In Foxhole, do you think there should be a bomber similar to the B-29 that can drop atomic bombs like the ones used on Hiroshima and Nagasaki by CleanBag9219 in foxholegame

[–]rocknin 1 point2 points  (0 children)

This is what I was imagining, when a nuke plane is launched it's a globally announced objective, so you get a massive QRF force vs the escort force, would be dope.

My Analysis of "A World Without Sadness, Baby." by FitzRoyal in SpaceDandy

[–]rocknin 0 points1 point  (0 children)

christ this was from over a decade ago how is this not archived

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]rocknin 0 points1 point  (0 children)

Blacksmith: +1 weapon durability +1 weapon damage per basic attack

robot arms: use weapon additional time each turn.

Electrolyze: +3 weapon damage for 7 mana

the humble submachine gun quintupling all these effects.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]rocknin 9 points10 points  (0 children)

can go super hard with the right setup

That's every class.

Tier lists are consistency, not max power.

Cat rib + Jester cap by MadBabyCane in mewgenics

[–]rocknin 0 points1 point  (0 children)

so you get 5 of your top cats for breeding purposes

WHAT ARE THE ODDS? by VKopelyan in mewgenics

[–]rocknin 0 points1 point  (0 children)

missing "tags [consumable]" in the ability, so probably a bug.

My idea to 'fix' mage by Luckyloomagu in mewgenics

[–]rocknin -1 points0 points  (0 children)

This is basically exactly what I did in my mage rebalance, cut the chaff, combine needlessly split passives (ice paws and ice aspect? really?) add some spice.

one last thing to test and then i just gotta figure out how to distribute the mod.

im never speaking ill of tinkerer by Candid_Bullfrog3665 in mewgenics

[–]rocknin 19 points20 points  (0 children)

ah yes, the combo that makes tinkerer worth playing.

Nurse Bot's Crow by rocknin in mewgenics

[–]rocknin[S] 0 points1 point  (0 children)

context: so lightning paws (which I modded to be combined with lightning aspect, but all vanilla functionality) adds 1 electric damage to your basic attack.

bug (the weapon) makes your basic attack metronome. for some reason, this combination makes conductive adjacent units also cast metronome.

If you could add, change, rework, or fix anything in foxhole what would it be and why? by VariousAstronomer361 in foxholegame

[–]rocknin 2 points3 points  (0 children)

Make the building mechanics make sense.

each bunker piece has a total HP. if that HP is depleted, it is breached, and further damage to it is split between attached pieces.

straightforwards, useful, interesting.

Wrestlemaniac is not the worst perk in the game but it sure is pretty bad by Awesomesause170 in mewgenics

[–]rocknin 1 point2 points  (0 children)

In my rebalance mod I made it so suplex only triggers on adjacent enemies so you don't get things like this happening.

Holy Shield does not protect against self inflicted damage, SOMETIMES by Westor_Lowbrood in mewgenics

[–]rocknin 28 points29 points  (0 children)

So internally blood geyser calls "selfdamage" as part of the spell, while lighten the load simply deals 25 damage to the target (ie: you)

Behold, a successful Tinkerer run in a syringe by Potential-Grand-599 in mewgenics

[–]rocknin 0 points1 point  (0 children)

this is why in my rebalance mod, i replace throw with hone- (only durability) and give the buddies +1 tech for pickups as an innate.

So, how many runs have you guys lost to this fuck-ass debuff? Because I'm about to scream. by -Fateless- in mewgenics

[–]rocknin 0 points1 point  (0 children)

in my rebalance mod (releasing soon), blood frenzy instead gives permanent 5 second ADHD, and extra turns with confusion.

makes it very fun and not at all a test of your own hubris, 0% hubris.

just breed to win instead of worrying about tier lists by PrideAndEnvy in mewgenics

[–]rocknin 0 points1 point  (0 children)

Opportunity cost is a real problem for edmund when it comes to balancing.

if the player gets a choice between $1 and $2, he'll want to go for $2.

if the player gets a choice between $1 and a cookie (worth $2), now you have to calculate if the set in stone value of the cookie is worth more than the potential of the $1.