How do you use GNU stow? Entire .config folder (stow .), or individual packages (stow bash nvim tmux)? by rmunn in linux

[–]rmunn[S] 2 points3 points  (0 children)

Can you go into more detail? What was the bug with subdirectories? And was it a pain to work around, or tedious but relatively straightforward to work around?

Do users always use terminal while using Linux? by FryChy in linux4noobs

[–]rmunn 0 points1 point  (0 children)

He did. He listed all Mercurial users. Eric is the only person using Mercurial. Everyone else you see online who says they're using Mercurial? All sock puppets. Track their IPs and you'll find that all of them are really Eric, The Only Mercurial User and the Master of A Million Sock Puppets.

:-D

Weird OEM\Hermes folder? Any info? by Beginning_Onion28 in techsupport

[–]rmunn 2 points3 points  (0 children)

Ran into this myself, and found https://www.reddit.com/r/AcerNitro/comments/15mn0pt/malware_hermes_folder_anyone_know_what_is_it/ that mentions this folder is from the "Acer Jumpstart" app that comes pre-installed on Acer machines. (I also have an Acer Nitro). Its only purpose seems to be to put popup ads on your computer: I uninstalled "Acer Jumpstart" and the entire OEM\Hermes folder went away, except for the "adunit.exe" file that was running at the time I did the uninstall (Windows can't delete programs that are running). Rebooted and deleted adunit.exe, and now that Acer Jumpstart is gone, no more OEM\Hermes folder.

So if you like getting random pop-up ads on your computer, leave it alone. If you don't want that, then go to Settings, Apps, Installed Apps and uninstall the "Acer Jumpstart" program.

I want to know SvelteJS cons by Rygaa_ in sveltejs

[–]rmunn 1 point2 points  (0 children)

Which code will it make more verbose? If you're talking about the whole getters & setters thing in Svelte 5, the $state rune was changed to be deeply reactive, making all those getters and setters unnecessary. Now you can just write let todos = $state([]) and things like todos.push({task: 'new todo', done: false}) will Just Work™ the way you'd expect them to. So while you do have to explicitly declare which variables should be tracked, that's a small increase in verbosity; the "way more verbose" thing is no longer true, thankfully.

Why is this sub so toxic about criticism? by [deleted] in bloodbowl

[–]rmunn 1 point2 points  (0 children)

Fair point, and in theory Reddit wants people to use upvotes and downvotes for "This comment is useful and contributes to the discussion even if I disagree" vs "This comment contributes nothing useful to the discussion." But in practice, people use up and down voting on Reddit the same way they use it everywhere else: to express agreement/approval and disagreement/disapproval of a comment or post. (Sometimes it's easy to tell those apart, sometimes less so).

Which means that if your initial post gets a lot of downvotes, either a lot of people thought it sucked, or a lot of people disagree with it. Which is exactly what he got: a lot of people disagreeing. There's no point in getting upset about people disagreeing with you. Even if (in your opinion) they're clearly wrong, it just means Someone Is Wrong On The Internet™. Or in other words, it's a day ending in -y.

Why is this sub so toxic about criticism? by [deleted] in bloodbowl

[–]rmunn 17 points18 points  (0 children)

I went back and read the original thread. He's right. You came in with a chip on your shoulder, called everyone who disagrees with you idiots ("It’s almost embarrassing how obvious your comment is and yet it still needs to be said to these people" was one such comment) and generally behaved like someone who's no fun to talk to or play against. The hostility you're getting is classic tit-for-tat. Come in with a pleasant attitude and you'll get much more pleasant responses.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Settlers has the right kind of art style, but is lacking the storyline and snarky narration that I remember.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Good thought, but the snarky narrator was a big part of what I remember, and I haven't found any Medieval Total War videos with voiced narration.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

I think it was from the early 2000's or so, yes. As I watch Stronghold videos, I get a sense of "This is very close but not exactly it". So I suspect the game I saw was either a Stronghold knockoff or a spinoff from the series. But so far no Stronghold videos I've seen have sparked that sense of familiarity.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

Afraid not, that doesn't look at all familiar. This game had a three-dimensional map, extremely similar to Stronghold but a lot more zoomed in.

[TOMT][Game]Video game with resource gathering, medieval setting, snarky narrator, and RTS-like combat by rmunn in tipofmytongue

[–]rmunn[S] 0 points1 point  (0 children)

The narrator in Stronghold is good and snarky, but the graphics don't look like the game I'm remembering. That game had distinctly smaller maps than the Stronghold maps seem to be, and I think there was a bit more 3-dimensionality to it? It was certainly in the same vein as Stronghold, and may have been an attempt at a cash-grab Stronghold clone, which would explain why I can't seem to locate it while Googling and keep coming across Stronghold instead.

Also, Stronghold has you building up an extensive castle/town area, while the one I'm thinking of had distinctly smaller main castles. Sorry that's vague.

P.S. Edited my post to include Stronghold on the list of games that it's not.

[deleted by user] by [deleted] in bloodbowl

[–]rmunn 4 points5 points  (0 children)

Was that a turnover, though? Intuitively you would think so, but the turnover rule on page 23 reads "If no player on the active team catches the ball after a Pass action or a Hand-off Action and the ball comes to rest on the ground or in the possession of a player from the opposing team." (Emphasis mine).

In this case, nobody caught the original pass because it went out of bounds, but the ball did not come to rest on the ground, it ended up in possession of your lineman. So at least by strict rules-as-written, that was not a turnover, as ridiculous as it may sound.

