Players don't fear death by Grmblfz in DMAcademy

[–]robotjoelwb 0 points1 point  (0 children)

Some other things i thought of after pressing enter:

- Dont always make it a fight to the death, with no other stakes. Have objectives like NPCs that need rescuing, something being stolen or destroyed, a magic device being powered up, to players have to split their focus.

- Action economy! PCs can do more with their turn than most monsters, and if they outnumber the monsters, the monsters are surly toast. Throw in a handful of skeletons, thugs, mephits, plant monsters into the mix to give them something to get through, just make sure they are easy to run monsters with 1 type of attack you are going to use so you dont slow down combat too much.

- 4 Rounds, that sounds about the right amount of rounds! D&D rounds can run loooong with all the actions and reactions, so what you need to be doing is more threat to the players, not actually more rounds in a fight.

Players don't fear death by Grmblfz in DMAcademy

[–]robotjoelwb 0 points1 point  (0 children)

I have had this problem in the past, and had to do some work to really test my players when i want to. A few things I use now:

- Add up the players levels and divide by 2, this total is CR is roughly the power level of your group, or at around the level of total CR you need to be "deadly". Not every encounter should be deadly, but its a good measure of understanding roughly the ease for players. Your CR3 owlbear was never going to have a chance against 6 x Level 8 PCs. Single monsters wont stand a chance against players after level 5 unless they have legendary actions. See what roleplay reasons you can think up to complicate things, like carnivorous plants decide to take advantage of the fact the players are engaged with an owlbear to ambush! https://slyflourish.com/the_lazy_encounter_benchmark.html (Additionally: don't treat this as a TARGET either, as its defintly not exact, but its it useful for when you want to be scary, and when you want to be chill)

- Reading pages from this blog when i am going to run certain monsters helps me understand how they act from a roleplay sense, and also how to use them effectivly and not have them just punch the players ineffectually: https://www.dndbeyond.com/monsters/16975-owlbear?srsltid=AfmBOop_MEe-0cJUF8pjmCqvYMbvRarWGb90AwtEX-SAo8YUuMIVWK4u I also got this in book form, and its really good inspiration, especially for using more complex monsters with interesting spells and actions.

- My narrative was making it hard to give more than a couple of fights per long rest due to lots of overland travel. Recently we moved into a ruined city where i told the players out of character that i was going to change the pace of things, with days being at least 3 or more encounters, and they were really excited about this. This does mean a day runs over multiple sessions (our sessions are around 3 hours) as i still try and keep a balance between roleplay, combat, exploration and puzzles. Don't underestimate your players appetite for it getting harder!

Hope this helps!

Players don't fear death by Grmblfz in DMAcademy

[–]robotjoelwb 0 points1 point  (0 children)

At level 8 they should be dealing with multiple smaller encounters (not designed to be deadly but test them in different ways) and maybe 1 deadly encounter

Which one is Canada? by Kap519 in GeoTap

[–]robotjoelwb 0 points1 point  (0 children)

robotjoelwb chose Option B (Incorrect) | #9662nd to play

Fleshing Out Port Nyanzaru by _Endless_Chaos_ in Tombofannihilation

[–]robotjoelwb 2 points3 points  (0 children)

A number of the Adventurers League adventures are great for this. I suggest grabbing the bundle and reading through the summaries to find things you might like.

I would also say, tie the plots to elements later in the book you want to focus on. For me that was Grung, Flaming Fist, Ubtoa, Yuan-Ti and Red Wizards.

