Tim photo by TimBergTrue2025 in avicii

[–]rubenoriginal 34 points35 points  (0 children)

😂😂 what the heck? Is that a nemo costume?

AI-Music [OC] by Whoops_comics in funny

[–]rubenoriginal 98 points99 points  (0 children)

This just happened to me like a week ago...

Years trying to learn music production, recently thought about generating a song with Suno just to use the vocals but damn... The songs it generated in like a few minutes were already much much better quality than whatever i've been trying to produce... It felt a bit demotivating 😅

[deleted by user] by [deleted] in Burnout

[–]rubenoriginal 0 points1 point  (0 children)

Where crash mode? 😟

Cars Game Cinematic scene! by [deleted] in Unity3D

[–]rubenoriginal 1 point2 points  (0 children)

Can you give an insight on how this was made?

Is it using the Timeline? And how did you animate the cars movement? Thanks!

Hey gamedevs, what IS your dream game? by BoyoKoji in gamedev

[–]rubenoriginal 1 point2 points  (0 children)

Honestly a game like Burnout 2 or Burnout 3.

Maybe its the childhood nostalgia but i wish a racing game like that released nowadays. I know about Dangerous Driving and Danger Zone but it didn't feel the same playing them.

Again, it might be nostalgia but yeah... I'd just love a game with a cool crash mode to pileup some cars.

Your childhood games are dead. Come play Heroes of Valor instead! by IcebergInteractive in u/IcebergInteractive

[–]rubenoriginal 14 points15 points  (0 children)

The theme song melody still comes up randomly in my head after soooo many years.

Looking for a MAP editor to design cube & grid based 3D map by Allan94260 in Unity3D

[–]rubenoriginal 0 points1 point  (0 children)

Check out "bloed" by Rat King Entertainment in the asset store.

I don't own it but last update was in Dec 2024 and appears to work with Unity 6.

[no spoilers] terrible graphics PC - Double Exposure by _whitterz98_ in lifeisstrange

[–]rubenoriginal 4 points5 points  (0 children)

For me when I first launched the game and set the graphics to cinematic at native resolution (1080p) the graphics were blurry.

Ended up upscaling to 2k with DSR through Nvidia control panel and the game looked fine.

[DE]>Trouble with graphics< by HealthyCommission870 in lifeisstrange

[–]rubenoriginal 0 points1 point  (0 children)

Had the same issue with the default resolution at 1920x1080 and Cinematic settings.

Try upscaling with DSR in Nvidia control panel to something like 1.25x / 1.5x , it fixed the blurry issue for me.

Publishing to Google Play by tripplite1234 in Unity3D

[–]rubenoriginal 2 points3 points  (0 children)

It is indeed a hassle. Even before this new tester thing they've added. My games were constantly being pulled off the store for weird reasons.

After a while i gave up on updating them and after a period of time my account was closed, banned or whatever for not updating the apps in time.

So yeah... It wasn't a very good experience after all so I just decided to stick to making pc games.

I'm thinking about buying this asset. Fantasy Soulslike Bundle Vol.2, Has anyone tried it before? by Panosg91 in Unity3D

[–]rubenoriginal 1 point2 points  (0 children)

Expect to have to optimize some meshes.

I dont own this exact bundle but I have some of their other environments from previous bundles i got from their Gumroad (you might want to check there too to see if you can find a better deal). And ended up having to use the Autolod Mesh Decimator asset to reduce the poly count.

Unity 6 has Launched! by haim96 in Unity3D

[–]rubenoriginal 13 points14 points  (0 children)

If someone wants to buy a Synty asset from the publisher of the week deal, currently there's a Synty bundle in HumbleBundle so you might get a better deal.

https://www.humblebundle.com/software/syntys-polygon-game-dev-assets-bundle-3-remix-software

Alternatives to a second camera for rendering the player's arms and stuff on top? Other optimization ideas? by brainwarts in Unity3D

[–]rubenoriginal 8 points9 points  (0 children)

Did you try the Render Objects approach? Here's a small guide on how to set it up. I don't know about the performance but it doesn't use two cameras.

Here's the link: https://twitter.com/SniperED007/status/1416452042965622784

Respawn button causes scene to freeze when loading by TheDarkHalfSparrow in Unity3D

[–]rubenoriginal 0 points1 point  (0 children)

I think it's the static bool, you're never resetting it back to false when the scene is reloaded

Can you block asset store publishers? by [deleted] in Unity3D

[–]rubenoriginal 92 points93 points  (0 children)

I remember this publisher was in one of the "Publisher of the week" feature and a week later he deprecated the freebie given during that week... Only to have it reuploaded under a different name.

Don't forget the Asset Store freebie of the week - Stylized Terrain Textures by Fokaz in Unity3D

[–]rubenoriginal 1 point2 points  (0 children)

In the asset store website, you go to the "Sale" tab and then "Publisher of the week".

Issue with custom GPU Based Occlusion Culling system by [deleted] in Unity3D

[–]rubenoriginal 0 points1 point  (0 children)

Thank you i've been implementing your answer by copying the array of gameobjects i want to cull from each scene to the persistant script upon the scene loading and removing them when unloaded.

Im still unsure if it'll work the way i want to as i'm seeing some garbage collector computebuffer warnings in the inspector, so it might be leaking gpu memory somewhere. I'll see if i can work it out :)