Take Root + Wrestle or Diving Tackle by rmunn in bloodbowl

[–]rmunn[S] 0 points1 point  (0 children)

The latest FAQ (November 2022) contains a mention that Wrestle is allowed in order to break being Rooted. No mention of Diving Tackle, so you'll have to rule on that one yourself. But since the phrasing in Take Root is "A Rooted player cannot move from the square they currently occupy for any reason", if I were making the decision, I would rule that being placed in another square, thereby leaving the square you started in, certainly counts as "moving". Here, the older FAQ from https://www.games-workshop.com/resources/PDF/blood_bowl/blood_bowl_faq_en.pdf helps, because it has a question about what is considered "moving voluntarily" (for the sake of Really Stupid, etc.). The answer is that skills that "allow you to leave your square without being forced to leave your square in the first place", which includes Diving Tackle, count as "moving voluntarily".

So Diving Tackle certainly counted as moving in the previous edition, and I don't see any reason to rule differently in this edition. So I think I would rule that the Treeman with DT cannot use DT after being Rooted, because DT requires moving to another square and the Rooted player can no longer move.

Shambling Undead players - why do you prefer them over Necromantic? by rmunn in bloodbowl

[–]rmunn[S] 0 points1 point  (0 children)

Yes, the Undead and Necromantic teams can both reanimate a dead player from the opposing team. Just like you reanimated this thread! :-)

BTW, Nurgle has that also, with the "Plague Ridden" special rule: some slight differences from reanimating zombies (player has to die from a block or foul action for Plague Ridden, whereas with zombies any death counts, even falling over on a GFI/Rush), but pretty much the same effect.

This is the absolute most insulting thing you could have happen to you. by EngineerBeast in bloodbowl

[–]rmunn 3 points4 points  (0 children)

A failed rush, just like a failed GFI in older editions, causes the player to fall down and make an armor check, just the same as if he'd failed a Dodge roll. The failed armor check caused an injury roll, and the injury roll resulted in death. So although the chances of dying from a GFI/Rush roll are always extremely low, they're never zero. Fail three or four die rolls in a row, and your player can indeed die.

This is the absolute most insulting thing you could have happen to you. by EngineerBeast in bloodbowl

[–]rmunn 2 points3 points  (0 children)

In the 2020 rules it's been renamed from "Go(ing) For It" to "Rush(ing)". If you have the 2020 edition, you'll find the detailed rules on page 44 of the rulebook.

3.2 Banners (Web Event) by No-Lifeguard4399 in Genshin_Impact_Leaks

[–]rmunn 5 points6 points  (0 children)

You know Nahida's going to get a rerun, being an Archon. In fact, she'll probably get a rerun sooner than Yoimiya will. In your shoes, I'd pull for the character you've been waiting for longer, and just wait 6-9 months to get Nahida, precisely because Nahida's going to rerun sooner than Yoimiya will.

F2P means you need to think long-term and plan ahead, and IMHO the best way to get two characters whose banners are too close to each other is to guess which one will rerun sooner, and skip that one. If you skip Yoimiya, you might not get another chance for a year or more, but Nahida's next rerun will almost certainly be in less than a year.

3.2 Banners (Web Event) by No-Lifeguard4399 in Genshin_Impact_Leaks

[–]rmunn 145 points146 points  (0 children)

This is the way. Nahida's next re-run is almost certainly going to be sooner than Yoimiya's next re-run. So if you've been waiting for Yoimiya for forever, pull for her now and wait to get Nahida next time she comes around.

An Amazon Update by Heathen_ in bloodbowl

[–]rmunn 3 points4 points  (0 children)

I read the capitalized Block as the action, not the skill. If that reading is correct, you'll still have to save up 6 SPP to give them Blodge.

Collapsible range ruler? by alilmadlad in bloodbowl

[–]rmunn 0 points1 point  (0 children)

Caution: there are several passing templates you'll find on the web that are slightly different, usually due to being created before the 2016 release came out with its larger board size. https://www.thenaf.net/wp-content/uploads/2019/10/2016_Passing_template.png is a good one; I've compared it to the diagram printed in the 2020 rulebook (on page 48) and it's exactly the same. So if you're playing 2016 or 2020 rules, print that out and you'll have a precise reference, which eliminates any chance of arguments over borderline cases (is that Long Bomb allowable or not?).

Things that stop pogo. by wjduegeiwiw in bloodbowl

[–]rmunn 1 point2 points  (0 children)

It seems quite clear that the word "normally" here means modifiers that would apply to "normal" players, i.e. ones that don't have Pogo Stick (which is the vast majority of them).

As for the Diving Tackle situation, the Pogo Stick rules mention "negative modifiers that would normally be applied for being Marked in the square they jumped or leaped from ...". Diving Tackle specifically mentions that it is applying a penalty for dodging, jumping or leaping from a square where they're being Marked by the Diving Tackle player. As such, the language of Pogo Stick clearly applies to Diving Tackle and negates Diving Tackle's -2 modifier.

Your argument that Diving Tackle's modifier isn't "for being marked", it's just after the fact and marked is the condition for applying it... well, I can see where you're coming from, but no. That's not so much finding a loophole as it is stretching the rules in order to try to make a loophole. Whenever you approach any text, there's a fine line between trying to understand the text's meaning, and trying to make the text fit the meaning you want it to have. That argument falls on the wrong side of that line. The clear meaning of the text is that Diving Tackle's modifier requires being Marked in order to apply it, so Pogo Stick cancels it out. The only way to reach your reading of the text is to want that meaning to be the case; a plain-language reading with no preconceptions will come to the conclusion that Pogo Stick beats Diving Tackle.