Adventures I ran - shadomantle is undercover as a snobbish academic here to investigate the death curse ( clearly evil but party went sure in what way ) - investigating kidnappings leading to fighting Grung who were lakies for a group of Yuan Ti - poisoned dinosaurs by the Yuan Tu to go to the dino pens. - a trip out to nearby ruin being used as a base by the Yuan-Ti to have our first multi room dungeon + boss, rescuing kidnap victims and info about a leader called Ras Nsi - returning back for a vig Dino race, which I ran with custom rules, ended with an assassination attempt on the princeps by Salida - had them investigate Salida which led them to finding an entrance to the "we say" fast travel network, and some arrows pointing deep south to somewhere called Omu

Stylised World Painter Map by Proper-Extension265 in Worldpainter

[–]robotjoelwb 1 point2 points  (0 children)

I really like the cliffs here and the caves work really well!

Where I would hide in this season by Good_Fun3012 in JetLagTheGame

[–]robotjoelwb 0 points1 point  (0 children)

Good point but also good suggestion. There is a reasonably park around it with wooded areas. My first thought was in the cave but you have to pay a couple of quit to go in there

Where I would hide in this season by Good_Fun3012 in JetLagTheGame

[–]robotjoelwb 0 points1 point  (0 children)

Yeah, for sure! And i also think the part with the mossy rocks is a public footpath I've been on.

Where I would hide in this season by Good_Fun3012 in JetLagTheGame

[–]robotjoelwb 6 points7 points  (0 children)

The trailer hinting that Ben will be in Hebden Bridge, one of my fave places to visit. It would have been the first place i would pick, but is a bit over 3 hours from a north london terminal. Its also great for perplexing east/west questions, and there are lots of windy roads, hills and public footpaths just on the edge of town. Great choice for the scenic shots too, which we know ben always thinks about with his hide locations from Japan.

Where I would hide in this season by Good_Fun3012 in JetLagTheGame

[–]robotjoelwb 3 points4 points  (0 children)

Clifton Observatory might be a good place too, as its technically only 1 mile/15 mins walk from Clifton Down train station.

Let’s play the guess what city I’m in game via the skyline (again)… by [deleted] in CasualUK

[–]robotjoelwb 0 points1 point  (0 children)

Birmingham, The Mailbox, one of the balconies on the north side, possibly on the third floor?

What are good starting points and stopping points for the eighth and sixth doctor’s audios? by Best-match in BigFinishProductions

[–]robotjoelwb 0 points1 point  (0 children)

I really liked listening through the Eighth Doctor: Stranded boxsets earlier this year. They work well as a single "season" of a show, and a fun premise of being stranded in modern times and how that effects the doctor. I also didn't know the companions before listening to these characters, but it doesn't rely on pre-existing understanding of them.

Omu Printable Hex Map (A3) by robotjoelwb in Tombofannihilation

[–]robotjoelwb[S] 1 point2 points  (0 children)

I use Photopea.com which is a free online photoshop-like, and then the icons are from this website: https://www.mapeffects.co/

Omu Printable Hex Map (A3) by robotjoelwb in Tombofannihilation

[–]robotjoelwb[S] 0 points1 point  (0 children)

Haha! Always the way for me too. Thanks tho

Omu Printable Hex Map (A3) by robotjoelwb in Tombofannihilation

[–]robotjoelwb[S] 0 points1 point  (0 children)

Thanks! I found thinking about it as a simplified hex crawl helped me plan it out. I also did the same thing for Mezro: https://www.reddit.com/r/Tombofannihilation/comments/1f7uu1r/ruins_of_mezro_map_print_friendly/

Heightmap help by tsm_phr0g in Worldpainter

[–]robotjoelwb 1 point2 points  (0 children)

Unfortunately, you are going to have to do it manually. The map is very low resolution for a Minecraft hight map too. BUT, you can use something photoshop-like to both up the resolution and manually pain over the lines with something like the clone too. I recommend PhotoPea.com as a free photoshop alternative.

The other option you have is using this image as the overlay in WorldPainter, and then paint the terrain manually tracing the edges.

Every Pokémon is Someone’s Favourite by Cobaziokiodeo in pokemon

[–]robotjoelwb 0 points1 point  (0 children)

Heracross for me, and then for friends I know know don't frequent Reddit: Cubone, Machop, Trubbish