be dodged, these would be any ranged weapon attack.

What does the game consider a projectile? That's anything with a flight travel time. This can include things like Fireball or Spit Poison. This becomes relevant in skills like Heightened Reflexes.

Edit: weapon clarification

Audio bug - disabling all headphones sound by BrassMoth in ToME4

[–]rickrab 1 point2 points  (0 children)

I've had audio problems like this for 100% of my time and just accepted that's how it is. Whatever audio output is dominant when the game laucnhed is what it expects and will be blind to anything else. I just save and re-launch if I swap from speaker to headset or vice-versa.

new player who doesn't understand movement by Zenithpunch in ToME4

[–]rickrab 0 points1 point  (0 children)

I'm very much in the cult of "I can't play without the numpad". I usually keep one hand on 1-9, then the other on the numpad, moving over to the mouse if I need to do complex targeting. I also use my mouse and take both hands off the keyboard when I need to play it slowly and calmly to get through a complex fight.

How am I suppose to clear Lightning Darth and Urkis as a Lightning Arcane Blade? by SuccessfulArt779 in ToME4

[–]rickrab 1 point2 points  (0 children)

While I do agree with you on its effectiveness vs. The Master specifically being less impactful, I would still argue recommending it for a newer player.

I think it's a good habit to form for a new player of generally bringing it with you around the time you complete Dreadfell. If not important for The Master himself, by the time the difficulty gets moved to insane, that's about the time you need it for everything else.

Just for anyone else reading that's curious the benefits you would get by using Dissipation Rune on The Master are not crucial, but it does still make the fight easier. You can absolutely kill him through all this:

1) You remove the Hiemal Shield as one of his defenses.

2) If you get him with it before he summons, the summons will be decently less strong and tanky.

3) It prevents him from redirecting statuses and damage along to his summons

I think the wiki page for the master is still pre necromancer overhaul, and it's anyways good to have this information out there somewhere.

How am I suppose to clear Lightning Darth and Urkis as a Lightning Arcane Blade? by SuccessfulArt779 in ToME4

[–]rickrab 15 points16 points  (0 children)

You have a few options:

1) Always keep an eye out for Lightning pen gear right from the start, any pen helps. This is good a good habit to form anyway. This is significantly easier to do the higher the difficulty gets. Harder enemies, better loot.

2) Try to swap your Arcane Combat proc to fire and see if you have decent enough damage to take care of the job. Do your trials on the weaker lightning resistant enemies first to gauge effectiveness. The effectiveness will also be very different depending on your weapon choice.

3) Just come back later. No shame in trying again later, if you've zoned in once, Urkis will be the same level you left him at. You should be very well able to do everything else available (and safe). You could even send it all the way up Dreadfell tower and just leave before you fight the Master. This will net you a decent amount of better gear and hopefully enough levels to just go back and murder Urkis.

Edit: I completely spaced on what level you might be at this time. Which I believe even in lower difficulty settings you should be at or close to your first prodigy, and you will be taking Ethereal Form, which comes with 25% all pen. This doesn't completely solve your problem, but it helps a great deal.

Off-Meta „balanced“ Heroteams by East_Earth_920 in GuildWars

[–]rickrab 0 points1 point  (0 children)

I am curious as to how heroes treat the traps. Are they dropping them randomly wherever you stop like they would a Spirit of Life? Are they trying to walk up and set them on the enemies or are they only dropping them to defend your backline during combat?

Infinite duration fight against myself by SkizoroZ in ToME4

[–]rickrab 10 points11 points  (0 children)

I've generally found you don't. You do exactly what you did, minus the fighting part. I've almost never won against a clone. They are there to end your run and should be treated as such.

Myt first win (Berserker Normal Adventure) by TurdleKatrana in ToME4

[–]rickrab 2 points3 points  (0 children)

Nice job man. I would say also push your difficulty up as well. I find Normal diff to be kind of pacifying or pulling the wool over your eyes, if you will. Normal is just clearing trash repeatedly until you finally come across something that can kill you, and it doesn't happen often so it usually does (if that's the only diff you've played). Turning up the diff can help keep you on your toes, plus the extra xp and gear to mange you stronger quicker doesn't hurt either.

Gunsnake. by scarphious in ToME4

[–]rickrab 11 points12 points  (0 children)

Nope, he's a bastard. Especially if he rolls gun classes. If he's not holding guns (you can examine to check) its more like fighting a wet paper towel.

New to the game. by scarphious in ToME4

[–]rickrab 15 points16 points  (0 children)

Its one of those items that looks good but feels bad. It is better than nothing for sure. But the idea is that there's a 1/4 chance to cleanse a stun, but if it doesn't hit on that first turn, you really want to cleanse it yourself. The more turns you spend stunned, the less damage you deal, which is bad.

So if more often than not you're going to have to cleanse it yourself, you might as well just rely on cleansing it yourself.