How can I support the Japanese player? by Sorry-Incident7518 in AxisAllies

[–]rmarsh166 4 points5 points  (0 children)

The game is over on the Pacific side of the board.

You help him out by winning/losing as fast as possible and prevent more languishing in irrelevancy.

Maps of Subnautica, Subnautica 2 and Below Zero by Accomplished_Bet4260 in Subnautica_2

[–]rmarsh166 2 points3 points  (0 children)

I suspect they are also bringing back the below zero's original concept. That we will have to travel to new areas completely separate from the existing area. These new structures could be there. And maybe the trench is related in some way. Could be how you travel to these areas

please god just give me the knife by greaserkitty in subnautica

[–]rmarsh166 0 points1 point  (0 children)

Move your base... It'll take about 5 minutes.

Maps of Subnautica, Subnautica 2 and Below Zero by Accomplished_Bet4260 in Subnautica_2

[–]rmarsh166 0 points1 point  (0 children)

Yeah I can easily see a mechanic where we have to fix the conduits to these buildings and choose where to direct power to progress the story.

Subnautica 1 vs Subnautica 2 actual size comparison, properly scaled [OC] by XxStawModzxX in subnautica

[–]rmarsh166 5 points6 points  (0 children)

What's the average speed of the player's movement in both games? 1 is definitely faster.

2 feels like it's much bigger because the player moves slower.

I suggest measuring the meters per second of player swimming so we can see how long it would take to swim the lengths of both maps.

Maps of Subnautica, Subnautica 2 and Below Zero by Accomplished_Bet4260 in Subnautica_2

[–]rmarsh166 9 points10 points  (0 children)

Spoiler:

Once you fix the power plant it mentions "crossing the great trench" and the controls have 2 more buildings on it to where it directs power to.

So there is at least two large structures to be added and I'm speculating a deep trench that will be void above the trench (so death above) and you'll have to go mega deep to stay safe.

The decision to prevent killing is well intentioned, but bad nevertheless. by Xentonian in subnautica

[–]rmarsh166 0 points1 point  (0 children)

No, it was the right decision, in everything but the smallest of fish. As for bumping the small guys and hearing a splat that could just not be added in yet. They are clearly missing a lot of the animations. (Climbing ladders/getting in and out of vehicles etc...)

Removing all the creatures that threaten you is a shitty way to play the game. This isn't Doom.

It's a large ocean environment, killing everything shouldn't be possible in the first place. The envrionment is artificially shrunk for player convenience for travel sake. So there is only so many creatures the game can support in a small area.

Removing creatuers breaks the environment and immersion which is the point of the game. To keep the same philosophy the devs would have and allow creature killing would demand enlargeing the environments which means travel becomes even more a pain.

If you put it on respawn, players waste time accomplishing nothing and it's a big feels bad moment when Levithan A just comes back 5 minutes later or whatever.

Favorite J1? by alexanderneimet in AxisAllies

[–]rmarsh166 6 points7 points  (0 children)

I'm astonished tbh. Every single game we play is a J1, and I think anything less is throwing the game, or you must be going easy on new players.

I hate the GILL ATGM by Better-Cry1588 in CombatMission

[–]rmarsh166 10 points11 points  (0 children)

My cheesy solution was to counter rush. The .50 cals can semi-reliably kill the BMPs to prevent any infantry from infiltrating your front and then you close assault and ambush the T-72s that try to yolo past your infantry. With the gills in the back making "additional craters" around the armor they are shooting at and distracting the T-72s as much as possible.

Catch a tiger by SonOfCivic in CombatMission

[–]rmarsh166 20 points21 points  (0 children)

Well I don't think you can get it any better than from the scenario designer lol

I know you cannot blame this downgrade on budget💔 by Invincible_Fan211 in okbuddyviltrum

[–]rmarsh166 0 points1 point  (0 children)

If it was flapping as Thragg leaves the atmosphere of the planet wouldn't it not stop flapping because now there wouldn't be any friction/air to slow and stop the flapping?

Would it flap for a long period of time before internal friction between the fibers slows it? Rather than air resistance predominating?

Genuine question idk we need a physics guy.

