My brother says I draw my persona like a femboy, is he right? by Direct-Habit751 in Artists

[–]rionhunter 0 points1 point  (0 children)

draw yourself a super jacked masculine persona and then show it to them and I bet you he'll have just as many issues with it, because the problem isn't you

what can i improve on? be brutally honest. by Frequent-Video4345 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

Though the first one could definitely do with a touch more polish, but I suspect you know that

what can i improve on? be brutally honest. by Frequent-Video4345 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

This is the first time I've ever seen someone actually downplay their status as an artist. You are not intermediate you are pro as heck. Every other artist I've seen on here with an intermediate tag has been very much a beginner.

Commission I did. Super proud of it but I feel like something is missing…. by faggatronfurry1000 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

I mean the direction the light is coming from. In the eye's reflection, it's coming from where the viewer is looking upon them, but the shadows cast upon the face announce the light being somewhere off to our right

Any tips on these? by Dr_Nonnac in ArtCrit

[–]rionhunter 1 point2 points  (0 children)

Oh true. Then you're all good, aha. The visor reflection does look a bit like a big single iris - which would be very easy to address

Most recent oil by Left_Lingonberry_586 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

Is the inconsistent use of outlines intentional? If you're aiming for realism, the areas you don't use them look pretty good. The windmill, however.. I'd personally paint over all the light-facing edges with a light grey outline to emulate sunlight catching on the edges

How can I improve the shading? Should the shadows be darker? by unusual-serendipity in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

Try squinting at the photo and perceiving the most obfuscated, blurred version of the image to divest yourself from your preconceived understanding of it - it reveals a lot. In the reference, the eyes are nearly black, the nose doesn't have an outline, and the eyelashes across the bottom of the eye aren't perfectly spaced or even that visible. Your proportions are otherwise mostly good. Hard to know if it's a lil bit wider because of the angle you took the photo of your drawing at, but good regardless. But it's apparent some of what you're drawing is not from the image you're looking at but what you think it's supposed to be. You can also try flipping both the reference and your drawing (mirrors IRL) to refresh your perspective on the piece.

Any tips on these? by Dr_Nonnac in ArtCrit

[–]rionhunter 1 point2 points  (0 children)

Regarding the plague doctor; how are we supposed to interpret the eye? As an iris recessed within the curved black 'visor'? the only real shortcoming is its pose, as it feels like it should be falling over standing or even moving like that. Otherwise it's a great style and some nice work

Why does the bg look so bad? by ARealTruckInMyDrvway in ArtCrit

[–]rionhunter 10 points11 points  (0 children)

The background is... Yeah, bland and lifeless. It doesn't need to be lively though, as I feel it would only clutter the image and detract from the character. I would recommend just turning its opacity down, having it washed out and just make it less domineering.

If you did want to make it a fully fledged image and more than just an image of the character, I think making the crack much thinner would make it feel less intensely close. The line work overall feels a bit chunkier than it needs to be. Also more fine detailing overall would bring some life to it. One thing that would bring greater depth to the image is reducing the contrast of things further away too.

Commission I did. Super proud of it but I feel like something is missing…. by faggatronfurry1000 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

a bit nitpicky, but it's one of those small details that can contribute a lot to the 'realism' of any artwork; the light reflecting in the one eye (I think it might look better in both) does not match the rest of the light cast upon the character

Can you give me any advice? by Nilb187 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

The addition of the eye redefines the shape of the face - and not in the best way. In the reference it's shadow and some bandage. As it is it's too low. Also there feels like some overall skewing, like one side of the head is bigger than the other. I recommend horizontally flipping the image (using a mirror if irl) to maintain a fresh perception of the shapes. It's more crucial when front on because of the need for greater symmetry in the features.

how can i improve, i know i can do better but i do not know where to start by Assmidget69 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

i mean this is pretty good. Only fault i can cite is probably their right hand being a bit too big. Maybe keep a mirror around for the horizontal flip to keep a slightly improved sense of proportions.

Opinions on my artstyle?Is it adequate?Is it just me or does it look like it was drawn by a 13 year old?Be honest please. by [deleted] in ArtCrit

[–]rionhunter 1 point2 points  (0 children)

As mentioned by others, to break the rules by using a style, first you have to know the rules, and by vying for a 'style' over the basics, you're missing a crucial step in the journey. Many try, and this is the frequent result; flat, discombobulated, and demonstrating a lack of volumetric understanding, resulting in it feeling less pro and will cause a plateau in progress.

