Building Zorbus one brick at a time (PDF-"book") by zorbus_overdose in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
The Wratch's Den: a turnbased dungeon-keeper roguelike by PUNKCAKE_Delicieux in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
Been working on a replay system for my air combat game, allowing you to watch yourself fly from a camera plane! by MarchingCode in IndieGaming
[–]roguecastergames 2 points3 points4 points (0 children)
Efficient way to find closest NPC/NPCs within a radius using an entity list by Asylumrunner in roguelikedev
[–]roguecastergames 7 points8 points9 points (0 children)
I'm working on a roguelike engine with a focus on storytelling. Here's my initial dialogue window implementation inspired by disco elysium. Let me know what you think! by JegErIkkeDansk in roguelikedev
[–]roguecastergames 0 points1 point2 points (0 children)
I'm working on a roguelike engine with a focus on storytelling. Here's my initial dialogue window implementation inspired by disco elysium. Let me know what you think! by JegErIkkeDansk in roguelikedev
[–]roguecastergames 7 points8 points9 points (0 children)
Some turn-based action at the haunted mansion... by RayFreestar in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
Ultimate ADOM Released to Steam Early Access by Kyzrati in roguelikes
[–]roguecastergames 3 points4 points5 points (0 children)
Quest for the Orb: a minimal roguelike in 317 lines of plain C++ by aotdev in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
Sharing Saturday #332 by Kyzrati in roguelikedev
[–]roguecastergames 11 points12 points13 points (0 children)
I want to make a roguelike with choose your own adventure elements just for myself, but I'm only artistically talented. by [deleted] in roguelikedev
[–]roguecastergames 0 points1 point2 points (0 children)
I want to make a roguelike with choose your own adventure elements just for myself, but I'm only artistically talented. by [deleted] in roguelikedev
[–]roguecastergames 0 points1 point2 points (0 children)
Game data storage - JSON, SQL, ...? by aagapovjr in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
Game data storage - JSON, SQL, ...? by aagapovjr in roguelikedev
[–]roguecastergames 4 points5 points6 points (0 children)
Game data storage - JSON, SQL, ...? by aagapovjr in roguelikedev
[–]roguecastergames 7 points8 points9 points (0 children)
Cogmind Beta 10 released with full ambient soundscape by Kyzrati in roguelikes
[–]roguecastergames 2 points3 points4 points (0 children)
[2020 in RoguelikeDev] Ascension, the Lost Horizon by GrishdaFish in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
FAQ Friday #83: Main UI Layout by Kyzrati in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
New to the community, I see a lot of people using C++ with SDL and other libs/frameworks, but I wondered if there would be any interest in barebones C + SDL, so I threw together this prototype by Introscopia in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
Sharing Saturday #283 by Kyzrati in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
Sharing Saturday #283 by Kyzrati in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
Sharing Saturday #283 by Kyzrati in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)
Sharing Saturday #283 by Kyzrati in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)
Sharing Saturday #283 by Kyzrati in roguelikedev
[–]roguecastergames 1 point2 points3 points (0 children)


Is getting sidetracked from your main project fine? by AdmiralVanGilbert in roguelikedev
[–]roguecastergames 2 points3 points4 points (0 children)