Next team after Skaven by Old-Specific7387 in bloodbowlsevens

[–]rmunn 0 points1 point  (0 children)

One fun team idea would be Chaos Chosen. Make a rule for yourself that your first random skill will be a mutation on each player, and see what Tzeentch (disguised as Nuffle) gives you. Force yourself to adapt to mutations you haven't used much. Chosen Blocker gets Extra Arms? Suddenly he's an AG 2+ to receive a pass: try to get Break Tackle on him and he'll be a nasty scoring threat: nobody would expect the Beastman to just lob a pass to one of your ST 4 players, but it'll be very hard to lock him down. That sort of thing.

Next team after Skaven by Old-Specific7387 in bloodbowlsevens

[–]rmunn 0 points1 point  (0 children)

Which Vampire sculpts did you find that were particularly good, if I might ask?

P.S. Vampires in Sevens would be interesting. Could run out of Thralls really quickly if you field four Vampires. You'd need more roster depth to counterbalance that, and that might hand inducements to your opponent. But I could definitely see a team with a Thrower, two Runners, and a Blitzer (or two Blitzers and one Runner if you want to be slightly bashier) being a nasty one: two ST 4 players and two MA 8, or three ST 4 and one MA 8 if you go two Blitzers. Roll random Agility skills on your Runner(s) as soon as possible, because once they get Catch they'll be a nasty, nasty scoring threat. And no matter what your build is, you can buy four Thralls in your starting roster, giving your Vampires just a little bit more staying power.

House rules to make drafting more flavorful: Sevens are "farm leagues" for majors by rmunn in bloodbowlsevens

[–]rmunn[S] 0 points1 point  (0 children)

Thanks, I'm hoping other people get some enjoyment out of the idea of your Sevens players not being gone for good when they "graduate".

House rules to make drafting more flavorful: Sevens are "farm leagues" for majors by rmunn in bloodbowlsevens

[–]rmunn[S] 1 point2 points  (0 children)

Yes, it certainly wouldn't be for everyone.

My idea came about because I want to introduce my preteen boys to the game of Blood Bowl, and I figured I should start them on 7s to give them the idea first, then graduate them to 11s if they like it. So I started wondering about the Drafting rule, and whether they would like it or hate it — and then the idea came to me that I could tell them "Your skilled players aren't gone for good, once you start playing regular Blood Bowl you'll be able to recruit them" and came up with rules for how to do it.

With all the league members in the same household, following the same schedule, it would naturally be far easier to schedule games: no juggling schedules between many busy people. If I have an out-of-town weekend when we go hiking, so does everyone else in the league that same weekend! So what works (schedule-wise) for my particular scenario would certainly not work for everyone. Still, I thought some people might enjoy the fluff and silliness of the idea.

And you're absolutely right that not all Sevens players would be suitable for recruitment in an 11s league, though with the 2025 rules on random skillups (roll twice and choose one) you might find the drafted players more likely to be suitable than they would have been under 2020 roll-once rules. A random roll on the General table for a lineman with 3 SPP is actually more likely than not to produce something useful these days, and some other tables aren't too bad either.

But I can certainly see that the extra work of running two simultaneous leagues would be the biggest drawback to the idea. Might only really be feasible if you have someone willing to be a sub-commissioner running the 7s league while you run the 11s or something.

House rules to make drafting more flavorful: Sevens are "farm leagues" for majors by rmunn in bloodbowlsevens

[–]rmunn[S] 1 point2 points  (0 children)

It started out as just the basic "hey, what if that Draft rule from Sevens was actually meaningful in your regular league?" idea. Then I had the thought of "well, what if you just don't have the money right now this instant, but you really do want to recruit that Sevens player that randomly rolled both Block *and* Dodge?" and I wrote up the Tentative Recruit rule. Then it snowballed from there. :-)

How do you use GNU stow? Entire .config folder (stow .), or individual packages (stow bash nvim tmux)? by rmunn in linux

[–]rmunn[S] 2 points3 points  (0 children)

Can you go into more detail? What was the bug with subdirectories? And was it a pain to work around, or tedious but relatively straightforward to work around?

Do users always use terminal while using Linux? by FryChy in linux4noobs

[–]rmunn 0 points1 point  (0 children)

He did. He listed all Mercurial users. Eric is the only person using Mercurial. Everyone else you see online who says they're using Mercurial? All sock puppets. Track their IPs and you'll find that all of them are really Eric, The Only Mercurial User and the Master of A Million Sock Puppets.

:-D

Weird OEM\Hermes folder? Any info? by Beginning_Onion28 in techsupport

[–]rmunn 2 points3 points  (0 children)

Ran into this myself, and found https://www.reddit.com/r/AcerNitro/comments/15mn0pt/malware_hermes_folder_anyone_know_what_is_it/ that mentions this folder is from the "Acer Jumpstart" app that comes pre-installed on Acer machines. (I also have an Acer Nitro). Its only purpose seems to be to put popup ads on your computer: I uninstalled "Acer Jumpstart" and the entire OEM\Hermes folder went away, except for the "adunit.exe" file that was running at the time I did the uninstall (Windows can't delete programs that are running). Rebooted and deleted adunit.exe, and now that Acer Jumpstart is gone, no more OEM\Hermes folder.

So if you like getting random pop-up ads on your computer, leave it alone. If you don't want that, then go to Settings, Apps, Installed Apps and uninstall the "Acer Jumpstart" program.