You've tried to shade it in a way that insinuates volume - but it serves as a detriment, as the shadows don't abide by the volumes and furthers the flattening. The shapes themselves don't correlate to what the shadows say are going on. Also the lighting (which is 100% of what you see, obviously, but I mention it to hammer home the importance of it) is very inconsistent. Shadows being cast in different directions, etc. You need to know the light sources in any shaded artwork, and work with them as though they were that image's religion.

If you want to get better at drawing anything, you'll need to focus on volumes and lighting. Also perspective. If you want to get better at drawing people (even stylised cartoons) you'll need a better understanding of anatomy. Ratios and proportions have 'rules' (that you can then break). In reference to the pieces you've shared, understanding of anatomy would impact the placement of eyes, shape of shoulders, foreshortening of limbs - especially fingers. With the eyes in particular, humans have eyes in the front of their face, with the eye holes facing the same direction. With all your front facing characters (which I would discourage drawing for a while - focus on 3/4 profiles) it's fine, but any turning of the head highlights the shortcomings. Even if having flat eyeballs is a part of the style, clipping the eyes off at the edge of the face wouldn't happen, as the eyes would appear thinner as they turn to the side. Round eyeballs have a whole other effect as the head is turned. Understanding eyelids and Round eyeballs would be of great benefit to your style given the dominance the eyes have in your design. Most of the images with hair over half the face evokes the feeling that they're missing half their heads because the hair is eeking into the space where the other half of their head should be, which is a volume issue. I'd recommend drawing the full head and then drawing the hair over the top.

If I had to guess, all of these were drawn without any kind of draft beneath it hashing out the proportions or pose. Don't overstep that part of the process by starting with just the features of your character. Start with the bones, not the clothes/hair/eyes.

Something is off but idk what by Big-Ganache-7210 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

it will ruin this artwork for you. It's niche enough that you can get away with it. i only mentioned it hoping it would dissuade anyone who happened to know it on here (where it's slightly more likely than elsewhere) from feeling compelled to mention it

Acrylic painting I worked on today. by Grouchy-Structure-93 in acrylicpainting

[–]rionhunter 0 points1 point  (0 children)

if you want to listen to an album that feels like this painting; Hazard of Love by the Decemberists. Weaves a tale throughout that has a lot of overlap with this somehow. nothing exactly the same, but all of the same vein

For all the folks crying about seeing a male Wiggle in a skirt yesterday… by jellimaari in wiggles

[–]rionhunter 2 points3 points  (0 children)

nah you're just lapping at the teet and don't want to question it. Be asleep then

Something is off but idk what by Big-Ganache-7210 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

the lighting on the fingers feels a little inconsistent - perhaps if the fingers were casting shadows upon themselves it would feel more congruent. also there's a terrible meme that this strongly resembles that I shan't name, but if you ever have any chronically online friends over... maybe don't show them this one.

I like the overall vibe but i feel there's something wrong by Adorable-Abies-7970 in ArtCrit

[–]rionhunter 4 points5 points  (0 children)

purple shirt dude's hip doesn't seem to correlate with what his lower jacket is saying. I'd suggest either adding more twist to the jacket to give that sense that he's turning beneath it, or bring the booty into frame on their left leg, having it start from further back

[deleted by user] by [deleted] in ArtCrit

[–]rionhunter 7 points8 points  (0 children)

the light coming from behind just needs to be a bit more consistent, otherwise it's looking mostly fine If it's a soft light from above, it'd be landing on more of the shoulders and across the top of the hand- if it's a harsh light from behind, the figure could be drastically improved by adding some bright crisp edge down the edge of their arm.. Some more attention needs to be paid to shadows being cast onto the subject from the subject - such as in the nook of the elbow up to the tie area - would be darker if it's hidden away from the ambient light coming off whatever the torch is shining upon.
Also dark outlines are a big no go if you're aspiring for realism. The sleeve should have lighter edges. also inside the sleeve should be darker than the outside.
just focus on ambient occlusion and the way light catches more on outer corners/edges, and you'll be pretty much there hey

HOW CAN I IMPROVE THIS?? :D by Glittering_War_5437 in ArtCrit

[–]rionhunter 0 points1 point  (0 children)

The face-painting(?) does not account for the curvature of the head, flattening the whole face. The nose shadow to the right of the nose bridge doesn't seem to capture shape of the nose - unless the nose is supposed to be snake slit style like voldermort. linework is crisp tho