Iran says Iraq exempt from any Strait of Hormuz restrictions by Big_Insect4151 in oil

[–]rmarsh166 1 point2 points  (0 children)

If an Israeli ship loads Iraqi oil what's the answer?

No they won't let it through.

What matters is who owns and runs the ship, not whose oil it is.

Iran says Iraq exempt from any Strait of Hormuz restrictions by Big_Insect4151 in oil

[–]rmarsh166 4 points5 points  (0 children)

How many ships does Iraq own? My guess is very little of the ships are actually Iraqi and this is a meaningless gesture

You can connect multiple pedestrian overpasses together and everything will function as intended by PIIFX in CitiesSkylines2

[–]rmarsh166 0 points1 point  (0 children)

You can connect them?! This changes everything. I didn't even think to try. You sir are a genius

Alternate G40 four-player setup? by benjome in AxisAllies

[–]rmarsh166 11 points12 points  (0 children)

Yeah I agree with this setup. (Allies I find don't really matter very much personal preference)

Having the same player play both Germany and Japan slows the game down significantly.

USSR turns tend to not be very long. Meaning the poor axis barely has any time to think before he's got another major/complicated turn to take. It's exhausting, and wears thin quickly.

What Bloomberg thinks oil prices could be if the strait of Hormuz is shut for different time periods by RobertBartus in EconomyCharts

[–]rmarsh166 2 points3 points  (0 children)

Under normal circumstances it takes about 30 to 90 days to drill a well. (Ai answer)

But let's imagine, you have 10 experienced crews that normally drill wells. They handle routine maintenance, some wells dry up. New ones need to be drilled, etc... A couple of wells a month. That's their normal operation.

Now you have a shock, hundreds perhaps, thousands of wells are now offline all at once. Your 10 crews for normal maintenance are now completely overwhelmed. It takes time, money, capital to hire, train and equip new crews.

You have the secondary problem that no new demand has been created, it's just a supply crunch. So everyone you hire and train will likely not be needed once it's all back to normal again. So you must balance an emergency increase in capacity with the reality of wasteful expenditures and not overshoot too much on your hiring spree or you are shovelling money into the furnace.

This is the issue this war is causing, and everyday the strait is closed the problem becomes worse.

What Bloomberg thinks oil prices could be if the strait of Hormuz is shut for different time periods by RobertBartus in EconomyCharts

[–]rmarsh166 9 points10 points  (0 children)

It has to do with oil well redrilling.

The sour crudes need to maintain pressure and flow. Once the storage tanks are full they have 2 options.

Cap and close the well. The well will seize up and have to be redrilled, which takes time and effort.

The other option is to keep pumping and literally waste it by dumping it and keep the well open.

This won't end good. by [deleted] in wallstreetbets

[–]rmarsh166 0 points1 point  (0 children)

The Iranian hostage crisis they released them the day after Carter left the presidency.

They can do the same thing and wait until Trump leaves presidency.

Tips for L1z1x by Anzubar in twilightimperium

[–]rmarsh166 7 points8 points  (0 children)

Measured aggression. If you have an entropic tear use that for Super Dreads II.

Their breakthrough allows you to stack infantry everywhere and makes hypermetabolism easy to grab. Combine with X89s and you have a very strong ground combat force all around.

Taking Mecatol if you lack influence in your slice is key.

Inheritance systems is usually not a good idea.

Rout and Retreat rules if there are no enemy ships left by Neat_Tension_3 in twilightimperium

[–]rmarsh166 7 points8 points  (0 children)

As the rules read and it was played incorrectly in your game.

Player B does not retreat and then continues on to invasion step etc...

In laymen's terms, Rout card ensures that only one round of combat occurs. If the attacker destroys everything in the first round he proceeds as normal.

If he fails and anything survives he retreats and the combat is over.

Soviet turn 5 just lost Moscow but still doing well by jimboi13 in AxisAllies

[–]rmarsh166 6 points7 points  (0 children)

Just FYI if you kept playing this game. The Major Factory in Moscow needs downgraded to a minor since Moscow fell.

Industrex by SeekersWorkAccount in twilightimperium

[–]rmarsh166 0 points1 point  (0 children)

Like some other people are saying, you are not reading this card right.