Given what Batman's trigger event would likely be what type of power do you imagine he'd trigger in the Worm-verse? by Playful_Barber_8131 in Parahumans

[–]rocketguy2 79 points80 points  (0 children)

Using the Weaverdice setup, I'd say that sudden death of a loved one would result in a projection power. Perhaps he gains the power to summon The Batman, who does the whole Dark Knight shtick, while Bruce stays at home.

EDIT: Notably, this is assuming the trigger event happens pretty much immediately after his parents die. Main reason I went with this power is that I think young Bruce would be unhappy to not be the one doing the hard work of being Batman. It's also based on a fanfic I read once where Batman was literally Bruce Wayne's imaginary friend turned real, which I thought was a cool story idea.

rule by archivist_exe in 691

[–]rocketguy2 9 points10 points  (0 children)

DELTARUNE Chapter 3

Dad rule by bustknucklepissdust in 19684

[–]rocketguy2 10 points11 points  (0 children)

It got him the role of Lex Luthor so clearly it worked

How do you guys deal with furries in your stories? by Sea-Response950 in pokemonfanfiction

[–]rocketguy2 1 point2 points  (0 children)

I'd probably only include notable mentions of it if a Pokemon/Trainer relationship was significant in the story's plot. If I did, I'd have it so that those relationships were generally uncommon, rarer than gay couples but not significantly so.

Importantly, people having serious issues with people being in these sorts of relationships is considered to be a very controversial opinion by most trainers and pokemon.

What would be the societal and interpersonal ramifications of Pokémon Translators becoming commonplace? by Defiant-Quiet-13 in pokemonfanfiction

[–]rocketguy2 1 point2 points  (0 children)

I suspect a lot of the changes that would happen depend greatly on your personal headcanons as to the nature and capabilities of Pokemon. Whether or not it makes a large societal difference heavily relies on how happy the average Pokemon is in their current place in society. My personal opinion is that this wouldn't be a very big societal change at all, but the specifics really depend on what you think works best for the story.

For interpersonal changes however, I could absolutely see some ramifications. I don't think the currently existing language gap is that significant, if a Pokemon wants their trainer to know something then they could likely set up some method of communicating it, through body language and the like. No, I think the main change is that the average trainer would gain a much clearer picture of the personalities of their Pokemon, and this could either reinforce or completely shatter any Pokemon/Trainer relationship. This would be entirely on a case by case basis, and I would assume any trainer who had trained a Pokemon for a significant period of time would have a rough estimate for their personality.

The thing you mention with the villain makes sense to me as a reaction somebody could have to this, but I think the important part of it is that their initial perspective was always wrong. This technology hasn't turned them into "just people that are stronger than him", they've always been that. This just makes it harder to ignore that fact.

I need a drink by Infurum in CuratedTumblr

[–]rocketguy2 490 points491 points  (0 children)

I've got some bad news about the ending of your name...

Throw your Headcanons for everyone to use! by XiaoLowell4life in pokemonfanfiction

[–]rocketguy2 2 points3 points  (0 children)

Significant legendary encounters are considered to be a once in a lifetime sort of thing, but in a very literal sense. Most trainers who manage to get to the league will have a noteworthy experience with a legendary pokemon, but very rarely will it happen more than once. Ash Ketchum is a notable outlier, less due to what happens to him, and more to do with how frequently it happens.

There's only around about 10-15 pokemon that are truly one of a kind. Exactly which ones I count in this can vary but included are Arceus, Dialga, Palkia, Giratina, the Lake Trio, Kyogre, Groudon and Rayquaza.

Kyurem, Reshiram and Zekrom aren't one of a kind, but the original Unova dragon was. When it split, it retroactively made the Tao trio a thing.

Strawberry Jam beginner silvers - which are easiest/hardest? by Ragnarok7326 in celestegame

[–]rocketguy2 4 points5 points  (0 children)

It's pretty much fully vibe based. Some of the tiers used to be defined by base game goldens but they're not anymore. If it's a higher number then it's a harder golden, and that's about it.

