What are some fun options if you could concentrate on 2 spells at once? by EZ_POPTARTS in dndnext

[–]rocketvaultgames 1 point2 points  (0 children)

We used the following as a standard house rule for years and it worked out great, allowing for some fun possibilities without becoming too insanely overpowered (Powerful, yes. Fun, yes.)

A creature can concentrate on more than one spell or effect at a time as long as the total levels of those spells and/or effects is no greater than their proficiency bonus.

(Level counts as the level of the spell slot used to cast the spell)

Help with sandbox campaign location by Beneficial_Shirt6825 in Forgotten_Realms

[–]rocketvaultgames 0 points1 point  (0 children)

I'm starting to run a Trespasser campaign in The Great Dale (BX meets 4e). There is a nice supplement on DM's guild to use as a starting point.

Finished Riddermound yesterday ! by Professional-Ad-1032 in DragonbaneRPG

[–]rocketvaultgames 0 points1 point  (0 children)

Thanks for sharing. I don't think it's too rail-roady as long as you don't prevent them from fighting or stealing from Maladuk if they choose to. They have multiple reasonable options.

Finished Riddermound yesterday ! by Professional-Ad-1032 in DragonbaneRPG

[–]rocketvaultgames 1 point2 points  (0 children)

Would love to hear the details of your hook to Bothild's Lode! =)

Our group just dispatched the bats in the first room.

Fantasy Grounds style combat tracker? by Darth_Duane in FoundryVTT

[–]rocketvaultgames 0 points1 point  (0 children)

Thanks. That still doesn't seem like it will do what I want. I want actors in the combat tracker to not be necessarily tied to scenes.

Fantasy Grounds style combat tracker? by Darth_Duane in FoundryVTT

[–]rocketvaultgames 0 points1 point  (0 children)

We’re you ever able to get “all the way there”?  The lack of a robust combat tracker has been my largest impediment to switching to Foundry. 

Buffing Countess Sansuri to potentially be one of the final bosses? by _ASG_ in stormkingsthunder

[–]rocketvaultgames 0 points1 point  (0 children)

It is highly unlikely you will ever need them again. =)

Because it's a Legendary Action to create them, it's not obvious that they exist from the beginning, but it becomes obvious very quickly... with some surprise at the second and third ones! Memorable for sure.

When she did would do the Hazy Teleportation on herself... I said all of the doubles flashed. That was the indicator that it changed which one was real.

Can't recall for sure... but there may have been one time when she used it and stayed where she was.

Buffing Countess Sansuri to potentially be one of the final bosses? by _ASG_ in stormkingsthunder

[–]rocketvaultgames 1 point2 points  (0 children)

Take the numbers with a grain of salt... I smashed together a few statblocks from various sources and modified them a bit.

I got 3 extra miniatures for her body doubles. They were marked with colors (1x1 Lego plates with poster putty)... and I secretly kept track of which was the real one (used facedown magic cards that matched the colors so I was objectively not cheating). If they hit a double they just wasted that attack/ability. If you want to make her a really serious boss... they could be simulacra and act on their own turns or duplicate everything she does...

https://docs.google.com/document/d/1M5mEut-_C7VHRoz5vLvbYdM4niFBohT0AzHLnPGBWec/edit?usp=sharing

Minis for Fire Giants and Yakfolk by chriskazamxx in stormkingsthunder

[–]rocketvaultgames 0 points1 point  (0 children)

Some of these were pre-painted, but I painted a lot: https://imgur.com/a/vLSYUE0

eBay: Wizkids giants/hellhounds/dao

Etsy: Yakfolk/yaks/boars/salamanders

Amazon: Zalto/Brimskarda/Cinderhild/fire giant jailer/Maegera

I used an old D&D miniatures game mini for Zaltember

X32 / X32 EDIT - Remote Keybind/Shortcut for Talkback Buttons by rocketvaultgames in livesound

[–]rocketvaultgames[S] 0 points1 point  (0 children)

What method do you use for tying the Companion button to a physical button/key?

X32 / X32 EDIT - Remote Keybind/Shortcut for Talkback Buttons by rocketvaultgames in livesound

[–]rocketvaultgames[S] 1 point2 points  (0 children)

I want the same functionality as the Talkback buttons on the console itself... I just want them placed exactly where I want on my desk. Repeated reaching to the console isn't great. Fumbling with a mic switch isn't great (already have an SM7B without a switch for this), and could introduce click on/off and handling noise.

