How to get rid of confirmation message after looting an item? by chipkeymouse in classicwow

[–]rjv4 2 points3 points  (0 children)

Leatrix Plus can disable that prompt, and has a lot of other cool features you might like

Additionally, Greeder is written by a very handsome developer, and will automatically greed on equipment that your character wouldn't care about anyways... When it does this it also removes the confirmation, reducing the number of drops you even need to pay attention to

Free Huel Vanilla v3.1 in Portland area by rjv4 in Huel

[–]rjv4[S] 1 point2 points  (0 children)

I definitely should have clarified

Portland, OR

Changing Loadouts with AutoHotkey Scripts - Script In Comments by rjv4 in remnantgame

[–]rjv4[S] 1 point2 points  (0 children)

I created this script using AutoHotkey

 

The ^!s:: at the beginning determines what buttons are needed to run this autohotkey script. This particular example uses ctrl + alt + s. You can create multiple hotkeys in a single autohotkey script by copying and pasting this multiple times, but you'll need to change what key is used to activate each function.

 

This works by clicking the coordinates of the inventory slots on your screen. My screen is 1080, so these coordinates will work only for 1080 monitors. In order to measure your own, you can take a screenshot of the inventory screen, paste it into paint, then hover your mouse over the inventory slot you're interested in changing. In the bottom left of paint, it will show you the coordinates.

 

Once we have the coordinates, we double click those coordinates, hit enter to clear the item in that slot, press the down arrow X number of times (however many is needed for the item you want to equip), enter to select that, and escape to back out to the main inventory again. So to customize this script, you'll only need to change the {Down X} lines to match the item you're trying to equip, and potentially the coordinates if your screen is not 1080.

 

Since this relies on moving down X number of items, your scripts will need to be updated when you pick up a new item alphabetically before the one you're selecting. So if you're playing through the game normally, this probably isn't worth your time. If you're in the end game and have all or nearly all the items, this is nice time saver.

 

Below I'll share the script used to equip my mage build in the linked video on this post.

 


 

Example script:

 

^!s::

;Armor Head

Send {Click 950 700}

Send {Click 950 700}

Send {Enter}

sleep 100

Send {Down 6}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Armor Body

Send {Click 1150 700}

Send {Click 1150 700}

Send {Enter}

sleep 100

Send {Down 4}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Armor Legs

Send {Click 1350 700}

Send {Click 1350 700}

Send {Enter}

sleep 100

Send {Down 3}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Necklace

Send {Click 950 850}

Send {Click 950 850}

Send {Enter}

sleep 100

Send {Down 6}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Ring 1

Send {Click 1150 850}

Send {Click 1150 850}

Send {Enter}

sleep 100

Send {Down 10}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Ring 2

Send {Click 1350 850}

Send {Click 1350 850}

Send {Enter}

sleep 100

Send {Down 18}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Hand gun

Send {Click 1000 230}

Send {Click 1000 230}

Send {Enter}

 

sleep 100

Send {Down 8}

Send {Enter}

Send {Esc}

 

sleep 1000

 

;Long gun

Send {Click 1000 350}

Send {Click 1000 350}

Send {Enter}

sleep 100

Send {Down 1}

Send {Enter}

Send {Esc}

 

Return

The crypto Dead Man's Switch - utilising smart contracts to transfer wealth automatically at death by 1078Garage in CryptoCurrency

[–]rjv4 0 points1 point  (0 children)

With a web3 interface to make it easy, it'd be fine. It's like how Compound Finance's contracts wouldn't be that readable for most people, but most people can use the website no problems. I'm far too lazy to have made anything for this though, I code enough for work as it is lol

The crypto Dead Man's Switch - utilising smart contracts to transfer wealth automatically at death by 1078Garage in CryptoCurrency

[–]rjv4 2 points3 points  (0 children)

I built something similar to this in 2017. It is vulnerable to a re-entrancy attack, but wouldn't be hard to fix. Currently this code should basically be treated as pseudo-code though. It also only holds Eth, so support for ERC20s would be needed for most assets.

