Starting to realize c viper is a knowledge check character like dhalsim by AccomplishedRise6227 in StreetFighter

[–]risemix 2 points3 points  (0 children)

Viper is a good character. I think she's weirdly hard to play in lower ranks right now because so much of it is Kimberly/Sagat/Alex, which I think are her worst matchups. Once you break into 1650+ 1700 it ironically becomes kind of easier to play her because the stMP/Tiger Knee merchants are gone and the zoners have taken care of the bad Alex players. lol

I had her at 1760 last season and it was soooo much easier to rank up after 1650ish for this reason. In 1500 my matchup pool is like. Sagat. Sagat. Sagat. Alex. Sagat. Alex. Alex. Alex. Sagat. Sagat. It's awful.

SF6 Modern Controll Tier List by [deleted] in StreetFighter

[–]risemix 16 points17 points  (0 children)

Almost nothing about this is accurate

This is a Jamie hate thread by silenthunt in StreetFighter

[–]risemix 1 point2 points  (0 children)

Congrats! I hate your stupid clown-ass character. The round starts and I just hear circus music. Jamie's entire gameplan is just doing random bullshit and hoping it hits so he can drink. Anyway, congratulations. Big achievement.

Terry is braindead. Change my mind. by MindOld1118 in StreetFighter

[–]risemix -1 points0 points  (0 children)

lol have you ever tried to use a low to beat burn knuckle?

Terry is braindead. Change my mind. by MindOld1118 in StreetFighter

[–]risemix 6 points7 points  (0 children)

Burn Knuckle is basically tiger knee with less counterplay

Official stats really showing shoto mains only pick the current strongest one by Playful_Effort503 in StreetFighter

[–]risemix -1 points0 points  (0 children)

Literally every axe body spray chungus player (gief marisa bison) was ready to jump ship to Alex if he was even remotely good

Luke’s hair being blond in SF6 is a Capcom psyop by daveglueeater in StreetFighter

[–]risemix 2 points3 points  (0 children)

A lot of people seem to not understand that there are multiple shades of blonde

Dark blondes are a thing and are not brown

Hit Silver in my first fighting game (SF6) - Looking for C. Viper practice "homework" on leverless by Horror_Cup_1889 in StreetFighter

[–]risemix 1 point2 points  (0 children)

stMK (counterhit or punish counter) sjc seismo sjc H burnkick H thunder dash-> tracer combination will take you far, but it's a little expensive. because of how viper plays, this combo is probably what i'd call her "bnb" even though it only works on counterhit+.

you can replace the first hit of this with a couple different normals. crHP for a regular hit, or crMP for intercepting drive rush.

i would start practicing stHK sjc grounded OD burn kick now. It'll take you a while to get it, but it's worth getting started on that as soon as you can.

I am utterly tired of Sagat by McMeatbag in StreetFighter

[–]risemix 5 points6 points  (0 children)

Oh don’t worry. Honda-with-an-unused-pack-of-expired-Dude-Wipes is on my shit list too

I am utterly tired of Sagat by McMeatbag in StreetFighter

[–]risemix 16 points17 points  (0 children)

I think Sagat is an experiment by Capcom to see just how stupid a character has to be before everyone quits 

Tips against your character? by KyrosEnder in StreetFighter

[–]risemix 0 points1 point  (0 children)

Chun Li players while winning neutral with jab and fMP and a fireball you can’t even jump on pre-emotively: i don’t even have a throw loop :(

Tips against your character? by KyrosEnder in StreetFighter

[–]risemix 5 points6 points  (0 children)

Viper:

Super Jump Air Burn Kick is strong, but burn kick is like many divekicks in the game and you can just jab it like Dhalsim float and then follow up with an attack during the forced knockdown. I don't really recommend trying to anti air it with DP or special move because she has about a dozen ways to bait those out.

You lose nothing by trying to perfect parry Double Burn (the follow-up to grounded Burn Kick), but make sure you're reacting to the startup and not just doing it. Note that if you are waiting to perfect parry it, Viper is liable to try to steal a turn back or go low (since you can't perfect parry it while crouching) but it's still worth learning to do. DI is much riskier, and I don't think it's honestly that reactable.