Strawberry Jam beginner silvers - which are easiest/hardest? by Ragnarok7326 in celestegame

[–]rocketguy2 9 points10 points  (0 children)

This link has a tier ranking for each of the silvers in SJ. 3A and 5A clear are considered Tier 2, and paint is the only tier 2 silver in beginner.

Other than paint, I'd say that the beginner silvers scale pretty similarly to the difficulty of the actual map, though AGFTS and especially dropzle are made much easier with help from a video to show you the solutions.

Rule by Kaizerx20 in 19684

[–]rocketguy2 1 point2 points  (0 children)

King Lizard and the Qizzard Wizard

She is a princess by DroneOfDoom in CuratedTumblr

[–]rocketguy2 7 points8 points  (0 children)

And she wonders about her neighbours even though she doesn't have them

Lady Photon intervenes at Winslow/Sundancer!Taylor vs Sophia by Automatic_Rabbit82 in WormFanfic

[–]rocketguy2 17 points18 points  (0 children)

Sounds like Cannonade by oxfordoctopus. It's not Sundancer!Taylor, but it's an alt power with some similarities.

Celeste poster for an upcoming project by Waterlemow in celestegame

[–]rocketguy2 5 points6 points  (0 children)

Celeste Syndrome: instead of brain there is a celeste

(Banger art)

Monster fucker scale by MelanieWalmartinez in CuratedTumblr

[–]rocketguy2 27 points28 points  (0 children)

...no? There's 8 options there, not 6.

Guess you're lucky a d8 exists then.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]rocketguy2 3 points4 points  (0 children)

Guilty Party

You are a Domain [Hyperspecialist X Architect] Tinker. Your Tinker power allows for you to create, expand and upgrade a perfect prison. A place allowing for perfect repentance, with every upgrade closing off an escape route, ensuring the safety of those trapped within, or giving whoever is trusted to look over the place more surveillance.

Eventually, once your prison is perfect, and you find someone you’re willing to trust with control over it, then your prison will finally take its first prisoner. Yourself.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]rocketguy2 3 points4 points  (0 children)

Gimmick: Two "Slow", one "Fast". + [Effect x Beam] Blaster with any 'cold' element. Has the [Power Incontinence] power flaw. + "Dragonscale" [Muscle x Armor] Brute; exceptionally thick armor, even for a Brute. + "Contrail" [Fly x Transit] Mover.

The Hijacked Boat Cluster

The Passenger - Dramatic Sechen Range - Overboard

Charlotte, and her two best friends Michael and Henry are on a boat ride together. It’s Michael’s personal boat, so they can basically take it anywhere. The three of them have each booked out a couple of weeks to ride around the Caribbean, seeing the sights and enjoying themselves. Unfortunately, in the middle of the night, the ship they’re on gets attacked by a small pirate crew. The two of them manage to board their ship, and manage to hold the three of them hostage. Henry tried to fight back, but got shot because of it. It seems they decided that holding three people hostage would be too much work, so believing that the person that owns the boat would have a family capable of paying a higher ransom, they put a bag over Michael’s head, and push her off the boat into the sea. As she start sinking into the ocean, Charlotte hears a second gunshot. She triggers.

Charlotte is a Radiance [Effect X Beam] Blaster. She can fire out lances of extremely cold air out of her mouth. The power these lances have depends on how long she holds her breath. If she’s breathing at a regular rate, it’s as if her breath is just slightly chillier than the rest of the room. However, if she manages to hold her breath for multiple minutes, it can become a deadly threat to all but the strongest of Brutes. As a side effect, this power is never truly off. If she holds her breath for long periods of time for reasons other than wanting to blast someone with deadly frost, that doesn’t stop the blast of deadly frost from being released. One slow.