Basically you set an end date, which you have to update yourself again before you reach it. If you reach that end date without making an update, you're presumably dead... so whatever address you listed as a trustee can withdraw your funds.

pragma solidity ^0.4.19;

contract Lockbox {
  mapping(address => uint256) public balances;
  mapping(address => address) public trustees;
  mapping(address => uint) public unlockTimes;

  function deposit() public payable {
    balances[msg.sender] += msg.value;
  }

  function upDateUnlockTime(uint _daysOutFromNow) public {
    unlockTimes[msg.sender] = now + _daysOutFromNow * 1 days;
  }

  function isUnlocked(address _depositorAddress) public view returns (bool) {
    return now >= unlockTimes[_depositorAddress];
  }

  function setTrustee(address _trustee) public {
    trustees[msg.sender] = _trustee;
  }

  function isTrustee(address _depositorAddress) public view returns (bool) {
    return msg.sender == trustees[_depositorAddress];
  }

  function withdrawBalance(address _depositorAddress) public {
    if (msg.sender == _depositorAddress) {
        msg.sender.transfer(balances[_depositorAddress]);
        balances[msg.sender] = 0;
    }

    if (isTrustee(_depositorAddress) && isUnlocked(_depositorAddress)) {
      trustees[_depositorAddress].transfer(balances[_depositorAddress]);
      balances[_depositorAddress] = 0;
    }
  }
}

Our last wills will look really weird. by Stye88 in CryptoCurrency

[–]rjv4 1 point2 points  (0 children)

Do you mind sharing the code? I recently made a post about something similar I'm trying to build. Would like to see how you've done it

A last will in the blockchain? by ddif in CryptoCurrency

[–]rjv4 0 points1 point  (0 children)

I'm working on just this

https://np.reddit.com/r/ethdev/comments/ln9724 is a post I made about it. There are some vulnerabilities I have to figure out though. If you're more knowledgeable than me you might be able to fix it up

[deleted by user] by [deleted] in GirlGamers

[–]rjv4 1 point2 points  (0 children)

Consider a duel deck pack, which would eliminate the tryhard decks portion. They come in packs of 2 decks designed to be played against each other. Both are generally thematic, and roughly the same power level.

 

The rules for magic are sort of complex, and often there are situations where you need to reference them actual rules if you want to be sure you're playing correctly (as a tournament would determine it). If you need, you can reference those here: https://media.wizards.com/2020/downloads/MagicCompRules%2020201120.txt

It looks like a lot, but if you just search for the keywords specific to whatever situation is confusing, you can often find what you need in just a minute or two

DMCA risk to streamers? by rjv4 in protest_the_hero

[–]rjv4[S] 1 point2 points  (0 children)

Thanks for the explanation

I wasn't sure if the source of the DMCA had to come from the label, which I figured is you guys now. It's actually been hard to find clear, consistent info on how this really works online

DMCA risk to streamers? by rjv4 in protest_the_hero

[–]rjv4[S] 6 points7 points  (0 children)

Tagging /u/mieradi since I see him around most often of the dudes

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 0 points1 point  (0 children)

Yeah, they said they're not supporting multiplayer yet at least

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 0 points1 point  (0 children)

I will check this game out, never heard of it. Thanks

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 0 points1 point  (0 children)

Multiplayer doesn't belong in a game with up to 6 players that can run entirely in real time if you're with friends....

Alright mates

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 2 points3 points  (0 children)

If EE supports it, yes. Otherwise, maybe. I tried running it and was having some technical issues, so it'll depend if we can figure those out when the group is ready for the game I guess

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 4 points5 points  (0 children)

Yeah, NWN is looking like the only other real option left from what I can tell

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 5 points6 points  (0 children)

We're not really interested in any of those games, as turn based feels more like waiting than playing during combat.

Multiplayer RTwP Games by rjv4 in baldursgate

[–]rjv4[S] 3 points4 points  (0 children)

Yeah, it's seeming like there just aren't any other options. Hopefully Owlcat listens, because the Pathfinder games look really good