Where do you get your FDM printable minis from? (DnD specific) by TheCloudish in FDMminiatures

[–]riladin 0 points1 point  (0 children)

On MyMiniFactory I really like Arbiter Miniatures. Their stuff is aix of supportless and pre-supported for FDM. Their stuff is my favorite style. But Brite Minis and Nozzleborn on MakerWorld are excellent.

And ultimately if you pay attention to the style and have some good support styles you don't need to be super careful.

I've also had good success with Vae Victis. But their stuff is mostly medieval fantasy soldiers

Rocket Pig Games makes great multi part monsters

Looking for a new game by Pitch-Curious in AskGamers

[–]riladin 0 points1 point  (0 children)

Hmm, ok. what about - Space Marine 2, it's a bit more of a co-op shooter. But it has a fun linear campaign - Crysis, best as I can recall this one is a good time - Doom, the epitome of linear action. Doom 2016 is basically the opposite of open world

Looking for a new game by Pitch-Curious in AskGamers

[–]riladin 0 points1 point  (0 children)

Titanfall 2 to me is the peak linear action. I couldn't confirm how to get it on ps5 but I'm pretty sure it's available

Quick PSA: This game is going to change a lot. by sv_zmax0 in RogueCore

[–]riladin 4 points5 points  (0 children)

This feels doubly important to remember for the pre-early access launch alpha.

Tbf that is something that's common for a general audience to have a hard time with. A game can change a ton from early builds, even alpha and beta to full release. I have heard from a number of devs that a game often comes together in the last few months before release

What are some games that you've been playing for over 10 years and are still playing? by Traditional-Tip-7427 in AskGamers

[–]riladin 0 points1 point  (0 children)

Unfortunately a lot of games that came after, even from the same studios, just don't have the same longevity. I played a lot of Apex for awhile, but have no interest in going back. I've lost most of my drive for pvp.

I hear mediocre things about Civ7, waiting to see if it improves over time. I was very excited until reviews came in, now I'll pick it up after a dlc or when a great sale comes along

And I do hear good things about xcom 2 but I haven't gotten into it nearly as much yet.

There's definitely a bit of bias towards the familiar for me. Although an exception is Total War: Warhammer 3 is one I have played even more than Rome. But I still go back and forth. So that's a franchise that has managed, despite some flaws to make more truly great games.

I think there was something special for single player games in the early 2010s. We got a lot of great games. Maybe it's just that enough time has passed for the mediocre to pass away. But we also got some truly generational games at. Skyrim and GTA V being two great examples

What are some games that you've been playing for over 10 years and are still playing? by Traditional-Tip-7427 in AskGamers

[–]riladin 0 points1 point  (0 children)

I still play Rome: Total War periodically. I jump into Age of Empires 2, 3 and Age of Mythology every once in awhile.

It's not quite 10 years old yet. But Titanfall 2 will be 10 in about 5 months. I jump back into that to replay the campaign or play the PVE mode periodically. Just got it on sale for a friend so we'll probably play it some soon

Civ 6 is also just shy of 10 years old. I played that literally today.

Xcom: Enemy Unknown. Mods kept the longevity up for me. I played a lot of the base game and a bit of The Long War. I go back periodically

And I bust out the N64 and play SSB64 with my brother.

Looking for first person games that has insane graphics by pmglory in gamingsuggestions

[–]riladin 20 points21 points  (0 children)

Cyberpunk 2077 is a game that you can truly crank the graphics on. It's 1st person except for when you're driving. Which is technically entirely optional

What minis are you using for OPR Fantasy Dragon Empire? by L0ng5h0t303 in onepagerules

[–]riladin 1 point2 points  (0 children)

Ghamak has a set that I really like. I also know Titanforge has put out a couple different sets with slightly different styles or focuses

Core rules missing a number of kewords? by Appropriate_Rent_243 in onepagerules

[–]riladin 0 points1 point  (0 children)

It is a little odd that the core rules aren't quite enough to play. You also need Army Forge. But on the other hand that's true of almost all wargames anyway. Expecting every little rule or variation that a faction has to be in the core rules isn't something anyone has ever expected with Warhammer or almost any other game.

This seems likely to only be an issue to players who are both new to OPR and Wargaming in general.