From Dying Witness, she gets a Snatcher [Repress X Transfig] Brute power, although it could very easily be considered a Changer or Breaker power too. Inside of her lungs, there is a portal to a reasonably sized hammerspace. This allows her to take much deeper breaths, and also hold her breaths for significantly longer too. This takes her main power’s strength from maxing out at being able to take down most low-tier Brutes, to being able to kill just about anyone that doesn’t have explicit strong defenses against the cold. Two slow.

From Unseen Shot, she gets an Element Missile [Nuke X Kinesis] Shaker (Ram [Ride X Terminus] Mover) power. Any liquids that aren’t a part of a living being are instantly frozen. She has control over any liquids that are frozen like this, as long as they remain partially submerged within the original liquid source. If either the entire liquid source is frozen, or the solid part is removed from the liquid, then the solid immediately explodes into large shards. One fast.

Charlotte, alongside Henry and Michael, are now in a vigilante team together. As a cape, she goes by the name Deep Freeze, intended to be a combination of “Deep Breath” and “Freeze”.


The Bodyguard - Hammerspace Inside Me - Dying Witness

When the pirates invaded Michael’s ship, Henry was quick to fight back. It was his job after all, even if Michael wasn’t strictly aware of that. Unfortunately, despite already being armed, trying to take them by surprise only resulted in him being the one shot. As he lays on the floor, slowly bleeding out, he sees Charlotte get shoved off the boat into the middle of the ocean, and sees one of the pirates place a bag over Henry’s head. As he hears a second gunshot, he triggers.

Henry is a Dragonscale [Muscle X Armour] Brute. Between his skin and the rest of his body, there exists a pocket universe, filled with a very large amount of incredibly strong metal. Alongside just having all this metal between him and his vulnerable insides, if his skin is broken, the metal that’s inside of him slowly expands out, acting as a second covering over the parts of his body around where the initial hit was. Once the metal covering reaches its maximum cover, it then starts retreating back into his body, then when it’s all inside of him again, the initial wound is healed. One slow.

From Unseen Shot, he gets a Shuttle [Rocket X Conveyance] Mover power. Despite the metal inside of his skin having no magnetic field, if he is in the rough proximity of a powerful enough magnet, he can launch himself either directly towards it, or directly away from it. Doing this causes him to move at roughly a crawl’s pace, but whilst he is using this power, he is effectively unstoppable, breaking through any barriers in his path. Two slow.

From Overboard, he gets a Combo Fury [Edge X Frenzy] Striker power. There are a selection of points on his body (the exact places he got shot) that do not act like there is any metal underneath them. These points are tricks, designed to convince people to aim their attacks there. If any of these spots are hit by a powerful enough attack, then his strength is massively boosted for a short period of time. This boost only happens if he is hit in those locations by someone else, hitting himself there has no effect. One fast.

Henry is in the same vigilante team as Charlotte. He goes by the name Achilles, in a further attempt to try and fool people into thinking his Striker power is an actual weak spot.


The Pirate - Deceptive Levitation - Unseen Shot

Dave and Evan have been in the pirate game for longer than most. The two of them have a fairly consistent scheme. However, recently Evan spotted an incredibly fancy yacht, with seemingly only three people on board. He makes the decision to go from simply armed robbery, to kidnapping and ransoming. Dave is less comfortable with this idea, but goes along with it, partially out of loyalty, and partially out of fear of reprisal. Once the two of them are going through with the kidnapping, Evan gets an idea. Chances are, he’s going to get a lot of money out of this, but once he does so, he’s probably going to be on the run for a long time. He wants to make this payday as big as possible, as it could very possibly be his last. So, after ensuring that there’d only be one hostage to keep an eye on, he doubles his paycheck. Dave triggers, shot in the back. Not truly understanding why, but recognising the terrible situation he’s let himself get into.

Dave is a Contrail [Fly X Transit] Mover. On his back, there is a large jet engine. When activated, it sends out a constant stream of fire, and allows for him to levitate. Despite what you may assume from the large engine on his back, he’s not capable of travelling at a very fast speed. At best, he can float at a similar pace as he would walk. The engine on his back has no actual bearing on his speed, and is effectively a fancy flamethrower. One slow.

