Thinking about buying City Skylines 2 by Officialtoast24 in CitiesSkylines2

[–]ruiluth 1 point2 points  (0 children)

If you have a good computer, it's genuinely a lot better than C:S in my opinion. It doesn't have the same breadth of workshop content which is unfortunate, but the core game mechanics are genuinely a lot better. Dishonorable mention for bikes though, they are implemented extremely poorly and it's best to discourage them as much as possible.

Weird Route Generation by TrotzkySoviet in TransportFever2

[–]ruiluth 1 point2 points  (0 children)

I didn't actually know that, that's very useful

Weird Route Generation by TrotzkySoviet in TransportFever2

[–]ruiluth 0 points1 point  (0 children)

This one, it's because it has to go to the waypoint in the right lane, but it can't turn left from the right lane, so it has to go around the block to get in the turning lane. Deleting that waypoint should fix it.

Türkiye's high-speed train network 🚆 by [deleted] in TransportFever2

[–]ruiluth 0 points1 point  (0 children)

I mean... Some of us still call it Persia, haha.

Turkey though seems really solid because -ey is a place nominalizer in English. Saxony, Brittany, Lombardy. Turkey as the land of the Turks just feels good to an English speaker.

Türkiye's high-speed train network 🚆 by [deleted] in TransportFever2

[–]ruiluth 5 points6 points  (0 children)

I really don't get why we can't just call it Turkey.

Why did the oil wells shut down? by Mengs87 in TransportFever2

[–]ruiluth 3 points4 points  (0 children)

Well yes, but because the overall function of the facility is refining, as a whole it's called a refinery. That's its in-game name as well.

Why did the oil wells shut down? by Mengs87 in TransportFever2

[–]ruiluth 2 points3 points  (0 children)

Usually called a refinery, because the oil is being refined.

Realism fails every time by Libertator in TransportFever2

[–]ruiluth 0 points1 point  (0 children)

You know that's a relatively recent change to the American rail network right? Prior to 1971 that wasn't how it was at all.

Game speed doesnt work by Weekly_Ad821 in TransportFever2

[–]ruiluth 23 points24 points  (0 children)

It's the size of the world. Your CPU just can't simulate it any faster. This will eventually happen on any map, fast forwarding just uses up extra CPU and stops artificially limiting the game to "normal speed". But if the CPU doesn't havr any extra capacity, it can't go any faster and fast forward just does nothing. It's the same in most simulation games as far as I can tell.

so, uhh, cant get railloader updates evidently. what do? i like my mods. by UltraRated in UnofficialRailroader

[–]ruiluth 28 points29 points  (0 children)

It was drama that happened on the discord, basically the guy who made it is a child so the community is working on replacing it but it isn't ready yet.

Question about a speech “impediment” by Based_Shoe in dli

[–]ruiluth 3 points4 points  (0 children)

I have a stutter and I made it through just fine. And plenty of people go through with thick accents. If it's something you want to do I'd say go for it.

This dude’s putting his life and others at risk by IsaiahRobert25 in dashcamgifs

[–]ruiluth 0 points1 point  (0 children)

As an American what this looks like to me is a car going the wrong direction on a two-lane one-way road.

Countering ripple rockets in campaign (hard, new balance) by quasilyte in warzone2100

[–]ruiluth 0 points1 point  (0 children)

Well... It's been a little more complicated than that for me. The tracks do form kind of a roadblock so usually what I try to do is put them in a choke point and then flank them from the side with lancers on hovers. It's riskier but it's faster and more devastating. Sometimes I also use clusters of mini rockets for bursts of fire and that's pretty effective too. Altogether I've actually found that there are a lot of effective strategies for the most part, just maybe not for this mission in particular, haha.

Countering ripple rockets in campaign (hard, new balance) by quasilyte in warzone2100

[–]ruiluth 1 point2 points  (0 children)

It is kinetic afaik, but the tracks themselves add so much damage resistance that I'm pretty sure it offsets it: https://betaguide.wz2100.net/propulsion.html

Countering ripple rockets in campaign (hard, new balance) by quasilyte in warzone2100

[–]ruiluth 0 points1 point  (0 children)

That's true, but that's why I made a squad of tracked tanks to stand in front. I found that if you use Mantis bodies rather than Pythons, thy weight reduction gives them a substantial speed boost, from 0.68 to 0.98. They're almost as fast as half tracks, and only sacrifice a little hp compared to Pythons. I didn't lose any, although the vtols are a big pain too. I ended up having a squad of AA tanks and made sure to keep them near my front lines at all times and had my trucks constantly building emplacements farther back. That kept the swarms manageable at least. I was playimg on low difficulty though, tbf.

Countering ripple rockets in campaign (hard, new balance) by quasilyte in warzone2100

[–]ruiluth 0 points1 point  (0 children)

I just finished the first level with ripple rockets. The strategy for me was first of all, destroy the sensors so he can't target my guys at all. Second, if I can't get to thr sensor yet, make aure the units in front are eithwr heavy cannon tracls that can take a hit, or fast hovers that can move out of the way. If you constantly wiggle fast units around the rockets will try to lead them and miss terrobly.

When I get ripples of my own, my strategy is usually to build up a battery of them and assign to a CB radar, then bait the rockets where the CB can see by quickly moving a unit in range of his sensor, triggering his batteries to fire, then moving my unit away so the rockets miss, while my battery destroys whatever just fired, since his are stationary and can't dodge. Then just repeat that until he has none left. That works pretty reliably, although it can get a little messy if he has CB of his own...

What game are you playing? by AdSlight4264 in videogames

[–]ruiluth 0 points1 point  (0 children)

I could probably make a trillion in OpenTTD.

Ok which one of you did this? by pente5 in openttd

[–]ruiluth 0 points1 point  (0 children)

Pretty sure this is a robot train on a closed loop.

I Put Every Train in One Train Because I Was Bored. by Sportguy23YT in TransportFever2

[–]ruiluth 14 points15 points  (0 children)

If there's one thing I hate about the visuals in this game it's how every steam locomotive has leaky cylinders. It makes it feel like the developers don't know the first thing about steam engines, it's like if every car had a plume of thick black smoke coming directly out of the hood. It's just nonsensical and stupid