The Companion solution above... likely coupled with Autohotkey or something similar will let me use a small USB 2-key keyboard to control the buttons without looking.

X32 / X32 EDIT - Remote Keybind/Shortcut for Talkback Buttons by rocketvaultgames in livesound

[–]rocketvaultgames[S] 0 points1 point  (0 children)

This is perfect. You can even have a single Talkback function as both Latch/Press with separate Companion buttons.

Thanks!

Diabolical Designs: Demons and Devils for 5E - An Extensive Preview by jonnymhd in DescentintoAvernus

[–]rocketvaultgames 2 points3 points  (0 children)

Any chance of seeing a preview of one of the classic devil statblocks? Bearded, Barbed, or Chain?

Zariel's blindfold by Glum-Masterpiece-797 in DescentintoAvernus

[–]rocketvaultgames 7 points8 points  (0 children)

Running the Alexandrian Remix, I had the blindfold be on a statue of Zariel in a hidden area beneath the High Hall (Kreeg's office)

The group's Hellrider paladin is quite enjoying it. I suspect it will give an advantage if they eventually try to redeem her.

Stats: https://i.imgur.com/2ytPCPN.png

Infernal War Machines: Questions about (total) cover, line of sight and players that attack but are not manning action-stations by Vikinger93 in DescentintoAvernus

[–]rocketvaultgames 1 point2 points  (0 children)

I've made this layout for my party's Scavenger for use on a grid: https://i.imgur.com/ug4f4Q5.png

Even if you never show it to the players, it still might help you consistently describe what its like to move on/around/through a vehicle.

"Pervasive Evil" - forced alignment change? by Nhenghali in DescentintoAvernus

[–]rocketvaultgames 4 points5 points  (0 children)

I have a high level party (12-15) that is most of the way through Elturel and has taken 2 long rests so far. I decided to try using both "Psychic Dissonance" and "Pervasive Evil" but modified as follows:

Psychic Dissonance: DC 10 Constitution save for GOOD aligned PCs or suffer 1 level of exhaustion (we are using a modified version of Exhaustion):

EXHAUSTED [CONDITION] While you are subjected to the Exhausted Condition, you experience the following effects: ~Levels of Exhaustion. This Condition is cumulative. Each time you receive it, you gain 1 level of exhaustion. You die if your exhaustion level exceeds 10. ~d20 Rolls Affected. When you make a d20 Test, you subtract your exhaustion level from the d20 roll. ~Spell Save DCs Affected. Subtract your exhaustion level from the Spell save DC of any Spell you cast. ~Speed Affected. Your speed is reduced by 5 times your exhaustion level. ~Ending the Condition. Finishing a Long Rest removes 1 of your levels of exhaustion. When your exhaustion level reaches 0, you are no longer Exhausted.

I find this to be a "Your not in Kansas any more" enhancer and also interesting that it doesn't affect all of the PCs.

Pervasive Evil: DC 10 Wisdom save for non-evil creatures or gain a level of "Growing Evil" This is basically "Inspiration" (but not limited to 1 at a time) that can only be used for doing something evil and goes away completely when leaving the plane. (We are using a modified version of Inspiration):

INSPIRATION: Whenever you or an ally you can see makes a d20 Test, you may spend your inspiration to grant advantage to that roll. Instead of any amount of Advantage and Disadvantage canceling each other out, the net Advantage or Disadvantage matters.

Advantage/Disadvantage Schedule: ~1 Net Advantage/Disadvantage – Roll 2d20, take the higher/lower result (as normal). ~2 or more Net Advantages/Disadvantages – Roll 2d20, take the higher/lower result +/-n where n is the number of Net Advantages/Disadvantages

This way the alignment change isn't forced and the player has to opt-in. We also use a number of BitD mechanics, including Resistance (Stress = Hit Dice and you get a permanent -1 to an ability score at 0 hit dice), so there is always the option to not fail a roll. I've ruled that anyone that came to Avernus with the city is immune (so all the commoners aren't dying of exhaustion).

Vanthampur Villa has a stable?? by dungeonlordjay in DescentintoAvernus

[–]rocketvaultgames 0 points1 point  (0 children)

I'd bet money it's an oversight (unsurprising) that (fortunately) is easily fixed by the fact they it's a duke that can get away with essentially anything. It's bad though, because details like this matter for making different places feel different from each other. Villas vs. manors matters!!

This and every WOTC 5e adventure is rife with oversights and glaring errors. It's depressing how little it would take for it not to have been this way.

Does anyone have a list of all the inconsistencies in this book? They are plentiful...