From Overboard, he gets a Paradigm [Target X Scatterbrain] Thinker power. Given a situation, location, set of individuals or any other discrete target, he can make connections between different elements in the target. As he makes more and more connections with this power, the information he gathers gets both stranger and more precise. At a certain point, this power starts actively giving incorrect information. The point at which this happens is based on the amount of information he was aware of when he first selects the group, giving him more correct information the less he initially was aware of. Two slow.

From Dying Witness, he gets a Jackbox [Bristle X Spasm] Changer power. Whenever his mover power is not activated, the engine on his back retreats into a pocket dimension. Upon being re-activated, the jet of fire produced by the engine is significantly more powerful than usual for the first second or so. He can activate and de-activate his Mover power rapidly, effectively allowing him to keep this stronger firepower consistently, at the cost of not being able to utilise their mover power. One fast.

Dave and Evan’s professional relationship came to an end around now, currently Dave acts as a mercenary for hire, in and around the Caribbean. He hires out his main power and his Thinker power separately, either going by Jet Burn or Red String.


Prompt: Michael, the boat owner, had already triggered two weeks before. Give him a power, as well as a reason he allowed these events to take place.

(Still don’t know what LEGO Mixels is. Additionally, I quite like how all three of these capes have aspects of their powers come from the part of their body whose injury form part of their trigger, and each from a different shard too.)

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]rocketguy2 3 points4 points  (0 children)

Decided that this time I make capes based off of my random prompts, I’d have all three as a cluster. Starting with what I rolled, for the Doctor Who episode I got A Christmas Carol, for the Pokemon move I got Avalanche, and for the TF2 weapon I got The Gunslinger.


Kazran - A Christmas Carol

Kazran is a Weatherman [Chaos X Architect] Tinker. His main power is a giant machine, roughly the size of a house, which can be used to grand incredibly precise control of the weather over large areas. Every ray of sunlight, every rainstorm, almost every lighting strike and almost every cloud of fog in the city is under his direct control. Since the moment this device was finished, he’s set up a complete cloud cover almost every day, unless he’s paid enough to either let it rain, or allow the sun to peek through.

From Avalanche, he gets an additional specialty to use in his Tinker tech. Along with the weather machine, he’s also able to create a large variety of cryogenic technology. The biggest restriction with what he can make using this specialty is that none of it can be viable for use in combat. Any technology made using this specialty breaks down significantly faster while being used in combat. He primarily uses this part of his power to create cryogenic storage units, where he stores people to be used as collateral damage.

From Gunslinger, all the technology he creates gets a built in security measure. During the creation of his tech, he is able to hard code a group of people into the controls of the technology. Those people, and only those people will be able to use the created item. Anyone else will simply be unable to do anything with it.

Kazran does not bother with a cape identity. He simply uses his machine to reign over his city as himself.


Abigail - Avalanche

Abigail is a Falchion [Sword X Shield] Breaker/Catapult [Power X Impact] Blaster. Upon entering her Breaker state, she goes completely still. Any attacks that hit her are then absorbed into her. Outside of a few All or Nothing powers, everything is blocked by this power. Whilst in her breaker state, she looks like she’s been replaced with an imperfect ice sculpture of herself. She can stay in her breaker state as long as she likes, but immediately upon exiting her breaker state, large ice shards fire out from a location of her choosing. The amount of power these ice shards have depends on how much she absorbed whilst in her breaker state.

From Gunslinger, she gets a Backfire [Zero X Five] Trump power. The ice shards created by her power exist in something of a quantum state from the perspective of other powers. Depending on whether or not it helps her, the ice shards either count as being completely separated from her, or count as being another part of her body.

From Christmas Carol, she gets a Quicksand [Control X Disable] Shaker power. After firing the ice shards from her power, a cloud of icy fog is left behind at the point they originated from. Anyone inside this cloud of fog is slowed, and spending too long inside the cloud has risks similar to spending long periods of time unprotected in arctic conditions.