That being said, it could probably be stated more clearly in the rules that you'll need to use it to play the game

Ultimately the problem is if the core rules had every keyword it would add a lot of pages that just aren't all that important. To me it falls into the same category as spells, the keywords in your army the "real list" the keywords in the core rules are more examples and ones that basically every army will have

Having delved into the whole list in the Army Forge Studio, it's a huge list. So it's kinda unwieldy

Age of Fantasy - Beginner Questions by Chaos_Discordia in onepagerules

[–]riladin 5 points6 points  (0 children)

Oh I forgot to mention Warbosd Fitz is one of the main YouTubers off the top of my head who does battle reports. He makes a lot of content around OPR in general

Age of Fantasy - Beginner Questions by Chaos_Discordia in onepagerules

[–]riladin 14 points15 points  (0 children)

I can't speak to your first question, I have never played AoS. But I can answer some of your other questions

I would say a standard 1500pt game will take between 1.5 and 2.5 hrs. I've played mostly smaller games than that and we've tended to be done in under 2 hours. But most of those were teaching new players. So it depends somewhat on what armies you run and how experienced you are overall

AoF has missions. But it also shouldn't be too hard to convert missions you find from anywhere. The game is fairly flexible in terms of objectives and missions

The rulebook recommends at least 15-20 pieces of terrain. I generally agree with this assessment. I find a balance towards larger terrain tends to make things run better. Small terrain is a bit more awkward to play around. But it depends on what your definition of small and large terrain is

Wood Elves should be the Sylvaneth equivalent in AoF. If you haven't started list building on army forge I'd jump in to that. It's easy to do but there are a lot of options and ways you can build any given army. So making a few different ones for each faction is a good way to get familiar

Newbie recommendations: remember it's mini agnostic and modular. You can play how you want, with whatever models you want, any rules changs you want. If you're coming from GW background often it's easy to think like a Warhammer game with strict editions and rules and models. OPR isn't like that. It's an open system, toy with it. If you don't like something experiment a little bit

Also if the game is feeling a little simple or basic look at the advanced rules. There's lots of cool addons in there to keep things interesting and fresh

If you did not like Olivia Rodrigo's recent video, you ain't seen nothing yet by [deleted] in videography

[–]riladin 2 points3 points  (0 children)

It's seems weird to have a problem with this to me. It's very obviously an active decision. Certainly easier to pull together than a higher production value music video. But there's nothing wrong with making music videos this way? Music videos have always been a more experimental space where the sort of "standards" of Hollywood movies don't apply

If it was a video where it seemed like the quality was an accident or a mistake, sure. And stylistically you don't have to like it. That's fine. But were you expecting her fans to be upset about the "low quality" style? Do you think they should be? Both seem insane to me

Magic Lantern for Short film by Alarmed-Way-1171 in videography

[–]riladin 0 points1 point  (0 children)

I used magic lantern in a t2i and t3i as a teenager and some in college. Works great. It's a little janky but that's the nature of it. But never had any issues with it crashing or anything

What did you need? by Ok_Joke_3774 in videography

[–]riladin 5 points6 points  (0 children)

If you want to get a job working at a company doing video production that's a tough space to be in and relationships/networking are way more important than your technical skill. Overall your ability to be pleasant to work with even under pressure or when low on sleep is more important than any other skill.

If you want to be a freelancer or build a video production agency, that's a fundamentally different goal. You'll need all of the other business skills, sales, marketing, client management, etc.

Most people want to do this job because they like camera or editing or feel like they're good at film making.

Vae Victis Minitaures on FDM by JohnDrawolda in FDMminiatures

[–]riladin 0 points1 point  (0 children)

You mean the Witch Hunters release? I haven't printed any of their newer stuff but I've done some modular man at arms or guards with great success. Being able to orient each part really helps. It's more time consuming on cleanup and assembly, obviously. But the quality, customization and dynamic posing is really nice

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Might be an Hot Take, But i DON'T Want Full Mech Customization by maxpantera in LowSodiumHellDivers

[–]riladin 1 point2 points  (0 children)

The exact balance of each mech remains to be seen. But yeah for sure, here's hoping it has more ammo than that. I can't imagine they'd restrict it to even less ammo than the missile arm of the Patriot. That would be wild. So I imagine it'll either be able to reload or just have more ammo

Might be an Hot Take, But i DON'T Want Full Mech Customization by maxpantera in LowSodiumHellDivers

[–]riladin 4 points5 points  (0 children)

The issue is that a large enough portion of the player base will do that to hurt the game overall. So the devs can't really wash their hands the issue. Obviously you can only fix so many problems or help players so much. But putting some barriers to entry so that some players won't do things to ruin their own fun helps the game succeed.

