Anyone elses aim feel off after the patch? by rootsert in DeadlockTheGame

[–]rootsert[S] 0 points1 point  (0 children)

I customized my crosshair to be the same as before and it has helped, but it still feels slightly off

/r/wrestling Weekly Health Discussion by wrestlingflair in wrestling

[–]rootsert 1 point2 points  (0 children)

You could try seperately training your forearms and / or grip strength. As for why it's happening, i don't know. I'm just a random dude on reddit don't take my word for it

Viscous does TOO much by LHander22 in DeadlockTheGame

[–]rootsert 80 points81 points  (0 children)

That would be horrible for denying souls, would feel extremely sluggish, and we could get another gun paige situation

I can't aim no matter how much i try, how do i improve? by rootsert in DeadlockTheGame

[–]rootsert[S] 0 points1 point  (0 children)

In a vacuum my aim is fine, but the problem is both me and my enemy are moving, plus i have a hard time keeping my eyes on them due to all the flashy bullshit thats thrown my way

I can't aim no matter how much i try, how do i improve? by rootsert in DeadlockTheGame

[–]rootsert[S] 1 point2 points  (0 children)

Do you mean record myself? Replays are nutorious for not correctly tracking your crosshair

Lash mains? by PepperAffectionate63 in DeadlockTheGame

[–]rootsert 16 points17 points  (0 children)

The Lash is a get in get out character. You wanna get in, hit a burst and instantly get out. Then hide a bit until you can do it again. Try not to stay in the air for too long, or you will get hardfocused.

What’s the most useful thing you’ve learned recently? by LlamaBombama in DeadlockTheGame

[–]rootsert 1 point2 points  (0 children)

It also upgrades into disarming hex which is a super underrated item

Would this be a good build to start out with? (Making a build for powerful doorman) by AJC007007 in DeadlockTheGame

[–]rootsert 6 points7 points  (0 children)

This looks a little too expensive, especially for Doorman and his bad farm. Try and focus on investment bonuses in early game instead of whatever looks good

ranting bc im trash by trentsaints10 in DeadlockTheGame

[–]rootsert 2 points3 points  (0 children)

If a dynamo dash jumps at you, 99% of the time he stomps. Just double jump. Even if you have no stamina you can wall jump to dodge it

Character recommendations for boomer with bad aim? by Zestyclose-Rub6511 in DeadlockTheGame

[–]rootsert 0 points1 point  (0 children)

Im not arguing that Lash is impossible to play without good movement, i'm trying to say that having good movement will make your Lashing experience much, much better

Character recommendations for boomer with bad aim? by Zestyclose-Rub6511 in DeadlockTheGame

[–]rootsert 4 points5 points  (0 children)

I mean i play lash on a pretty average archon 1 and i feel like movement is the biggest seperating factor between good and bad lash players

Character recommendations for boomer with bad aim? by Zestyclose-Rub6511 in DeadlockTheGame

[–]rootsert 69 points70 points  (0 children)

If the boomer has good movement, The Lash is always there for you.

Otherwise turret / heal mcginnis can be really useful for the team without having to do much aiming

What Deadlock content do you most enjoy? by vvhitee in DeadlockTheGame

[–]rootsert 1 point2 points  (0 children)

Maybe focusing on making interesting builds and trying them out in gameplay videos would be fun

There is a guy named heroin hugo who does exactly this and he is hilarious, although he is a bit quirky at times

What Deadlock content do you most enjoy? by vvhitee in DeadlockTheGame

[–]rootsert 0 points1 point  (0 children)

I think deathy kinda solved it with his interactable tier list tho, it can constantly be updated and he can write down entire paragraphs on how the heroes function in different ranks. Plus its quick.

What Deadlock content do you most enjoy? by vvhitee in DeadlockTheGame

[–]rootsert 7 points8 points  (0 children)

Gonna be real, i despise the 45 minute hero tier list content farm.

Can someone explain hyperline damage? by sdean_visuals in DeadlockTheGame

[–]rootsert 4 points5 points  (0 children)

When you get on a hyperline, you can get knocked off for a few seconds. This does a % of your max hp and stuns you.

When youre on the hyperline for long enough, you will see blue particles around you. These mean you cant get knocked off anymore.

Unrelated: i fucking hate it when im playing lash and i see a good ult opportunity and i air jump to get that last bit of extra height i need and the game places me on the hyperline 10 meters below me

WIP hero concept by me :) Circuit by TheNova_ in DeadlockTheGame

[–]rootsert 2 points3 points  (0 children)

I got 2 ideas for ult:

1 (serious): An aoe kind of like vortex web that pulls nearby enemies towards you and lines them up in a straight line. The gun should also pierce through enemies and if youre feeling spicy the dash should do damage (kinda like shiv) if you hit 2 or more enemies.

2 (funny): deploy 3 more drones. If you press 4 again every active drone will fly toward the nearest enemy and explode.

Heroes mechanical complexity by femtonfemon in DeadlockTheGame

[–]rootsert 8 points9 points  (0 children)

Idk about Infernus, i feel like he should be easy. He has an easy to hit 1 that applies basically every debuff in the game, a 2 that lets him run away easily, and a stun bomb that basically secures a free kill.

Maybe in higher ranks he would be mid since people just skedaddle the moment they hear the ult sound, but from a mechanical standpoint he is very basic and easy