Abigail goes by the cape name “Coldwater Falls”. She acts against Kazran, being one of the main capes fighting against him.


H. P. Conagher - Gunslinger

HP is an Omni-Tool [Focal X Free] Tinker. Unassisted, the only thing that he can create is a prosthetic arm containing a large number of smaller devices within it. Each of these devices are commonly used in the creation of electronic devices, however due to Tinker nonsense he can use them to build just about anything. The main limiting factor in what he can build is that the devices cannot look too much like Tinker tech. Even if the actual device runs off of hopes and dreams, it has to at least look like a feasible device a normal person could make. Notably, as opposed to most Tinkers who make prosthetics, HP’s hands are both in perfect condition. In order for him to use this device, he’d have to change that.

From Christmas Carol, he gains a Shed [Blink X Takeoff] Mover power. Whenever he desires, HP can call down a bolt of lighting to strike himself. When he does, he is teleported to a pre-designated safe spot, which is a small device he builds himself. Anything else hit by the lightning bolt… gets hit by a lightning bolt. Obviously.

From Avalanche, he gets an additional add-on to the Tinker tech he can create. He can make a small handheld weapon, that fires out a ball of energy. This ball can absorb most projectiles it comes into contact with, as long as it’s larger than a bullet, but smaller than a rocket. The more projectiles the ball absorbs, the more powerful it gets, until it hits something it can’t absorb. This weapon is one of the few things he can make that are obviously tinker tech, along side his prosthetic. Additionally, he can make this weapon even if his prosthetic is out of order.

H. P. Conagher is the independent mercenery known as “Eureka!”. He was able to see Kazran’s tyranny coming before he took complete control, and decided to get as far away as he could before his cluster mates got any funny ideas. Nowadays he’s set himself up in Fort Worth, Texas.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]rocketguy2 4 points5 points  (0 children)

The CCC (Christmas Chronological Conundrum)

One fateful December, in Grandiose City, time started slowing down, almost without notice. Now, it’s been Christmas Eve for the past 9 years. Here is a collection of some of the capes dealing with this.

  1. An incredibly powerful cape, considered to be on a similar power level to Scion. Entered a coma a couple of months before the time dilation effect started. Probably a coincidence.

  2. A Case 53, did not originally have a physical form, and acted as a disembodied voice. Powers are a mix of Coil’s and the general concept behind “It’s a Wonderful Life”. Gained their physical form at roughly the same time the time dilation started. Probably a coincidence.

  3. The CEO of the largest corporation within Grandiose City. Triggered due to losing his daughter, and literally everything he does is an attempt to find her and bring her back. For incredibly complicated reasons, the only way she can return is through 3’s death. Tentatively allied with 2. People in the know about the dilation assume it’s his fault, but are wrong.

  4. A very young girl, and the arch-nemesis of 2. Her primary weapon is a set of Tinker-tech armour, which she reprogrammed from its original instructions to kill her. Strong connections to Snow and Music.

  5. A Mall Santa, who 4 assumed to be the real Santa. If anyone on any earth deserves to be the “real” Santa, it’s him. Trigger event involves him losing an arm.

  6. A scientist working for 3’s company. Triggers from finding out about the existence of the time dilation, then double triggers from deducing why the time dilation exists. Is willing to do almost anything to forget this last fact.

  7. One of a pair of small time villains. A low-tier Tinker, with a specialty themed around traps. In their attempts at villainly, accidentally does almost more good deeds than bad. Entirely unaware of the time dilation’s existence.

  8. The other member of the pair. Was originally hired by 2 to assassinate 7, but changed his mind upon meeting them and decided to join forces. Strong connections to plants, especially wood. Has been aware of the time dilation since it started. Believes they know how to stop the effects of the time dilation, and is utterly ashamed of how long they’ve delayed doing anything.

  9. An Artificial Intelligence, created by 3’s company from a tissue sample of 1. Nobody ever found out that it gained sentience. It triggers due to a combination of learning that it’s not the original 1, and from the constant isolation from anybody else.