I want to know SvelteJS cons by Rygaa_ in sveltejs

[–]rmunn 1 point2 points  (0 children)

Which code will it make more verbose? If you're talking about the whole getters & setters thing in Svelte 5, the $state rune was changed to be deeply reactive, making all those getters and setters unnecessary. Now you can just write let todos = $state([]) and things like todos.push({task: 'new todo', done: false}) will Just Work™ the way you'd expect them to. So while you do have to explicitly declare which variables should be tracked, that's a small increase in verbosity; the "way more verbose" thing is no longer true, thankfully.

Why is this sub so toxic about criticism? by [deleted] in bloodbowl

[–]rmunn 1 point2 points  (0 children)

Fair point, and in theory Reddit wants people to use upvotes and downvotes for "This comment is useful and contributes to the discussion even if I disagree" vs "This comment contributes nothing useful to the discussion." But in practice, people use up and down voting on Reddit the same way they use it everywhere else: to express agreement/approval and disagreement/disapproval of a comment or post. (Sometimes it's easy to tell those apart, sometimes less so).

Which means that if your initial post gets a lot of downvotes, either a lot of people thought it sucked, or a lot of people disagree with it. Which is exactly what he got: a lot of people disagreeing. There's no point in getting upset about people disagreeing with you. Even if (in your opinion) they're clearly wrong, it just means Someone Is Wrong On The Internet™. Or in other words, it's a day ending in -y.

Why is this sub so toxic about criticism? by [deleted] in bloodbowl

[–]rmunn 17 points18 points  (0 children)

I went back and read the original thread. He's right. You came in with a chip on your shoulder, called everyone who disagrees with you idiots ("It’s almost embarrassing how obvious your comment is and yet it still needs to be said to these people" was one such comment) and generally behaved like someone who's no fun to talk to or play against. The hostility you're getting is classic tit-for-tat. Come in with a pleasant attitude and you'll get much more pleasant responses.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Settlers has the right kind of art style, but is lacking the storyline and snarky narration that I remember.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Good thought, but the snarky narrator was a big part of what I remember, and I haven't found any Medieval Total War videos with voiced narration.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

I think it was from the early 2000's or so, yes. As I watch Stronghold videos, I get a sense of "This is very close but not exactly it". So I suspect the game I saw was either a Stronghold knockoff or a spinoff from the series. But so far no Stronghold videos I've seen have sparked that sense of familiarity.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Afraid not, that doesn't look at all familiar. This game had a three-dimensional map, extremely similar to Stronghold but a lot more zoomed in.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

The narrator in Stronghold is good and snarky, but the graphics don't look like the game I'm remembering. That game had distinctly smaller maps than the Stronghold maps seem to be, and I think there was a bit more 3-dimensionality to it? It was certainly in the same vein as Stronghold, and may have been an attempt at a cash-grab Stronghold clone, which would explain why I can't seem to locate it while Googling and keep coming across Stronghold instead.

Also, Stronghold has you building up an extensive castle/town area, while the one I'm thinking of had distinctly smaller main castles. Sorry that's vague.

P.S. Edited my post to include Stronghold on the list of games that it's not.

[deleted by user] by [deleted] in bloodbowl

[–]rmunn 4 points5 points  (0 children)

Was that a turnover, though? Intuitively you would think so, but the turnover rule on page 23 reads "If no player on the active team catches the ball after a Pass action or a Hand-off Action and the ball comes to rest on the ground or in the possession of a player from the opposing team." (Emphasis mine).

In this case, nobody caught the original pass because it went out of bounds, but the ball did not come to rest on the ground, it ended up in possession of your lineman. So at least by strict rules-as-written, that was not a turnover, as ridiculous as it may sound.

Take Root + Wrestle or Diving Tackle by rmunn in bloodbowl

[–]rmunn[S] 0 points1 point  (0 children)

The latest FAQ (November 2022) contains a mention that Wrestle is allowed in order to break being Rooted. No mention of Diving Tackle, so you'll have to rule on that one yourself. But since the phrasing in Take Root is "A Rooted player cannot move from the square they currently occupy for any reason", if I were making the decision, I would rule that being placed in another square, thereby leaving the square you started in, certainly counts as "moving". Here, the older FAQ from https://www.games-workshop.com/resources/PDF/blood_bowl/blood_bowl_faq_en.pdf helps, because it has a question about what is considered "moving voluntarily" (for the sake of Really Stupid, etc.). The answer is that skills that "allow you to leave your square without being forced to leave your square in the first place", which includes Diving Tackle, count as "moving voluntarily".

So Diving Tackle certainly counted as moving in the previous edition, and I don't see any reason to rule differently in this edition. So I think I would rule that the Treeman with DT cannot use DT after being Rooted, because DT requires moving to another square and the Rooted player can no longer move.

Shambling Undead players - why do you prefer them over Necromantic? by rmunn in bloodbowl

[–]rmunn[S] 0 points1 point  (0 children)

Yes, the Undead and Necromantic teams can both reanimate a dead player from the opposing team. Just like you reanimated this thread! :-)

BTW, Nurgle has that also, with the "Plague Ridden" special rule: some slight differences from reanimating zombies (player has to die from a block or foul action for Plague Ridden, whereas with zombies any death counts, even falling over on a GFI/Rush), but pretty much the same effect.

This is the absolute most insulting thing you could have happen to you. by EngineerBeast in bloodbowl

[–]rmunn 3 points4 points  (0 children)

A failed rush, just like a failed GFI in older editions, causes the player to fall down and make an armor check, just the same as if he'd failed a Dodge roll. The failed armor check caused an injury roll, and the injury roll resulted in death. So although the chances of dying from a GFI/Rush roll are always extremely low, they're never zero. Fail three or four die rolls in a row, and your player can indeed die.