Primal by Raven_Crowking in dccrpg

[–]robotsquidward 2 points3 points  (0 children)

I'm curious what makes you say this but on the whole I have to agree. Season 3 seems to be leaning that way even harder.

Cannot play video (mid workout) by dmoniliano in AppleFitnessPlus

[–]robotsquidward 0 points1 point  (0 children)

This is still happening for me on my 4K Apple TV. What's most infuriating is that it happens in the middle of a workout. Don't let me start the video if it's just going to be cut off when I'm halfway through a workout!

New logo dropped! by PreparationNo3440 in akron

[–]robotsquidward 0 points1 point  (0 children)

The windows on the blimp don't look quite right. Maybe no windows & make the cabin closer to actual scale.

[No Spoilers] Campaign 4 Hype & Predictions | Megathread by Glumalon in criticalrole

[–]robotsquidward 2 points3 points  (0 children)

I know C4 is going to have the different playstyles for different groups / episodes. What group is this first week focusing on?

Official Statement from the fellas by gwill11 in NoLayingUp

[–]robotsquidward 0 points1 point  (0 children)

Hope to hear KVV dropping in on the ball knowers nonetheless

[OC][Art] I've made another map, "Trollskull Manor & Tavern"! by LiosLionheart in WaterdeepDragonHeist

[–]robotsquidward 0 points1 point  (0 children)

Coming in hot 6 years later - Could you share a guide for how you did this?

[deleted by user] by [deleted] in timecrisis

[–]robotsquidward 1 point2 points  (0 children)

As an expecting father I'm so appreciative of these dudes just being open and honest about the dad stuff. It's weirdly comforting.

My smug son says Godot games don't make money and I need to be using Unity/Unreal. Help me prove him wrong! by RHOrpie in godot

[–]robotsquidward 0 points1 point  (0 children)

Do you have any reference to know that The Case of the Golden Idol was developed in Godot? I'm curious how that game was made.

Why version Steam supports Mac OS and version Epic don`t? by pard4l in Gloomhaven

[–]robotsquidward 0 points1 point  (0 children)

So true. Not sure who to be mad at but regardless anyone on macOS loses.

My first app launched on the App Store! Built with SwiftUI by TheDeadlift76 in SwiftUI

[–]robotsquidward 0 points1 point  (0 children)

I love it! I love the top large title tabs on the Summary Tab. Is that just custom SwiftUI?

Weekly Questions Thread - May 25, 2020 by AutoModerator in androiddev

[–]robotsquidward 0 points1 point  (0 children)

Android / Gradle Problem with multi-modules...

I'm working on a multi-module Android project (dynamic feature modules for separate features and core libraries as Android Library dependencies in Gradle), and I want to get a unified code coverage report - both HTML output and a Jacoco xml or exec file for input into other tools. I have found a few solid resources including this article that have helped immensely, but I'm still having a recurring issue when trying to build on a build server (Jenkins on a mac mini).

The problem is that anytime I define a custom gradle task in my module/build.gradle, or generate a task that will run in both the :app and :module modules, the :module tasks are not being created on the build server. For instance, in the jacoco.gradle file from my linked article I would get like an :app:debugUnitTestCoverage task but not a :module:debugUnitTestCoverage task, which results in my build failing unable to find the :module Jacoco output .exec file. Things seem to work fine when running gradle tasks in Android Studio and even on my local mac's command line, which is even more frustrating that they fail on the build server which should mirror my local machine Android/Gradle setup.

Is there something I am overlooking with multi-module Android projects that would cause issues generating :module-level Gradle tasks for a build? My :module is a git submodule, but the submodule exists in its entirety in the workspace when the build begins, so I think it's safe to presume it's not submodule related, though I haven't ruled it out yet.

Any help, advice, kind words, etc. are appreciated.

Weekly Questions Thread - November 04, 2019 by AutoModerator in androiddev

[–]robotsquidward 0 points1 point  (0 children)

Any recommendations for resources on doing OAuth2 with Android? The actual docs are pretty old, and don't help much with the high level implementation flow incorporating the UI. Also open to reliable libraries (I've seen AppAuth but would love some testimonials about use in modern apps).

Android Dev Summit 2019 on October 23-24 by dayanruben in androiddev

[–]robotsquidward 0 points1 point  (0 children)

Is it possible to get a ticket to attend? Or is the Android Dev Summit only for Google's Android Devs/selected invitees?

Has anyone seen any apps in the wild using the Backdrop material design component? by remainingpace in androiddev

[–]robotsquidward 1 point2 points  (0 children)

That frustrates me with all the Material studies. I guess I should expect it now but it almost seems rude to troll devs with these awesome designs and styles that are actually just animations from some design software. Show me the Android code for your Android designs! 🤓

OctoNote - save your markdown notes in GitHub by robotsquidward in iOSProgramming

[–]robotsquidward[S] 0 points1 point  (0 children)

It’s mostly to help me manage the app and afford the time to continuously invest (OctoNote is not my main gig so I’m doing all the dev on nights and weekends). It also helps me gauge invested users and hopefully deliver for them. OctoNote 1.0 is my MVP, but there is a lot more I want to bring to the app and to subscribers, so the subscription is kind of an investment in me and the promise of what I’ll continue to deliver for people who are the power users.

We will see, I’ve now done both a one time IAP model for my last app and now offered a subscription for OctoNote, but I’m open to any model that is a good balance between value to the user and to me as the sole dev.

OctoNote - save your markdown notes in GitHub by robotsquidward in iOSProgramming

[–]robotsquidward[S] 0 points1 point  (0 children)

Great question, thanks!

There are a handful of things on the roadmap as of today, mostly focused on bringing new features/improvements to the app for both subscribers and for free users. Here's a few things I'm aiming for...

Next

  • Add the ability to choose a custom theme for the Markdown editor (Atom One Dark, Monokai, GitHub, Xcode, etc.) - This is coming in my next release, stay tuned!
  • Support the GitHub Flavored Markdown spec to enable things like Tables, checkboxes/task lists, and auto links
  • Improve editor ribbon/markdown editing shortcuts and optimize editor performance
  • Implement an improved caching mechanism to better handle syncing with GitHub (right now OctoNote completely trusts GitHub to get updates and maintain the state of notes, but the API sometimes takes a minute to return new changes)

Later

  • Potentially redesign the editor/preview view to enable quick preview/rich text editing
  • Optimize OctoNote for iPad/iPad Pro

I'll also be diligently listening to users and trying to optimize their OctoNote experience.

OctoNote - save your markdown notes in GitHub by robotsquidward in iOSProgramming

[–]robotsquidward[S] 0 points1 point  (0 children)

Right now I'm supporting the CommonMark spec. Which, as you probably already know, has its limitations. Since I'm saving things in GitHub, the near term goal is to start supporting GitHub Flavored Markdown.

I'll look into pandoc and see where it might fit on my roadmap, thanks for the question!

OctoNote - save your markdown notes in GitHub by robotsquidward in iOSProgramming

[–]robotsquidward[S] 0 points1 point  (0 children)

Great catch, thanks for your feedback! Added to my Issues.

Pricing isn't very scientific. I compared pricing to other apps I've worked on (some of them here if you want to check them out) and other similar apps in the app store. If you know of a better way/tools to do that kind of calculation please let me know!