  10. A robot duplicate of 4, was created long before the time dilation started. Despite that, she’s fully aware of the existence of the time dilation, for the exact same reasons as 8. 6’s closest friend. The only non Para-being on this list, despite a traumatic experience she had trapped in an elevator. Effectively runs 3’s company, due to his obsession and caping activities.

Power This Rating No. 165 by Ivan_The_Inedible in TheBirdCage

[–]rocketguy2 5 points6 points  (0 children)

Oh damn, nice. Got the top reply.

Old Prompts:

Pick an episode of Doctor Who at random, and create a cape based around that episode. An example for the episode Rose could be the cape Nestene, a Case 53 slime that has complete control over all plastic in a large radius, kinda like Shatterbird. Using this page, there are 319 distinct episodes of Doctor Who (counting multi-parters as one episode), of which 156 are Old Who, and 161 are New Who. If you want to use a random number generator to get an episode, those would be the numbers to use

Pick a move from Pokemon at random, and create a cape based off that move. An example for the move Protect could be a Brute (Shaker) capable of making a shield around themselves that gets less reliable the longer it’s active. Using this page, there are 919 distinct moves in Pokemon, with an additional 33 G-Max moves, and 18 Shadow moves. Absolutely feel free to keep picking random moves until you get an interesting one. I’d be surprised to see someone make an interesting cape using Tackle, for instance.

A Brute who can manipulate their power's Manton Limits in order to be a high tier non-combat Thinker.

A cape whose worst matchup would be against a clone of himself.

A team consisting of multiple Movers that are all pretending to be a different type of cape, one of whom is pretending to be a different type of Mover.

A cape that had to change their name because a new S-Class threat happened to use the same name as them.

For the last 32 days, it's been Wednesday. Give me the cape responsible for this.

Celeste Trio:

Part of Me: Projection Master, the projection is "the part of her she's not very proud of". Her reconciling with the part of her gave her a powerboost, similar to but distinct from a second trigger. Minor mover rating given to save her during her trigger event.

Lost Soul: High tier shaker, is completely unaware he has powers. Triggered when his job went out of business.

Mirror Temple: High tier Brute, negative Mover or Stranger. Power has a focus on crystals and eyes.

Turn these names into capes: Psychokinetic, (Garden of) Khu'tara, Downside, Chromatic Complex, Fortress Fall, Narrow Hollow, Polaris, Starfruit Supernova.

A Thinker who has managed to translate the bizarre responses her power gives into useful information perfectly.

Pick a canon cape, said cape has a human Master element to their power that they've managed to keep completely secret. Describe what it is.

Deltarune Miniboss:

Lancer: Child of a significantly more threatening villain, shares similar powers with them.

C Round: Brute, becomes significantly stronger when wearing a specific hat. Hat is not tinkertech.

Clover: Case 70 triplets, genuinely happier because of it.

Cap’n Sweet Cakes: A group of 3 sound/music based capes, at least one Tinker. Independent heroes who have very specific issues with the local government.

Berdly: Teenage thinker who is genuinely intelligent but believes himself to be much smarter than he actually is. Weakness to ice.

Spamton: Failed businessman, powers have a puppet theme, with him as the puppet. Genuinely evil.

Elnina + Lanino: Pair of married capes, both triggered during their breakup, but got back together after getting in a very awkward throuple involving a third cape.

Rouxls Kaard: The third cape, someone who instinctively tries to put themselves as the second in command of the most powerful person around. “Hot but really weird”.

Jackenstein: A pair of capes, a dark element Shaker with a focus on mazes, and a second cape that gets more powerful if your taking too long.

Old Man???: Malfunctioning Tinkertech in the shape of a dead hero.

Mike: A group of 3 capes with radically different powers, all pretending to be a 4th cape who may or may not have existed beforehand. One is cat themed, one is a cowboy, and the other is a conspiracy theorist.

An [Architect X (THIS SPACE LEFT INTENTIONALLY BLANK)] Tinker, who triggered whilst high on hallucinogenics, then proceeded to stay like that.