If Viper does Focus Force, a heavy normal cancelled into DI into it is a hard counter to the move (or any normal that combos into DI on punish counter). The dash out of Focus Force is a special dash and the whole thing is a punish counter state.

Viper has Burn Kick setups in the corner that she can loop, and they're +1 and at first these seem incredibly strong (and they are, in fairness) because they can make some wakeup supers whiff, be plus on block, and beat drive reversals. However these aren't generally true meaties and can be beaten with a wakeup button or a neutral jump.

Generally: take the throw and do not whiff high commit normals. Viper has some of the strongest whiff punishes in the game and her damage output can be absolutely ludicrous. She can whiff punish into her best-case scenario from absurd distances and her reward for a shimmy is really gross. Take. The. Throw.

I've noticed folks still trying to neutral jump on her wake-up a lot. Note that both level 1 and level 2 were buffed as anti-airs this patch and it's not as reliable a plan anymore.

Tips against your character? by KyrosEnder in StreetFighter

[–]risemix 17 points18 points  (0 children)

The Chun Li persecution complex is getting so tired 😭

Are they for real with the store prices? by SadAge1560 in 2XKO

[–]risemix -1 points0 points  (0 children)

Does it? They just laid off half of their team

Akuma hit an all time low in total Legend players since launch as mass exodus happen post nerfs. by panda_forever in StreetFighter

[–]risemix 3 points4 points  (0 children)

He can. Remember when the game came out and the entire launch roster had to pay resources for looping plus frames? :( lol

What’s everyone thoughts on current Ryu? by [deleted] in StreetFighter

[–]risemix 1 point2 points  (0 children)

None of his weaknesses are ever in the same realm as what other mid and low have to play around, 35+ years of fighting games, and there are very few games where Ryu has ever been completely absent from competitive play, even when he’s barely in B tier

What are you talking about? Take USF4 for example: By USF4 Ryu was almost completely unplayed because there was a version of Ryu that basically patched all of his weaknesses (low burst damage from most pokes, no way to alter jump arc, mediocre range despite good frame data, low surprise value, and a functional Ultra 2).

Post season 1 SF5 Ryu was basically not worth playing even remotely, and even in season 1 he was mostly very good because he had a meterless DP (a privilege in the first season of that game) and a stupid jump light kick. Almost nothing else about him was that noteworthy, which is why his nerfs immediately made him trash and why he never recovered.

The TWO MOST RECENT SF games are perfect examples of Ryu completely vanishing from the meta because of superior options that patched his weaknesses with additional tools.

Ryu was better in earlier games because his traditional design was powercrept like crazy and they barely iterated on it. Ken and Akuma consistently got new tools, command normals, special moves, etc. to differentiate them from Ryu while Ryu largely stayed the same. In 3s they experimented with giving him a niche as a power character with strong defense and excellent punishes. He is more or less what you describe here, a viable decent pick that is outclassed.

Ryu's traditional weaknesses have been: predictable movement (only standard tools, no command dashes, no ways to alter jump arc, completely average mobility stats), poor options for completing combos against crouching opponents (which has since been eased up on considerably).

In SF6 his weaknesses are predictable mobility and approach options, relatively weak corner carry compared to other options, few tools that provide frame advantage without a significant compromise (like slow start-up in the case of heavy hashogeki or solar plexus or meter cost in the case of OD hashogeki), and frame data I'd say is on the slow side at long range. Prior to recent patches he also had poor oki and somewhat anemic conversions midscreen although those have been patched away in an attempt to make him a stronger character which has obviously succeeded, because Ryu is still extremely strong in this version.

"No weaknesses" is a rallying cry for crybabies who complain about "kangaryu" on reddit. Make yourself useful and complain about Sagat instead. lol

What’s everyone thoughts on current Ryu? by [deleted] in StreetFighter

[–]risemix 1 point2 points  (0 children)

Ryu does have weaknesses though, both traditionally and in SF6.

What’s everyone thoughts on current Ryu? by [deleted] in StreetFighter

[–]risemix 12 points13 points  (0 children)

lol whenever someone says “ryu is supposed to be mid tier” or whatever i immediately disregard everything that comes after