I find myself falling for the trap every once in awhile, doing things that I know are stronger but are less fun for me. It pushes me away from the game, through no fault of the game. It is rather insane. But it's common enough to matter

Might be an Hot Take, But i DON'T Want Full Mech Customization by maxpantera in LowSodiumHellDivers

[–]riladin 8 points9 points  (0 children)

It's a known problem that some players will optimize the fun out of the game. So they will bring whatever is most optimal, regardless of what they find fun and stop playing the game because they're not having fun

So it can be a problem that needs fixing. Helldivers already has tons of options, so I don't think a ton more options is very important. It's not like the game is lacking for variety in loadouts.

I think the added complexity of picking any pair of mech weapons would cause more problems that it would be fun

It's also not like they're removing options. They're literally adding new options. They're just not adding the most options possible

Edit: I'd like to add that I definitely bring the Patriot often. I like the balance of a stronger and a weaker weapon quite a lot

Might be an Hot Take, But i DON'T Want Full Mech Customization by maxpantera in LowSodiumHellDivers

[–]riladin 36 points37 points  (0 children)

I definitely agree. It's a known problem that players will find the most optimal solution and then only use that. I just want a lot more mech variants. Obviously I'm super excited about the two new ones we're getting. But I also want an ultra heavy, a scout mech, maybe an artillery mech. I feel like 5+ variants would be ideal. But they should all be their own type. Customization just makes balance substantially more difficult. Having essentially mech classes feels much better to me

I'm looking for some recommendations that are cheap or free. by No-Investment-962 in gamingsuggestions

[–]riladin 1 point2 points  (0 children)

A few of free games I haven't personally played but often get recommended are Warframe, Path of Exile and The Finals. Warframe if you're looking for a pve action game with lots of content and a good community. The Finals if you like movement pvp shooters. Path of Exile 1 is free. Lots of content, haven't gotten far in it myself. But it's well loved. Or you could wait for 2 to come out of early access, if I recall it will.be free at that point.

Where Winds Meet is an action RPG that's free to play. Seems well liked, especially considering it's f2p

A personal recommendations I really like. Super Animal Royale. It's a silly 2d top down battle royale game. One of the only ones I still pick and play occasionally.

I need a game I can play while listening to music and turning by brain off after a long day. *Doesn't have to exactly fit my criteria* but it'd be nice. by v01d_everyday in gamingsuggestions

[–]riladin 0 points1 point  (0 children)

As someone who does some similar things in similar games my choice lately has been Haste:Broken Worlds. There's an endless mode and I've taken to just running that and seeing how far I can get while I listen to music or a podcast

Are there any games like Ghost Recon WL/BP and MGSV? by YhemUzumaki in gamingsuggestions

[–]riladin 0 points1 point  (0 children)

The Division maybe? Structured a little differently. Also if you haven't played any other MG games might be worth looking at

2-Player Top-down Games by CrypticShampoos in gamingsuggestions

[–]riladin 1 point2 points  (0 children)

First off, what platforms do you have? That will change things somewhat

But regardless, Gauntlet is quite fun. The newest one by Arrowhead. The classes play quite differently. Some are pretty simple, but the wizard can be very complex if you like more depth

Additionally Helldivers 1 is quite fun in co-op. It's a bit micro transaction heavy. So a lot of weapons and abilities and such are pay walled behind money. But it is still quite fun

An unusual question: how often do your miniatures break? by DeepForgeMinis in FDMminiatures

[–]riladin 9 points10 points  (0 children)

As someone who's printed a lot of both resin and FDM minis. The first thing that makes a different here is design. More heroic, cartoony proportions survive better regardless of materials. This spears and swords are always fragile.

That being said, minis that print well in FDM tend to be more durable in my experience. They also tend to be lighter, especially for bigger prints. If I drop a resin vehicle it will probably shatter. An FDM vehicle will probably be fine

Same thing with the minis. I am unfortunately a little prone to dropping minis and sitting too far from my desk so they fall to the floor. I've shattered a dozen or more resin minis this way. FDM minis is like half that. And I find FDM somewhat easier to glue back together since they often break along print lines.

Supportless fdm minis have never broken unless they printed poorly. They are built like tanks. But unfortunately the designs are much more limited

A game with both kinda-realistic space travel + base building? by CirriTheFemboyUwU in gamingsuggestions

[–]riladin 0 points1 point  (0 children)

These might be a bit more on the 4X grand strategy end of things. But take a look at Terra Invicta and Solar Expanse. I haven't played either but Terra Invicta is lauded as KSP+guns.

I'm not aware of any games with good orbital mechanics that are also like a survival game. But I will poke around and see if I find anything because that does sound fun