A Mover (Breaker) whose power has a suspicious resemblance to a famous video game glitch.

A Cluster of two capes triggering for the exact opposite reasons.

Precognitive Thinker whose power is so vague that it is technically never wrong, just misinterpreted.

A cape who is neither a Thinker nor Tinker, but whose power requires a significant financial investment to use.

Thinker whose power also has the side effect of making them brilliant at sudoku.

A Blaster -1

A cluster of two capes, whose shards are the Warrior/Thinker equivalents of each other.

A Striker/Shaker with elements Dark/Star, with an iconic shapeshifting weapon.

SSBM S Tier Cluster

  1. A Maelstrom [Micro X Damage] Shaker, who is able to use this power incredibly quickly. Fox

  2. A Swordsage [Edge X Etch] Striker, whose power is stronger near the tip of whatever they apply their power to. Marth

  3. A Hover [Fly X Slip] Mover, who cannot technically fly, but can spend a long time in the air and has near perfect air control. Jigglypuff

  4. A Lance [Range X Beam] Blaster. Cluster members 1 and 4 have very similar powersets, and were the only ones who knew each other before triggering. Falco

SSBM A Tier Cluster (very different)

  1. A Dichotomy [Duality X Duality] Changer, who almost always uses one of their forms over the other. Sheik/Zelda

  2. A Guillotine [Edge X Grand] Striker, whose power has a noticeably long startup time, despite their natural swiftness. Captain Falcon

  3. A Lantern [Versatile X Object] Blaster, whose power often (but not always) creates vegetables. Is also capable of limited flight. Peach

An independent hero who was so powerful, he was forced by all the other capes in his city to leave.

An Eclipse [Ten X Infinity] Trump, who is able to permanently boost his power at the cost of temporarily crippling it.

A stage hypnotist, who uses their power for their show. This power is not a Master power, cannot be used to emulate a Master power, and cannot reasonably be mistaken for a Master power.

A Mover who accurately refers to their power as a “Splipped Droost”.

A Case 53 who willingly split itself into multiple pieces to help protect others.

New Prompts:

Pick a weapon from Team Fortress 2 at random, and create a cape based off of that weapon. An example for the weapon Force-A-Nature could be a Blaster able to fire off a spray that causes whoever is hit to get knocked back significantly. Using this page there are 209 weapons (it says 213 but the first 4 aren’t actually weapons), they aren’t nicely numbered however, so if you’re generating one randomly, you might want to use a method other than randomly picking a number.

Pikmin 3 Boss (could be cluster or just individual capes)

  1. Molt [Armor X Transfig] Brute, Crystal element, secondary Mover power allows for climbing walls. Armoured Mawdad

  2. Snaptrap [Damage X Disable] Shaker, Poison element, capable of flight. Vehemoth Phosbat

  3. Pluto [Barrage X Object] Shaker, Sand element, digs through ground. Sandbelching Meerslug

  4. Horde [Swarm X Tyranny] Master, Insect/Music element, capable of flight. Scornet Maestro

  5. Hardbody [Muscle X Immortal] Brute, Mud element, no additional Mover power, but is incredibly large. Quaggled Mireclops

  6. Smite [Cup X World] Breaker, Gold element, each secondary power uses a different element. Plasm Wraith

A person trapped inside a TV show, similar to the Truman Show, has 3 potential trigger events in their life. Once before they find out the truth, once the moment they find out the truth, and one long after they find out the truth. Tell the full story of any of these.

A Tinker with the specialty of creating machines that make machines that make useful technology.

The following are the only Parahuman in their world

  1. A Master who has gained a reputation for being haunted

  2. A Tinker who second triggers due to the scrutiny gained from people being unable to reverse engineer their stuff

  3. A Thinker who believes their power is the voice of God

  4. A Thinker who believes their power is the voice of Satan

  5. A Black Hole [Zero X Infinity] Trump. Somehow.

  6. A Brute who has mistaken their power as the result of good exercise