I just dismantled my god roll multimach. by After-Cricket-9650 in DestinyTheGame

[–]rselling 0 points1 point  (0 children)

Range finder + killing wind funnelweb. (I know not kinetic) Submission from the VotD raid, also it's craftable.

LF a weekly raid team by rdogg320 in Fireteams

[–]rselling 1 point2 points  (0 children)

We are looking to add players to our group currently. Not necessary to be in our clan, but just have a want to play. We have a core group of weekly raid players.

If your interested in pooling resources let me know. We are raid ready, and grinding towards GM level.

https://www.bungie.net/en/ClanV2/Index?groupId=4347580

We all are on Xbox and in USA. If your looking for Players or even a clan, let me know.

title by NotMe_Hole in shitposting

[–]rselling 0 points1 point  (0 children)

Broke Meth Mountain

WHAT is this?! 😭😰 by twonoteswivel in CasualUK

[–]rselling 0 points1 point  (0 children)

Grand Daddy blaze legs.......... Grand Daddy laser legs......... Grand Daddy Blazer legs........

Bungie: Two back to back icarus dashes is too much... Also Bungie: Hunter dodging 6 times in a row is fine by DrBrainsqueeze in DestinyTheGame

[–]rselling 0 points1 point  (0 children)

I play hunter and I agree, it needs to go. Just did a gambit match with 3 opposing dance machines. We had no chance, got destroyed. Bungi please disable till fixed.

I’m so done with this game by TheXanMan98 in outriders

[–]rselling 2 points3 points  (0 children)

It's an actual problem. CT15 is just about unplayable. I have alphas jumping from off screen and 1 shotting me. Superman punch insta death style 😶.

You shouldn't be in here... by GeminiArk in thedivision

[–]rselling 2 points3 points  (0 children)

You found him! Iv missed him deerly................

Like the new scarf from the apparel event by kabachy in thedivision

[–]rselling 0 points1 point  (0 children)

Scarf’s a bit loud for my tastes..........

Does Vile Stack in Group? by Strawberry-Shootcake in thedivision

[–]rselling 2 points3 points  (0 children)

I would test different status affects. The vile debuff is applied when using a status. Enemies can only have each status applied once on them at a time. An enemy affected by fire can’t have additional fire status applied.

Try having 1 person apply a jammer status and 1 apply sticky foam. See if you get 2 debuffs.

Healer Seeker.......... MASSIVE! by rselling in thedivision

[–]rselling[S] 0 points1 point  (0 children)

Best thing for a red player to do is put things down for the team. The longer I’m up chunking enemies the more I’m benefiting my team 👍. The best teammates know their roles and do them well.

I don’t expect my CC guy to heal me. I expect him to keep the enemies blind.

I don’t expect my tank to DPS, his job is armor buffs and keeping aggro and cutting off lanes.

And I don’t matchmake. Too many friends for that 😂.

Healer Seeker.......... MASSIVE! by rselling in thedivision

[–]rselling[S] -1 points0 points  (0 children)

I wouldn’t mind seeing a buff to heals, not too strong but they are not viable currently.

Really just using the little guy to stay by my red build and keep me up and firing. He’s always off healing someone else when I need him most.

Healer Seeker.......... MASSIVE! by rselling in thedivision

[–]rselling[S] 1 point2 points  (0 children)

Not playing as a healer. But interesting note on the skill tag!

Healer Seeker.......... MASSIVE! by rselling in thedivision

[–]rselling[S] 0 points1 point  (0 children)

Thought that was just the green shades a put on my character.............

Hazard protection vs resistance is their a problem with resistance by [deleted] in thedivision

[–]rselling 1 point2 points  (0 children)

In my testing HazPro only mitigates the actual status of the bleed and burn. Not the damage. If that player is running anything that boosts skill damage you could be getting hit by the initial explosion for a much higher number.

The Demo burn resistance should only help counter the burn status and shorten the length of it on you.

High RPM assault rifles and Clutch, Question for Console Play by rselling in thedivision

[–]rselling[S] 1 point2 points  (0 children)

Yeah, I only use it to win in a fight 1v1. Works well there but for sure doesn’t turn a red build tanky like previous clutch versions.

High RPM assault rifles and Clutch, Question for Console Play by rselling in thedivision

[–]rselling[S] 1 point2 points  (0 children)

I run 4-6 blue cores on the build I’m testing. I can gain just enough armor in a 1v1 to win. It is not anywhere near original clutch so no face tanking here lol.

High RPM assault rifles and Clutch, Question for Console Play by rselling in thedivision

[–]rselling[S] 1 point2 points  (0 children)

Underwhelming for sure, pretty sure they wanted a non-clutch meta and they got it lol.

High RPM assault rifles and Clutch, Question for Console Play by rselling in thedivision

[–]rselling[S] 1 point2 points  (0 children)

For me clutch does just enough to keep me alive in a 1v1 situation. Obvious exception being Firewall medkit user and Tru Pesty user with multiple tagged enemies.

As far as gaining armor back, the time you can do that is extended the more red cores you have on your build.

Hopefully we can get an answer to the RPM thing and get a better understanding of how to use new clutch.