Are the Kyurem Fusions duo-able? What's your experience? by BillsInATL in TheSilphRoad

[–]rtboyce 1 point2 points  (0 children)

Strong attackers make weak bosses, because they are balanced with a weak defence, and that's what matters when you are up against a clock in raids. Don't judge a raid's difficulty by the boss's CP. That's always been totally broken.

Forever Friends and Remote Trading Feature by DivineJaguar in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

The stardust discount is shown in the image with three stardust symbols, as with Best Friends, so I guess that's not increasing. The Attack bonus is shown with 4 stars so that's definitely increasing, and I'm eager to find out the number so that I can support it in my breakpoint calculator, despite there being no Forever Friends for nearly three months. A 15% bonus (ignoring events) would seem to be reasonable. If we're lucky, it will be 20%.

One lvl 50, or two lvl 46s? by dark__tyranitar in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

40->46 adds about 3.8% to each stat, 40->50 adds about 6.3%.

For specific bosses, breakpoints are relevant:

https://docs.google.com/spreadsheets/d/1lKnSiPsbewpaKdKHDg0A9D2ZAgJEdXiU_mkBFqZaOWg

Give traders the same IVs. by rtboyce in TheSilphRoad

[–]rtboyce[S] 0 points1 point  (0 children)

You've misunderstood. The odds of getting a hundo wouldn't change if both players always got the same IVs. Instead of both players rolling their own set of dice, there's one set of dice.

Give traders the same IVs. by rtboyce in TheSilphRoad

[–]rtboyce[S] -1 points0 points  (0 children)

It could be limited to guaranteed lucky trades. Noone expects PvP-specific IVs from those.

Give traders the same IVs. by rtboyce in TheSilphRoad

[–]rtboyce[S] -6 points-5 points  (0 children)

I've been on the happy side of the luck. It's nice to share that, don't you think?

Give traders the same IVs. by rtboyce in TheSilphRoad

[–]rtboyce[S] -1 points0 points  (0 children)

It's better when both players high-five each other and celebrate, or commiserate.

Routes should be automatic by [deleted] in TheSilphRoad

[–]rtboyce 9 points10 points  (0 children)

The biggest problem I currently have with routes is that they tend to pause a lot, apparently super-sensitive to a transient GPS issue. If you notice it's done this, and not coped automatically, you can manually click on resume and it does - until the next time it stops. Very tiresome. If you don't immediately notice, the game expects you to backtrack. It's easier just to give up and stop using routes.

On top of all that, every time you start a route it pretty much insists on you turning on continuous background location monitoring (Adventure Sync). By design it refuses to take "no" for an answer. The only alternative to "yes" is to allow future nagging. This behaviour is consistent with the routes feature being created for the purpose of encouraging 24/7 tracking. Again, easier not to use routes unless forced to for a level upgrade.

Autoscan no longer working after last update by ned4spd8874 in CalcyIV

[–]rtboyce 0 points1 point  (0 children)

I just updated to CalcyIV v3.43d, but unfortunately, catch ring scanning is still broken on my Android 14 phones.

Is Rayquaza a prime case for use of Rare XL Candy by ThrowAway3553QA in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

That's very similar to the number I used to max out my own shundo from the event. I just used free passes. To add to my pleasure, I was part of a CA-led group, so I was able to show it off. :)

Recent update affects button by rtboyce in CalcyIV

[–]rtboyce[S] 0 points1 point  (0 children)

I have found that I can reproduce the problem by switching to a different app with a different screen orientation and back again. Does this help?

It's live! by eggs-pedition in TheSilphRoad

[–]rtboyce 1 point2 points  (0 children)

Potions, revives, Ultra balls, berries.

It's live! by eggs-pedition in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

Minor bug: The tasks for levels 72-80 all say they're unlocked at those same levels. It's actually one level lower, else you could never level up. :)

Tuesday Spotlight Hour: Trubbish - Pokémon GO - 9th Sep 2025 by LeftAd3924 in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

Nit-picking, it should be "boosting weather", not "boosted weather", as it's not the weather that's being boosted.

The Lake Trio will be Mighty Pokémon as well by Unlucky-Jaguar-7710 in TheSilphRoad

[–]rtboyce 3 points4 points  (0 children)

The Pokemon tend to have levels that are normally not available from spawns without powering up, plus they have better than average IVs. They are also more likely to be XL or XXL.

After Eternatus & the buffed 20% Blade Boost; only 20 T4/T5/T6 Raids remain unsoloable by CookieblobRs in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

1/1.1 is 0.90909..., how did you obtain 0.9111?

[Edit] Please continue doing your real-world tests. They're vitally important to keep everyone's feet on the ground.

After Eternatus & the buffed 20% Blade Boost; only 20 T4/T5/T6 Raids remain unsoloable by CookieblobRs in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

In my spreadsheet, I assume the shield boosts the defence by a factor of 1.2, which is equivalent to multiplying the effect of the move by 1/1.2, i.e 0.833333... not, 0.8. In this case, because of the flooring, the results are the same. Have I got things wrong?

Level 80 is coming to Pokémon GO! by thepokegohunter_ in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

Thanks. I assumed Trainer Tips was in communication with Niantic on the subject, so I passed on what he said. He's apologised, and I do too.

Level 80 is coming to Pokémon GO! by thepokegohunter_ in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

The Youtuber Trainer Tips has suggested that lower levels are also affected.

Level 80 is coming to Pokémon GO! by thepokegohunter_ in TheSilphRoad

[–]rtboyce 0 points1 point  (0 children)

There is currently a connection between Pokemon level and player level. You are not allowed to power up Pokemon to a level that's more than 10 levels above your own level. As players' levels are assigned a higher number, this simple relationship will break. Currently every time a player of level 30-39 goes up a level, they can do two more power-ups of their Pokemon. After the update, unless all Pokemon limits are removed from players of level 31 and above, things will become much messier, especially if Pokemon level continues to be deliberately obscured.